Perks

Perks are a type of power-up in MultiVersus that grant various buffs to the Fighter they are attributed to.
General Perks are Perks that can be used by all Fighters. They come in one of the following categories:
- Team (symbolized by a hexagon shape). These Perks can be selected by both players of the same team in 2v2 battles, becoming "Stacked" and having their effects become stronger.
- Strong (symbolized by a pentagon shape).
- Standard (symbolized by a rhombus shape).
Signature Perks (symbolized by an octagon shape and the color yellow) can only be used for their respective Fighters, with the exception of the Well Rounded Perk.
Most General Perks are unlocked with 1,000 each for every Fighter individually, with the exception of Broken Wings and Blind Spot Guard which cost
2,000 instead.
Perk Sets
Each Fighter has three Premade Sets and three more unlockable Custom Sets.
The Custom Sets can be freely customized by the player. The first Custom Set is unlocked alongside its respective Fighter, the second one is unlocked once the Fighter reaches Mastery Level 5, and the third one is unlocked once the Fighter reaches Mastery Level 10. The Custom Sets can only be customized in their respective Fighter's Perks Collection tab.
The Premade Sets contain three General Perks (a Team one, a Strong one, and a Standard one) alongside the Well Rounded Signature Perk. They are listed as following:
- Generalist
- Well Rounded (Signature Perk)
- Purest of Motivations (Team Perk)
- Speed Force Assist (Strong Perk)
- Pugilist (Standard Perk)
- Survivor
- Well Rounded (Signature Perk)
- Stronger Than Ever (Team Perk)
- Last Stand (Strong Perk)
- Armor Killer (Standard Perk)
- Finisher
- Well Rounded (Signature Perk)
- Press the Advantage (Team Perk)
- 2 Fast 2 Block (Strong Perk)
- Second Wind Beneath Your Wings (Standard Perk)
Each available Perk Set can be selected and equipped before the beginning of a PvP match.
List of General Perks
Team
Icon | Name | Description | Debut Season |
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Protective Momentum | Solo Your team gains a PROJECTILE SHIELD after running on the ground in the same direction for at least 0.5 seconds. |
Season 1 |
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Purest of Motivations | Solo Your team receives a 15% DAMAGE BOOST for 10 seconds after an ally is rung out. |
Preseason |
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Snowball Effect | Solo Your team gains a 7% DAMAGE BOOST against the enemy with the highest damage. |
Preseason |
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Stronger Than Ever | Solo Your team receives 10 GRAY HEALTH after respawning. |
Preseason |
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Sturdy Dodger | Solo ARMOR is granted for 2 seconds after parrying a projectile. |
Preseason |
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That's Flammable, Doc! | Solo Your team can melee an enemy after hitting them with a projectile to IGNITE them. |
Preseason |
Strong
Icon | Name | Description | Debut Season |
---|---|---|---|
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2 Fast 2 Block | Your dash attacks BREAK ARMOR. | Season 1 |
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Airwalker | Inputing a neutral dodge in the air will SPAWN A PLATFORM BELOW YOU. This platform consumes half of your dodge meter and overrides parry. | Season 1 |
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Broken Wings | If you get knocked back while you have no jumps remaining, gain an EXTRA JUMP. | Season 3 |
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Collateral Damage | You deal 1 ADDITIONAL DAMAGE when you knock back enemies into terrain and 3 ADDITIONAL DAMAGE when an enemy TECHS. | Preseason |
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Speed Force Assist | You receive 5% INCREASED BASE MOVEMENT SPEED. | Preseason |
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Troll Tactics | Your TAUNTS ARE FANCIER but taunting gives your enemies a rage buff. | Season 1 |
Standard
Icon | Name | Description | Debut Season |
---|---|---|---|
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Armor Crush | Your fully charged melee attacks BREAK ARMOR. | Preseason |
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Armor Killer | Hitting an armored enemy will briefly STOP THEM FROM USING ARMOR. | Season 1 |
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Blind Spot Guard | If an enemy dodges your melee attack, briefly gain some gray health. | Season 3 |
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Pugilist | Your MELEE attacks deal INCREASED DAMAGE. | Season 1 |
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Second Wind Beneath Your Wings | You REFRESH ALL AIR ABILITIES after ringing out an enemy. | Preseason |
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Static Electricity | Hitting an enemy with 4 distinct moves under 3 seconds causes your next PROJECTILE TO APPLY SHOCKED TO ENEMIES. | Preseason |
Signature Perks
- Main Article: Signature Perks
Update History
Perks
- Stronger Than Ever
- – Now applies 10 grey health after a respawn, down from 15. Stacked grey health reduced to 5 from 15.
- Static Electricity
- * Text has been updated to say “3 seconds” instead of “2 seconds,” now matching perk behavior
- ~ Light projectiles no longer count as a distinct attack for the purposes of charging this perk
- ~ Direct damage like fire/shocked debuffs no longer count as a distinct attack for the purposes of charging this perk
Season 4 1.4.1 Patch
Perks
- Sturdy Dodger
- ~ Now applies 2 seconds (4 when stacked) of armor to the defending fighter after parrying a projectile, changed from applying armor to both team members after either fighter dodges a projectile
Season 4 1.4.0 Patch
Perks
- Stronger Than Ever
- ~ Now applies 15 gray health on respawn instead of armor for 2 seconds
- Sturdy Dodger
- + Now applies 2 seconds (4 when stacked) of armor after dodging a projectile, increased from 1 second (2 when stacked) after parrying a projectile
- That’s Flammable, Doc!
- – Now ignites enemies for 1 second (3 when stacked), down from 3 seconds (5 when stacked)
- Collateral Damage
- + Now deals 3 damage to enemies that perform a tech when knocked back into terrain
- Static Electricity
- ~ Now electrifies your next projectile after successfully hitting 4 distinct moves against enemies in under 3 seconds
Season 3 1.3.3 Midseason Patch
Troll Tactics
- No longer triggers if taunting immediately after using another taunt
September 16th, 2024
The Last Stand Strong Perk has been temporarily disabled.
- *NEW* General Perk – Broken Wings
- Perk text: “If you get knocked back while you have no jumps remaining, gain an EXTRA JUMP. “
- *NEW* General Perk – Blind Spot Guard
- Perk text: “If an enemy dodges your melee attack, briefly gain some gray health.”
1.2.2 Mid Season Patch
Clear The Air
- Reflecting a projectile now increases the projectile’s speed 25%
Full Launch Season 2 Patch Air Walker
- Cancel window after platform spawn delayed 6 frames
- Added an option to edit Perks in Custom Game mode.
General Perks
- Fixed an issue where all Team perks were always giving their stacked effect.
1.02 Patch Air Walker
- Now limited to one use per airtime
- Fixed an issue where attempting to spawn a platform would not consume an air evade
- Fixed an issue where LeBron could not spawn a platform when he did not have a basketball
- Aerial Acrobat
- Additional air acceleration reduced to 5%, down from 10% (unstacked).
- Reduced to 10%, down from 20% (stacked).
- Snowball Effect
- Additional damage increased to 10%, up from 7% (unstacked).
- Increased to 20%, up from 15% (stacked).
- School Me Once…
- Light projectiles will no longer proc ‘School Me Once…’, even if the light projectile deals knockback.
- “Clear The Air - Fixed an issue where ‘Clear The Air’ would improperly stack with other projectile-dodging effects based on the order the perks were equipped.
- School Me Once… - Updated perk text to better describe perk effect.
- Armor Crush: Fixed a bug where attacks would break armor without reaching the appropriate charge threshold.
- School Me Once...
- Projectile block buff duration reduced to 1 second from 2 seconds
- Stacked duration reduced to 2 seconds from 4 seconds
- Block buff is no longer consumed by light projectile attacks
- Ice to Beat You!
- Stacks of Ice are now only applied by Heavy Projectiles
- Clear The Air - Updated description text to explain that perk effect only applies to non-Heavy Projectiles.
- I'll Take That - Unstacked cooldown refund decreased from 0.5 seconds to 0.25 seconds.
- Make It Rain, Dog! - Unstacked projectile speed buff reduced to 10% from 20%.
- Sturdy Dodger - Fixed an issue where the perk would not stack properly.
- Ice to Beat You! - Projectiles will only apply Ice debuff to fighters that are not already debuffed by Ice.
- I'll Take That - Unstacked cooldown refund decreased from 0.5 seconds to 0.25 seconds
- Stacked cooldown refund decreased from 1 second to 0.5 seconds
- Clear The Air - Increased consistency on perk effect.
- We are aware of inconsistencies in this perk’s interaction with Velma’s speech bubbles and Batman’s Batarang. We will address these interactions in a future patch.
- Make It Rain, Dog! - Projectile speed is now properly applied to thrown items.
- Painted Target - Fixed an issue where projectiles weren’t applying bonus damage
- Retaliation-Ready - Reduced unstacked gray health from 3 HP for 3 seconds to 1 HP for 3 seconds
- Reduced stacked gray health from 4 HP for 3 seconds to 2 HP for 3 seconds
- School Me Once... - Increased consistency on projectile block spawn. Notable - getting hit by Jerry will now spawn a projectile block buff
- Slippery When Feint - Fixed an issue where evade distance was not increased on hit cancels
- Snowball Effect - Fixed an issue where projectiles weren’t applying bonus damage
- Static Electricity - Increased consistency on projectile electric damage application. Notable - thrown items will now apply electricity
- NEW General Perk - Armor Crush
- Your team's fully charged attacks break armor.
- Break armor at 75% charge if your ally also selects this perk.
- Static Electricity (formerly Electric Projectile)
- Charge time reduced to 4 seconds.
- No longer charges without grounded movement.
- That's Flammable, Doc! (formerly Fire Projectile)
- Ignite duration reduced to 1 second.
- Stacked - Duration reduced to 2 seconds.
- Ice to Beat You! (formerly Ice Projectile)
- Debuff stacks reduced to 1.
- Stacked - Debuff stacks reduced to 2.
- Absorb 'n' Go (formerly Ability Refund On Take Projectile KB)
- Unstacked - Ability cooldown refund reduced to 7%
- Retaliation-Ready (formerly Projectile Gray Health)
- Gray health duration reduced to 3 seconds.
- Stacked - Gray health reduced to 4.
Scrapped and Unused General Perks
One of the in-game screenshots from the Media section of the official website shows an early version of the Perks tab. Said tab also includes a lot of scrapped Perks that did not make it into the Open Beta, and early icons for the Perks that did return.
Additionally, the Wonder Twin Powers, Activate! Defense Perk, which was present in the Closed Alpha, got scrapped at the beginning of the Open Beta release, with its stats being repurposed to Back To Back. Various other General Perks that were present in the two Tech Tests were scrapped from the Closed Alpha and the main game due to balancing issues. Two unused Offense Perks can be seen on the official Perks webpage. The first of the aforementioned unused Offense Perks' icon was erroneously used for Lumpy Space Punch in the Offline Mode hiatus. It's description was slightly different from the original's, and it instead dealt 2% increased knockback when Stacked instead of 10%.[1] Tony Huynh, the CEO and CoFounder of Player First Games, had stated that the glitch was originally going to be fixed in a future patch.[2] However, due to the Perk being removed in the Full Launch, no patch was sent to fix the glitch, and the Perk remained this way until its removal.
The aforementioned Perk, alongside a good amount of the General Perks present in the Open Beta, would also be scrapped in the Full Launch, alongside the Equip Ally Perks (of which use would be inherited by the Team Perks) and Perk Training Abilities. While the final release categorized General Perks into Team, Strong, Standard, the Open Beta categorized them in the Offense, Defense, and Utility classes. Despite the removal of the original classes, the colors associated with them (Red for Offense, Blue for Defense, and Green for Utility) are still currently being used for Perks in all three categories. All Perks (including the Signature ones) were represented by a rhombus shape, as opposed to unique shapes for each category. Perks also used to be unlocked via the Fighter Mastery and the aforementioned Perk Training ability as opposed to Perk Currency purchase.
Perk Sets also weren't present in the Open Beta, and Perks could've been freely equipped and unlocked with Gold prior to the beginning of a PvP match.
During Season 4, the Clear The Air, Last Stand, and Press the Advantage Perks, which were initially present in the Full Launch, would also be removed.
Trivia
- During the Offline Mode hiatus, all Perks that were in the game at the time were available for free.
- CPU-controlled Fighters from Casual Queue can sometimes spawn using some of the scrapped General Perks from the Open Beta.[3]
- Prior to the 1.05 Mid-Season Patch, Press the Advantage reused Painted Target's icon.
- Purest of Motivations was originally known as The Purest of Motivations in the Open Beta.
- Sturdy Dodger was originally known as Dodge Armor.
- That's Flammable, Doc! was originally called Fire Projectile.
- The new name references Bugs Bunny's iconic catchphrase: "What's up, Doc?".
- Blind Spot Guard reuses Stronger Than Ever's icon.
- This in turn makes Blind Spot Guard the only Standard Perk of which icon is not in the shape of a rhombus.
- Clear The Air was originally known as Dodge Reflect in the Closed Alpha.
- Second Wind Beneath Your Wings was originally called Refreshing Ringout.
- Static Electricity was originally called Electric Projectile.
- The scrapped ...in a Single Bound! Perk's name references Superman, who is often described as being able to leap over tall buildings in a single bound.
- The scrapped Absorb 'n' Go Perk was originally called Ability Refund On Getting Hit in the Closed Alpha and Ability Refund On Take Projectile KB in the Tech Tests.
- The scrapped Wonder Twin Powers, Activate! Perk's name references the Wonder Twins from the DC universe.
- The scrapped Coffeezilla Perk's name references a scene from The Iron Giant in which Dean describes espresso as "coffeezilla", which in turn is a reference to Toho's famous movie kaiju Godzilla.
- The scrapped Deadshot Perk was possibly named after the DC super villain of the same name.
- The scrapped Hit 'Em While They're Down Perk was originally known as Damage Boost On Debuff Hit.
- The scrapped Hit Me If You're Able Perk's name is derived from a lyric in Garnet's song "Stronger Than You" from the Steven Universe season one finale, "Jailbreak". While taunting the antagonistic Gem, Jasper, Garnet sings the line "Go ahead and try to hit me if you're able".
- The scrapped I Dodge You Dodge We Dodge Perk was originally known as Ability Refund on Dodge.
- The scrapped I'll Take That Perk was originally known as Debuff Ability Refund.
- The scrapped Ice to Beat You! Perk was originally called Ice Projectile.
- The scrapped Kryptonian Skin Perk's name references Superman's home planet, Krypton, and how its inhabitants have really tough skin.
- The scrapped Lumpy Space Punch Perk's name references Lumpy Space, a cloud-like cityscape from another dimension in Adventure Time that serves as home to the various Lumpy Space People, such as Lumpy Space Princess.
- The title of the scrapped Make it Rain, Dog! Perk is a pun on Reindog's name.
- The scrapped Percussive Punch Power Perk was originally known as Horizontal Damage Boost.
- The scrapped Retaliation-Ready Perk was originally named Projectile Gray Health.
- The scrapped School Me Once... Perk was originally known as Projectile Block.
- The name of the scrapped Shirt Cannon Sniper Perk is a possible reference to Greg Universe's T-Shirt Cannon from the 2nd episode of Steven Universe, "Laser Light Cannon".
- The scrapped Slippery When Feint Perk was originally known as Dodge Distance On Hit.
- The scrapped Tasmanian Trigonometry Perk's name references Taz.
- The scrapped That's (Not) All, Folks! Perk's name is derived from the phrase seen at the end of most Merry Melodies cartoon shorts, "That's all folks!".
- The scrapped Up, Up and A-Slay Perk was originally known as Vertical Damage Boost. Its updated name references Superman's iconic catchphrase: "Up, up, and away!".
- The scrapped Up, Up and A-Slay Perk's icon was re-used for the Giant Mutator introduced in Season 2.
- The scrapped Wildcat Brawler Perk's name is a possible reference to the Wildcat, the legacy name of the feline-themed vigilante super-heroes from DC.