Marvin the Martian

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This article is about the Fighter. For other uses, see Marvin the Martian (Disambiguation).


"Where's The Kaboom? There Was Supposed To Be An Earth-Shattering Kaboom!"

- Marvin the Martian's Promotional Poster[1]

Marvin the Martian is a Fighter from the Looney Tunes Universe in MultiVersus. He was revealed on November 15th, 2022 and was released on November 21st, 2022, during the Open Beta period.

Origin

Marvin the Martian is a major/recurring character from the Looney Tunes franchise, who made his debut in 1948's Merrie Melodies short "Haredevil Hare". As Chuck Jones began to notice the lack of threat in Looney Tunes villains at the time (namely Elmer Fudd and Yosemite Sam), Marvin was created as a way to give Bugs Bunny a rival who could pose a genuine threat. Despite this, Marvin would become most famous for his rivalry with Daffy Duck, who he clashes with often under the latter's 'Duck Dodgers' persona. He appears frequently throughout the franchise, usually as an antagonist who wants to either capture or destroy the planet Earth for petty reasons, such as wanting a better view of Venus. Marvin is the quietest, calmest, and politest of the Looney Tunes villains, and the most soft-spoken, and unlike most of the other villains, he is very intelligent. Marvin notably went unnamed ever since his debut, and only received his name following majorly successful merchandise sales for him.

Official Biography

Make way for an earth-shattering kaboom!

Website

Marvin the Martian has always had one dream in life: Conquering the universe in the name of Mars! However, no matter how hard he schemes, no matter how much he plans, he always seems to end up thwarted by none other than Bugs Bunny, a simple Earth rabbit. Over the years, Earth has continued to be a thorn in his side that he has vowed to eliminate, but he can never quite seem to make it stick...[2]

In-Game

Armed with the latest in Ray Gun technology, Marvin is ready to zip around the battlefield and conquer the Multiverse... in the name of Mars!

Default Variant

Marvin's default look seems to be based on his design from the 2019 Looney Tunes Cartoons animated series.

Lore

  • According to Eric Stirpē, the main lead writer for MultiVersus, Marvin's portrayal in the game comes from his appearance during the events of Space Jam: A New Legacy.[3]
  • If the events depicted in the "You're with Me!" Cinematic Trailer are to be taken as canon, than it's possible that Marvin was present on Trophy's E.D.G.E. during the "Heroes Convergence" phenomenon, as his ship can be spotted in the background.
  • In the Official "Stars Collide. Pies Fly." Launch Trailer, Marvin is seen fighting Cake in The City of Townsville. After zapping Cake with his ACME Electro Gun, Stripe appears and throws his buzzsaw at Marvin, who is saved by the Iron Giant. Stripe's next attack renders Marvin unconscious, which urges the Giant to transition into his RAGE Mode and attack Stripe back. Marvin is later seen in Throne Room alongside most of the other Fighters featured in the trailer, getting ready to confront The Joker.

Gameplay

INFORMATION NEEDED
IronGiant Icon.png"Section... Incomplete." - Iron Giant
This section of the article is in need of information. You can help the MultiVersus Wiki by expanding it.


To be added...

Skills

ATTACKS GROUND AIR
SIDE
HOLD 🡆 + J
CENTURION SCOOT
Marvin scoots forward feet first, hitting enemies multiple times along the way.
NEUTRAL
J
ACME BUBBLE BLASTER
Marvin CHARGES, aims, and fires a bubble PROJECTILE that bursts directly in front of him. At full CHARGE, the bubble will slowly travel in the direction fired. If an ally PROJECTILE collides with the bubble it will be suspended inside, unable to hit anything until the bubble expires. Enemy PROJECTILES will be REFLECTED. COOLDOWN applies for a fully CHARGED bubble.
ACME BUBBLE BLASTER
Same as ground.
SIDE
🡆 + J
MARTIAN ARTS TRAINING
Marvin delivers a COMBO with a punch and kick, ending in an arching blaster PROJECTILE.
COSMIC KICK
Marvin kicks forward.
UP
🡅 + J
SHOOT THE MOON
Marvin CHARGES and aims a blaster PROJECTILE upwards.
SHOOT THE MOON
Similar to ground, but Marvin can not aim the direction.
DOWN
🡇 + J
A-1 DISINTEGRATING PISTOL
Marvin fires a beam from his disintegration pistol in front of him that hits fighters and PROJECTILES. Holding the input keeps the beam active, but Marvin will begin to take DAMAGE.
A-1 DISINTEGRATING PISTOL
Similar to ground, but Marvin shoots downward and the beam's length decreases over time.

SPECIALS GROUND AIR
NEUTRAL
K
K-62 PROJECTILE MODULATOR
Marvin slams a big red button, hitting enemies and pausing then reversing the horizontal direction of all allied PROJECTILES. On COOLDOWN, PROJECTILES are neither paused nor reversed.
K-62 PROJECTILE MODULATOR
Same as ground.
SIDE
🡆 + K
ACME SPACE-TIME RIFLE
Marvin fires a PROJECTILE from his space-time rifle that will pull the first enemy it hits toward Marvin. Enemies will only be partially pulled toward Marvin if he is too far away. COOLDOWN applies.
CENTURION HEADBUTT
Marvin headbutts forward. If he hits an enemy, he will knock them upward and pop up to follow them.
UP
🡅 + K
TO ME, MY GLORIOUS SHIP!
Marvin shoots upward playing his trumpet and summons his spaceship above. The spaceship acts as a PLATFORM. After being summoned, the space ship will load and fire a powerful rocket HEAVY PROJECTILE toward Marvin. Enemies can DAMAGE the spaceship to destroy it and prevent it from firing its rocket.
TO ME, MY GLORIOUS SHIP!
Similar to ground.
DOWN
🡇 + K
...IN THE NAME OF MARS!
Marvin CHARGES and plants a flag in the ground, claiming it for Mars and sending opponents skyward. CHARGING increases the size of the hit. The flag applies TARGETED to enemies, causing allied PROJECTILES to home toward them. The flag remains planted, acting as a HAZARD and applying TARGETED to enemies that pass by it.
...IN THE NAME OF MARS!
Similar to ground, but Marvin dashes downward before planting the flag on the ground. The flag will plant immediately when Marvin hits the ground.

PASSIVE ABILITIES N/A
Marvin can walk while crouching.

Fighter Mastery Track

Rewards
Marvin Wins Icon.png

Marvin Wins
Tier 1

Perk currency.png

125 Perk Currency
Tier 2

Perk currency.png

150 Perk Currency
Tier 3

Perk currency.png

175 Perk Currency
Tier 4

Fighter currency.png

100 Fighter Currency
Tier 5

Perk currency.png

250 Perk Currency
Tier 6

Perk currency.png

275 Perk Currency
Tier 7

Perk currency.png

300 Perk Currency
Tier 8

Perk currency.png

325 Perk Currency
Tier 9

Fighter currency.png

200 Fighter Currency
Tier 10

Perk currency.png

500 Perk Currency
Tier 11

Perk currency.png

600 Perk Currency
Tier 12

Perk currency.png

700 Perk Currency
Tier 13

Fighter currency.png

300 Fighter Currency
Tier 14

Gleamium-NEWICON.png

150 Gleamium
Tier 15

Perk currency.png

300 Perk Currency
Tier ∞

Update History

1.01 Patch
  • Aerial Side Attack
  • ~ Knockback Angle is now more horizontal
  • Aerial Up Attack
  • ~ Knockback Angle is now more horizontal

1.01 Patch

  • Aerial/Ground Neutral Attack
  • * Fixed an issue where Marvin could ringout opponents instantly due to a Side Special projectile interaction with Neutral Attack

March 15th, 2023 Patch

  • ! Air/Ground Up Special
    • Fixed a bug where Superman could turn Marvin's spaceship into an ice block with his ice breath.
  • ! Air/Ground Down Special
    • Fixed a bug where Marvin could plant his flag on his spaceship and it would persist after his spaceship expired.

ValentiNeon Hotfix

  • Fixed a hit box on Marvin's up normal that was lingering too long

ValentiNeon Patch

  • ~ General
    • Enabled 2D Hitboxes on Marvin.
  • ! General
    • Fixed an issue where Marvin could spam his attacks with no whiff recovery.
    • This removes Marvin’s “turbo-gun” and “turbo-button” infinite, along with others.
  • ! Air/Ground Neutral Special
    • Fixed bug where Marvin’s neutral special would not be able to reverse the direction of Stripe’s buzzsaw.
  • + Air/Ground Up Special
    • Active hitbox window starts 4 frames earlier.
  • + Air/Ground Down Special
    • On-cooldown version will apply 1 second lock-on debuff to enemies.
    • On-cooldown version hitbox size increased.
    • On-cooldown version knockback direction changed to be more upward.
    • On-cooldown version base knockback increased to 1200, up from 750.
  • - Ground Side Special
    • Cooldown increased to 10 seconds, up from 6 seconds.
  • + Air/Ground Neutral Attack
    • Uncharged version lifetime increased to 0.4 seconds, up from 0.2 seconds.
  • - Air/Ground Neutral Attack
    • Uncharged version size reduced 25%.
  • + Air/Ground Down Attack
    • Now breaks armor.
  • + Ground Side Attack
    • Jab 3 projectile base knockback increased to 1250, up from 1200.
    • Jab 3 projectile knockback scaling increased to 25, up from 23.

New Year Patch

  • ! General
    • Marvin Spaceship can no longer be destroyed by Wonder Woman’s Shield of Athena perk.
  • ! Signature Perks
    • Signature perks can now be selected in local play and will be saved in online play.

FestiVersus! Patch

  • + Air/Ground Up Special
    • No longer destroyed by Wonder Woman’s Shield of Athena signature perk

Season 2.02 Patch

  • + General
    • Movement: Increased Marvin’s crouching walk speed to 1050, up from 400
  • + General
    • Weight: Increased Marvin's weight to 50, up from 45
    • Note: Marvin dies at slightly earlier percentages than we would have preferred
  • + Ground Side Attack
    • Knockback on first hit is more horizontal
  • + Ground Side Attack
    • Slightly increased Marvin's movement during the second attack
  • + Ground Side Attack
    • Increased hitbox size of Marvin’s second attack
  • ~ Ground Side Attack
    • Reduced hit pause on second hit to 0.15 seconds, down from 0.175 seconds
  • ~ Ground Side Attack
    • Set projectile initial direction on Marvin’s third attack to be more horizontal
  • + Ground Side Attack
    • Increased projectile speed to 1750 on third attack, up from 1500
    • Note: These changes are meant to make Marvin’s ground combo more reliable as a “true combo”
  • + Air Side Attack
    • Increased hitbox size
  • ~ Air/Ground Neutral Attack
    • Fixed a bug where Marvin could infinitely spam this move when performing near the edge of platforms
  • + Air/Ground Neutral Attack
    • Marvin’s uncharged bubble will move forward slightly instead of being stuck in place
  • + Air/Ground Up Attack
    • Increased HP of the ship to 18, up from 15
  • ~ Air/Ground Up Attack
    • Added additional visuals to better show which team Marvin’s rocket belongs to
  • - Air/Ground Up Attack
    • Set the rocket to have a max lifetime of 10 seconds instead of infinite
  • + Air/Ground Up Attack
    • Increased hitbox size on trumpet
  • ! Air Side Special
    • Fixed an online bug where follow up inputs would not register after hitting an enemy with this attack
    • Note: This should help see that attacks that follow-up Air Side Special are able to combo more reliably and more successfully.
  • ! Air Side Special
    • Fixed an online bug where follow up inputs would not register after hitting an enemy with this attack
    • Note: This should help see that attacks that follow-up Air Side Special are able to combo more reliably and more successfully.
  • ! Air/Ground Down Special
    • Fixed a bug where Marvin's flag could persist after the Batcave’s Batmobile platform(s) expired.
  • + Air/Ground Down Special
    • Increased the initial hitbox size of the flag
  • + Air/Ground Down Special
    • Increased how quickly the hitbox size grows while charging the flag
  • + Air/Ground Down Special
    • Removed the horizontal movement stop when Marvin dashes downward with his Air down special, allowing Marvin to retain horizontal movement when starting the attack.
    • Note: Originally Marvin would stop moving horizontally when he used his Air Down Special and would go straight down. By removing this limiter he may now retain his horizontal movement during the attack, increasing its mobility
  • - Air/Ground Down Special
    • Reduced the lifetime duration of Marvin's flag to 6 seconds, down from 8 seconds
  • + Air/Ground Down Special
    • Reduced flag cooldown to 26 seconds, down from 30 seconds
  • ! Air/Ground Neutral Special
    • Fixed a bug where projectiles would get stuck indefinitely after hitting a bubble
  • + Air/Ground Neutral Special
    • Slightly increased hitbox size
  • - Ground Side Special
    • Reduced max pull distance of Marvin's ground side special
    • Note: If an enemy is not pulled all the way to Marvin, they will be knocked back towards Marvin instead of upward
  • ~ Ground Side Special
    • Added up and down aiming animations

Season 2.01 Patch

  • Marvin the Martian was a playable fighter in the Open Beta.

November 15th 2022

  • Marvin the Martian was revealed to be a playable fighter in MultiVersus.


Trivia

  • During Marvin's release livestream, which was quickly privated after it premiered, one of the developers from Player First Games stated that Marvin was originally intended to be categorized as a Mage/Ranged Fighter rather than an Assassin.
    • This makes Marvin the Martian the third Fighter who has had its archetype changed after Superman and Batman.
  • So far, Marvin is the only character revealed after the end of the Closed Alpha that did not receive a gameplay trailer. The reason for this is unknown.
    • He also didn't receive a Fighter Showcase or a Move List Encyclopedia video.
  • Marvin the Martian is the only Fighter released in Season 2 (Open Beta) and the overall last Fighter released during the game's Open Beta period.

External

References