Perks

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Arya Stark's Perks Collection.

Perks are a type of power-up in MultiVersus that grant various buffs to the Fighter they are attributed to.

General Perks are Perks that can be used by all Fighters. They come in one of the following categories:

  • Team (symbolized by a hexagon shape). These Perks can be selected by both players of the same team in 2v2 battles, becoming "Stacked" and having their effects become stronger.
  • Strong (symbolized by a pentagon shape).
  • Standard (symbolized by a rhombus shape).

Signature Perks (symbolized by an octagon shape and the color yellow) can only be used for their respective Fighters, with the exception of the Well Rounded Perk.

Most General Perks are unlocked with Perk currency.png 1,000 each for every Fighter individually, with the exception of Broken Wings and Blind Spot Guard which cost Perk currency.png 2,000 instead.

Perk Sets

Each Fighter has three Premade Sets and three more unlockable Custom Sets.

The Custom Sets can be freely customized by the player. The first Custom Set is unlocked alongside its respective Fighter, the second one is unlocked once the Fighter reaches Mastery Level 5, and the third one is unlocked once the Fighter reaches Mastery Level 10. The Custom Sets can only be customized in their respective Fighter's Perks Collection tab.

The Premade Sets contain three General Perks (a Team one, a Strong one, and a Standard one) alongside the Well Rounded Signature Perk. They are listed as following:

  • Generalist
    • Well Rounded (Signature Perk)
    • Purest of Motivations (Team Perk)
    • Speed Force Assist (Strong Perk)
    • Pugilist (Standard Perk)
  • Survivor
    • Well Rounded (Signature Perk)
    • Stronger Than Ever (Team Perk)
    • Last Stand (Strong Perk)
    • Armor Killer (Standard Perk)
  • Finisher
    • Well Rounded (Signature Perk)
    • Press the Advantage (Team Perk)
    • 2 Fast 2 Block (Strong Perk)
    • Second Wind Beneath Your Wings (Standard Perk)

Each available Perk Set can be selected and equipped before the beginning of a PvP match.

List of General Perks

Team

List of Team Perks
Icon Name Description Debut Season
Protective Momentum.png Protective Momentum Solo

Your team gains a PROJECTILE SHIELD after running on the ground in the same direction for at least 0.5 seconds.
Stacked
If your teammate also selects this perk, the projectile shields ACTIVATES FASTER.

Season 1
The Purest of Motivations Perk.png Purest of Motivations Solo

Your team receives a 15% DAMAGE BOOST for 10 seconds after an ally is rung out.
Stacked
If your teammate also selects this perk, the damage boost lasts for 20 SECONDS.

Preseason
Snowball Effect Perk.png Snowball Effect Solo

Your team gains a 7% DAMAGE BOOST against the enemy with the highest damage.
Stacked
If your teammate also selects this perk, the DAMAGE BOOST IS DOUBLED.

Preseason
Stronger Than Ever Perk.png Stronger Than Ever Solo

Your team receives 10 GRAY HEALTH after respawning.
Stacked
If your teammate also selects this perk, it increases to 15 GRAY HEALTH.

Preseason
Sturdy Dodger Perk.png Sturdy Dodger Solo

ARMOR is granted for 2 seconds after parrying a projectile.
Stacked
If your teammate also selects this perk, the ARMOR DURATION IS DOUBLED.

Preseason
That's Flammable, Doc! Perk.png That's Flammable, Doc! Solo

Your team can melee an enemy after hitting them with a projectile to IGNITE them.
Stacked
If your teammate also selects this perk, IGNITE DAMAGE AND DURATION is increased.

Preseason

Strong

List of Strong Perks
Icon Name Description Debut Season
2 Fast 2 Block.png 2 Fast 2 Block Your dash attacks BREAK ARMOR. Season 1
Airwalker.png Airwalker Inputing a neutral dodge in the air will SPAWN A PLATFORM BELOW YOU. This platform consumes half of your dodge meter and overrides parry. Season 1
Broken Wings.png Broken Wings If you get knocked back while you have no jumps remaining, gain an EXTRA JUMP. Season 3
Collateral Damage Perk.png Collateral Damage You deal 1 ADDITIONAL DAMAGE when you knock back enemies into terrain and 3 ADDITIONAL DAMAGE when an enemy TECHS. Preseason
Speed Force Assist Perk.png Speed Force Assist You receive 5% INCREASED BASE MOVEMENT SPEED. Preseason
Troll Tactics.png Troll Tactics Your TAUNTS ARE FANCIER but taunting gives your enemies a rage buff. Season 1

Standard

List of Standard Perks
Icon Name Description Debut Season
Armor Crush Perk.png Armor Crush Your fully charged melee attacks BREAK ARMOR. Preseason
Armor Killer.png Armor Killer Hitting an armored enemy will briefly STOP THEM FROM USING ARMOR. Season 1
Stronger Than Ever Perk.png Blind Spot Guard If an enemy dodges your melee attack, briefly gain some gray health. Season 3
Pugilist.png Pugilist Your MELEE attacks deal INCREASED DAMAGE. Season 1
Second Wind Beneath Your Wings Perk.png Second Wind Beneath Your Wings You REFRESH ALL AIR ABILITIES after ringing out an enemy. Preseason
Static Electricity Perk.png Static Electricity Hitting an enemy with 4 distinct moves under 3 seconds causes your next PROJECTILE TO APPLY SHOCKED TO ENEMIES. Preseason

Signature Perks

Main Article: Signature Perks

Update History

Season 4 1.4.3 Patch

Perks

  • Stronger Than Ever
    • – Now applies 10 grey health after a respawn, down from 15. Stacked grey health reduced to 5 from 15.

Season 4 1.4.2 Hotfix

  • Static Electricity
    • * Text has been updated to say “3 seconds” instead of “2 seconds,” now matching perk behavior
    • ~ Light projectiles no longer count as a distinct attack for the purposes of charging this perk
    • ~ Direct damage like fire/shocked debuffs no longer count as a distinct attack for the purposes of charging this perk

Season 4 1.4.1 Patch
Perks

  • Sturdy Dodger
    • ~ Now applies 2 seconds (4 when stacked) of armor to the defending fighter after parrying a projectile, changed from applying armor to both team members after either fighter dodges a projectile

Season 4 1.4.0 Patch
Perks

  • Stronger Than Ever
    • ~ Now applies 15 gray health on respawn instead of armor for 2 seconds
  • Sturdy Dodger
    • + Now applies 2 seconds (4 when stacked) of armor after dodging a projectile, increased from 1 second (2 when stacked) after parrying a projectile
  • That’s Flammable, Doc!
    • – Now ignites enemies for 1 second (3 when stacked), down from 3 seconds (5 when stacked)
  • Collateral Damage
    • + Now deals 3 damage to enemies that perform a tech when knocked back into terrain
  • Static Electricity
    • ~ Now electrifies your next projectile after successfully hitting 4 distinct moves against enemies in under 3 seconds

Season 3 1.3.3 Midseason Patch
Troll Tactics

  • No longer triggers if taunting immediately after using another taunt

September 16th, 2024
The Last Stand Strong Perk has been temporarily disabled.

Season 3 1.3.0 Patch

  • *NEW* General Perk – Broken Wings
  • Perk text: “If you get knocked back while you have no jumps remaining, gain an EXTRA JUMP. “
  • *NEW* General Perk – Blind Spot Guard
  • Perk text: “If an enemy dodges your melee attack, briefly gain some gray health.”

1.2.2 Mid Season Patch
Clear The Air

  • Reflecting a projectile now increases the projectile’s speed 25%

Full Launch Season 2 Patch Air Walker

  • Cancel window after platform spawn delayed 6 frames

1.05 Mid-Season Patch

  • Added an option to edit Perks in Custom Game mode.

General Perks

  • Fixed an issue where all Team perks were always giving their stacked effect.

1.02 Patch Air Walker

  • Now limited to one use per airtime
  • Fixed an issue where attempting to spawn a platform would not consume an air evade
  • Fixed an issue where LeBron could not spawn a platform when he did not have a basketball

ValentiNeon Patch

  • Aerial Acrobat
    • Additional air acceleration reduced to 5%, down from 10% (unstacked).
    • Reduced to 10%, down from 20% (stacked).
  • Snowball Effect
    • Additional damage increased to 10%, up from 7% (unstacked).
    • Increased to 20%, up from 15% (stacked).
  • School Me Once…
    • Light projectiles will no longer proc ‘School Me Once…’, even if the light projectile deals knockback.

FestiVersus! Patch

  • Clear The Air - Fixed an issue where ‘Clear The Air’ would improperly stack with other projectile-dodging effects based on the order the perks were equipped.
  • School Me Once… - Updated perk text to better describe perk effect.

Season 2.02 Patch

  • Armor Crush: Fixed a bug where attacks would break armor without reaching the appropriate charge threshold.

Season 2 Patch

  • School Me Once...
    • Projectile block buff duration reduced to 1 second from 2 seconds
    • Stacked duration reduced to 2 seconds from 4 seconds
    • Block buff is no longer consumed by light projectile attacks
  • Ice to Beat You!
    • Stacks of Ice are now only applied by Heavy Projectiles

Season 1.02 Patch

  • Clear The Air - Updated description text to explain that perk effect only applies to non-Heavy Projectiles.
  • I'll Take That - Unstacked cooldown refund decreased from 0.5 seconds to 0.25 seconds.
  • Make It Rain, Dog! - Unstacked projectile speed buff reduced to 10% from 20%.
  • Sturdy Dodger - Fixed an issue where the perk would not stack properly.

Season 1.01 Patch

  • Ice to Beat You! - Projectiles will only apply Ice debuff to fighters that are not already debuffed by Ice.
  • I'll Take That - Unstacked cooldown refund decreased from 0.5 seconds to 0.25 seconds
    • Stacked cooldown refund decreased from 1 second to 0.5 seconds

Season 1 Patch

  • Clear The Air - Increased consistency on perk effect.
    • We are aware of inconsistencies in this perk’s interaction with Velma’s speech bubbles and Batman’s Batarang. We will address these interactions in a future patch.
  • Make It Rain, Dog! - Projectile speed is now properly applied to thrown items.
  • Painted Target - Fixed an issue where projectiles weren’t applying bonus damage
  • Retaliation-Ready - Reduced unstacked gray health from 3 HP for 3 seconds to 1 HP for 3 seconds
    • Reduced stacked gray health from 4 HP for 3 seconds to 2 HP for 3 seconds
  • School Me Once... - Increased consistency on projectile block spawn. Notable - getting hit by Jerry will now spawn a projectile block buff
  • Slippery When Feint - Fixed an issue where evade distance was not increased on hit cancels
  • Snowball Effect - Fixed an issue where projectiles weren’t applying bonus damage
  • Static Electricity - Increased consistency on projectile electric damage application. Notable - thrown items will now apply electricity

Open Beta V0

  • NEW General Perk - Armor Crush
    • Your team's fully charged attacks break armor.
    • Break armor at 75% charge if your ally also selects this perk.
  • Static Electricity (formerly Electric Projectile)
    • Charge time reduced to 4 seconds.
    • No longer charges without grounded movement.
  • That's Flammable, Doc! (formerly Fire Projectile)
    • Ignite duration reduced to 1 second.
    • Stacked - Duration reduced to 2 seconds.
  • Ice to Beat You! (formerly Ice Projectile)
    • Debuff stacks reduced to 1.
    • Stacked - Debuff stacks reduced to 2.
  • Absorb 'n' Go (formerly Ability Refund On Take Projectile KB)
    • Unstacked - Ability cooldown refund reduced to 7%
  • Retaliation-Ready (formerly Projectile Gray Health)
    • Gray health duration reduced to 3 seconds.
    • Stacked - Gray health reduced to 4.


Scrapped and Unused General Perks

The earlier version of the tab and the removed Perks.

One of the in-game screenshots from the Media section of the official website shows an early version of the Perks tab. Said tab also includes a lot of scrapped Perks that did not make it into the Open Beta, and early icons for the Perks that did return.

Additionally, the Wonder Twin Powers, Activate! Defense Perk, which was present in the Closed Alpha, got scrapped at the beginning of the Open Beta release, with its stats being repurposed to Back To Back. Various other General Perks that were present in the two Tech Tests were scrapped from the Closed Alpha and the main game due to balancing issues. Two unused Offense Perks can be seen on the official Perks webpage. The first of the aforementioned unused Offense Perks' icon was erroneously used for Lumpy Space Punch in the Offline Mode hiatus. It's description was slightly different from the original's, and it instead dealt 2% increased knockback when Stacked instead of 10%.[1] Tony Huynh, the CEO and CoFounder of Player First Games, had stated that the glitch was originally going to be fixed in a future patch.[2] However, due to the Perk being removed in the Full Launch, no patch was sent to fix the glitch, and the Perk remained this way until its removal.

The aforementioned Perk, alongside a good amount of the General Perks present in the Open Beta, would also be scrapped in the Full Launch, alongside the Equip Ally Perks (of which use would be inherited by the Team Perks) and Perk Training Abilities. While the final release categorized General Perks into Team, Strong, Standard, the Open Beta categorized them in the Offense, Defense, and Utility classes. Despite the removal of the original classes, the colors associated with them (Red for Offense, Blue for Defense, and Green for Utility) are still currently being used for Perks in all three categories. All Perks (including the Signature ones) were represented by a rhombus shape, as opposed to unique shapes for each category. Perks also used to be unlocked via the Fighter Mastery and the aforementioned Perk Training ability as opposed to Perk Currency purchase.

Perk Sets also weren't present in the Open Beta, and Perks could've been freely equipped and unlocked with Gold Ui icons gold colored.png prior to the beginning of a PvP match.

During Season 4, the Clear The Air, Last Stand, and Press the Advantage Perks, which were initially present in the Full Launch, would also be removed.

List of Scrapped/Unused Perks
Icon Name Description Type
...In a Single Bound! Perk.png ...In a Single Bound! Solo

Your team receives 10% increased jump speed.
Stacked
Your team receives 15% increased jump speed.

Utility
'Toon Elasticity Perk.png 'Toon Elasticity Solo

Your team receives a 20% reduction to ground and wall bounce velocity.
Stacked
Your team receives a 25% reduction to ground and wall bounce velocity.

Defense
Absorb 'n' Go Perk.png Absorb 'n' Go Solo

Your team receives a 7% ability cooldown refund after being knocked back by a projectile.
Stacked
Your team receives a 15% ability cooldown refund after being knocked back by a projectile.

Defense
Aerial Acrobat Perk.png Aerial Acrobat Solo

Your team receives 5% increased air acceleration.
Stacked
Your team receives 10% increased air acceleration.

Utility
Back To Back Perk.png Back To Back Solo

Your team receives 6% reduced damage when near an ally.
Stacked
Your team receives 12% reduced damage when near an ally.

Defense
Wonder Twin Powers, Activate! Perk.png Wonder Twin Powers, Activate!
Boundless Energy Perk.png Boundless Energy Solo

Your team receives 10% faster dodge invulnerability recharge.
Stacked
Your team receives 20% faster dodge invulnerability recharge.

Defense
Coffeezilla Perk.png Coffeezilla Solo

Your team receives 10% reduced ability cooldown duration.
Stacked
Your team receives 15% reduced ability cooldown duration.

Utility
Deadshot Perk.png Deadshot Solo

Your team deals 5% increased damage with projectiles.
Stacked
Your team deals 10% increased damage with projectiles.

Offense
Fancy Footwork Perk.png Fancy Footwork Solo

Your team receives 5% increased dodge distance.
Stacked
Your team receives 10% increased dodge distance.

Utility
Gravity Manipulation Perk.png Gravity Manipulation Solo

Your team receives 10% increased fast fall speed.
Stacked
Your team receives 20% increased fast fall speed.

Utility
Hit 'Em While They're Down Perk.png Hit 'Em While They're Down Solo

Your team deals 5% increased damage when hitting debuffed enemies.
Stacked
Your team deals 10% increased damage when hitting debuffed enemies.

Offense
Hit Me If You're Able Perk.png Hit Me If You're Able Solo

Your team receives 5% increased dodge speed.
Stacked
Your team receives 10% increased dodge speed.

Utility
I Dodge You Dodge We Dodge Perk.png I Dodge You Dodge We Dodge Solo

Your team receives a 10% ability cooldown refund after dodging an attack.
Stacked
Your team receives a 15% ability cooldown refund after dodging an attack.

Utility
I'll Take That Perk.png I'll Take That Solo

Your team receives a 0.25 second refund on ability cooldowns after hitting debuffed enemies.
Stacked
Your team receives a 0.5 second refund on ability cooldowns after hitting debuffed enemies.

Offense
Ice to Beat You! Perk.png Ice to Beat You! Solo

Your team's heavy projectiles deal 1 stack of ice to enemies that are not affected by ice if the projectiles knock enemies back.
Stacked
Your team's heavy projectiles deal 2 stacks of ice to enemies that are not affected by ice if the projectiles knock enemies back.

Offense
Kryptonian Skin Perk.png Kryptonian Skin Solo

Your team receives a 4% reduced incoming damage.
Stacked
Your team receives a 6% reduced incoming damage.

Defense
Leg Day Champ Perk.png Leg Day Champ Solo

Your team receives 10% increased jump height.
Stacked
Your team receives 15% increased jump height.

Utility
Lumpy Space Punch Perk.png Lumpy Space Punch Solo

Your team deals 5% increased damage with Melee Attacks in the air.
Stacked
Your team deals 5% increased damage with Melee Attacks in the air.

Offense
Make It Rain, Dog! Perk.png Make It Rain, Dog! Solo

Your team receives 10% increased projectile speed.
Stacked
Your team receives 20% increased projectile speed.

Offense
Painted Target Perk.png Painted Target Solo

Your team deals 5% increased damage when hitting enemies that are in hitstun.
Stacked
Your team deals 10% increased damage when hitting enemies that are in hitstun.

Offense
Percussive Punch Power Perk.png Percussive Punch Power Solo

Your team deals 5% increased damage with attacks that knock back enemies horizontally.
Stacked
Your team deals 10% increased damage with attacks that knock back enemies horizontally.

Offense
Retaliation-Ready Perk.png Retaliation-Ready Solo

Your team grants allies 1 gray health for 3 seconds after knocking back enemies with projectiles.
Stacked
Your team grants allies 2 gray health for 3 seconds after knocking back enemies with projectiles.

Utility
School Me Once... Perk.png School Me Once... Solo

Members of your team receive a projectile block buff for 1 second after being knocked back by a projectile.
Stacked
Members of your team receive a projectile block buff for 2 seconds after being knocked back by a projectile.

Defense
Shirt Cannon Sniper Perk.png Shirt Cannon Sniper Solo

Your team's projectiles deal 7% increased damage to far away victims.
Stacked
Your team's projectiles deal 15% increased damage to far away victims.

Offense
Slippery Customer Perk.png Slippery Customer Solo

Your team receives a 10% longer dodge invulnerability window.
Stacked
Your team receives a 15% longer dodge invulnerability window.

Defense
Slippery When Feint Perk.png Slippery When Feint Solo

Your team receives 10% increased dodge distance when dodging out of an attack hit cancel.
Stacked
Your team receives 20% increased dodge distance when dodging out of an attack hit cancel.

Offense
Tasmanian Trigonometry Perk.png Tasmanian Trigonometry Solo

Your team receives a 15% increased base knockback influence.
Stacked
Your team receives a 25% increased base knockback influence.

Utility
That's (Not) All, Folks! Perk.png That's (Not) All, Folks! Solo

Ringing out enemies while near the blast zones pushes the attacker back towards the center of the map.
Stacked
When both teammates use this Perk, the push area is stronger and larger.

Offense
Triple Jump Perk.png Triple Jump Solo

Your team receives an extra jump after hitting an enemy while in air.
Stacked
Your team always has an extra jump while in air.

Utility
Up, Up, and A-Slay Perk.png Up, Up, and A-Slay Solo

Your team deals 5% increased damage with attacks that knockback enemies upward.
Stacked
Your team deals 10% increased damage with attacks that knockback enemies upward.

Offense
Wildcat Brawler Perk.png Wildcat Brawler Solo

Your team deals 5% increased damage with melee attack on the ground.
Stacked
Your team deals 10% increased damage with melee attack on the ground.

Offense
Unused Offense Perk.png

Second Unused Offense Perk.png UnusedPerks.png

various other unnamed unused Perks Numerous other Perks seen in multiple sources that were never used and/or scrapped in the full release of the game. Various
Equip Ally Perks Perk.png Equip Ally Perks An ability that could've been unlocked by any Fighter in the game which used to let them equip the Perks of their allies. It was unlocked by each Fighter individually by reaching Mastery Level 6 in the Open Beta. Below is its official in-game description:

ALLY PERKS UNLOCKED!

You can now equip your ally's perks. Select a general perk in your ally's loadout to copy them to yours to stack your perks for bonus stats!

You can also equip any of the perks your ally's character has learned. Ally perks are marked with their respective colored background.

Ability
Perk Training Perk.png Perk Training Perk Training was an ability that could've been unlocked by any Fighter in the game which used to let them unlock Perks that couldn't have been unlocked via Figther Mastery. It was unlocked by each Fighter individually by reaching Mastery Level 9 in the Open Beta. Each Perk could've been unlocked for Ui icons gold colored.png 150. If the player had unlocked Perks for other Fighters other than for the ones they wanted to train said Perks to, than those Perks would've received a -33% clearance and would've costed Ui icons gold colored.png 100 instead. Up to 15 Perks could've been trained at a time. Ability
Clear The Air Perk.png Clear The Air PARRYING an enemy projectile will REFLECT it. Standard
Last Stand Perk.png Last Stand While you have at least 100 damage, knocking back enemies APPLIES WEAKENED. Strong
Press the Advantage.png Press the Advantage Solo

Your team applies a stack of WEAKENED when knocking back enemies that are above 125 DAMAGE.
Stacked
If your teammate also selects this perk, WEAKENED is applied above 110 DAMAGE.

Team

Trivia

  • During the Offline Mode hiatus, all Perks that were in the game at the time were available for free.
  • CPU-controlled Fighters from Casual Queue can sometimes spawn using some of the scrapped General Perks from the Open Beta.[3]
  • Prior to the 1.05 Mid-Season Patch, Press the Advantage reused Painted Target's icon.
  • Purest of Motivations was originally known as The Purest of Motivations in the Open Beta.
  • Sturdy Dodger was originally known as Dodge Armor.
  • That's Flammable, Doc! was originally called Fire Projectile.
    • The new name references Bugs Bunny's iconic catchphrase: "What's up, Doc?".
  • Blind Spot Guard reuses Stronger Than Ever's icon.
    • This in turn makes Blind Spot Guard the only Standard Perk of which icon is not in the shape of a rhombus.
  • Clear The Air was originally known as Dodge Reflect in the Closed Alpha.
  • Second Wind Beneath Your Wings was originally called Refreshing Ringout.
  • Static Electricity was originally called Electric Projectile.
  • The scrapped ...in a Single Bound! Perk's name references Superman, who is often described as being able to leap over tall buildings in a single bound.
  • The scrapped Absorb 'n' Go Perk was originally called Ability Refund On Getting Hit in the Closed Alpha and Ability Refund On Take Projectile KB in the Tech Tests.
  • The scrapped Wonder Twin Powers, Activate! Perk's name references the Wonder Twins from the DC universe.
  • The scrapped Coffeezilla Perk's name references a scene from The Iron Giant in which Dean describes espresso as "coffeezilla", which in turn is a reference to Toho's famous movie kaiju Godzilla.
  • The scrapped Deadshot Perk was possibly named after the DC super villain of the same name.
  • The scrapped Hit 'Em While They're Down Perk was originally known as Damage Boost On Debuff Hit.
  • The scrapped Hit Me If You're Able Perk's name is derived from a lyric in Garnet's song "Stronger Than You" from the Steven Universe season one finale, "Jailbreak". While taunting the antagonistic Gem, Jasper, Garnet sings the line "Go ahead and try to hit me if you're able".
  • The scrapped I Dodge You Dodge We Dodge Perk was originally known as Ability Refund on Dodge.
  • The scrapped I'll Take That Perk was originally known as Debuff Ability Refund.
  • The scrapped Ice to Beat You! Perk was originally called Ice Projectile.
  • The scrapped Kryptonian Skin Perk's name references Superman's home planet, Krypton, and how its inhabitants have really tough skin.
  • The scrapped Lumpy Space Punch Perk's name references Lumpy Space, a cloud-like cityscape from another dimension in Adventure Time that serves as home to the various Lumpy Space People, such as Lumpy Space Princess.
  • The title of the scrapped Make it Rain, Dog! Perk is a pun on Reindog's name.
  • The scrapped Percussive Punch Power Perk was originally known as Horizontal Damage Boost.
  • The scrapped Retaliation-Ready Perk was originally named Projectile Gray Health.
  • The scrapped School Me Once... Perk was originally known as Projectile Block.
  • The name of the scrapped Shirt Cannon Sniper Perk is a possible reference to Greg Universe's T-Shirt Cannon from the 2nd episode of Steven Universe, "Laser Light Cannon".
  • The scrapped Slippery When Feint Perk was originally known as Dodge Distance On Hit.
  • The scrapped Tasmanian Trigonometry Perk's name references Taz.
  • The scrapped That's (Not) All, Folks! Perk's name is derived from the phrase seen at the end of most Merry Melodies cartoon shorts, "That's all folks!".
  • The scrapped Up, Up and A-Slay Perk was originally known as Vertical Damage Boost. Its updated name references Superman's iconic catchphrase: "Up, up, and away!".
  • The scrapped Up, Up and A-Slay Perk's icon was re-used for the Giant Mutator introduced in Season 2.
  • The scrapped Wildcat Brawler Perk's name is a possible reference to the Wildcat, the legacy name of the feline-themed vigilante super-heroes from DC.

Gallery

Images

See Also

References