ATTACKS | GROUND | AIR |
---|---|---|
SIDE HOLD 🡆 + J |
LAYING BACK Iron Giant takes it easy, puts his hands behind his head and slams into the ground to relax. |
|
NEUTRAL J |
METAL EATER / 100-TON KICK Iron Giant CHARGES a chomp on some metal that BREAKS ARMOR. Hitting an enemy spawns a scrap metal ITEM. In RAGE MODE, he CHARGES a forward kick. |
BOOSTER BARRAGE Iron Giant spins his legs around him while firing his rocket boots, hitting multiple times and consuming FUEL. He can CHARGE to increase the duration of the attack, but will consume more FUEL. |
SIDE 🡆 + J |
CAR-LATERAL DAMAGE / MARTIAN LASER Iron Giant delivers a COMBO, smashing a car and then siting on it to quiet its horn. In RAGE MODE, he fires multiple shots of a laser PROJECTILE. |
ROCKET KICK Iron Giant lifts and fires his rocket boots forward, hitting multiple times and burning FUEL. |
UP 🡅 + J |
CAUTION: FLYING METAL Iron Giant CHARGES then hurls a scrap metal ITEM upward. Allies that pick up the scrap receive GRAY HEALTH and give Iron Giant a BOLT. In RAGE MODE, he fires 3 missile PROJECTILES overhead that shoot downward. Missiles can be fired multiple times until out of AMMO. |
SUPERMAN! Iron Giant shoots upward with his fist held heroically. He can FLY while attacking. |
DOWN 🡇 + J |
THAT... IS ART! / HYDRAULIC STOMP Iron Giant plants an artwork ITEM, knocking nearby enemies downward. Allies that pick up the artwork receive GRAY HEALTH and give Iron Giant a BOLT. In RAGE MODE, he CHARGES then slams his foot, creating a shockwave. CHARGING increases the distance of the shockwave. |
BLAST RADIUS Iron Giant ignites his rocket boots downward, creating a fire trail that spreads along the ground. He can CHARGE to continue the attack, but will consume FUEL. |
Iron Giant
- This article is about the Fighter. For the Universe, see The Iron Giant (Universe).
The Iron Giant is a Fighter from The Iron Giant Universe in MultiVersus. He was revealed on May 16th, 2022, and is part of the game's initial release roster, having been playable since the first day of the Open Beta Early Access.
Origin
The Iron Giant is one of the main characters of the 1999 animated movie of the same name, as well as the Iron Man's counterpart from the 1968 sci-fi novel of the same name written by Laureate Ted Hughes. Hughes originally wrote the novel to comfort his children following the suicide of his wife, Sylvia Plath, and was previously adapted by rock musician Pete Townshend into a 1989 concept album. An animated film adaptation was pitched in 1991 by Richard Bazley to animator Don Bluth, but fell back on the proposal. Meanwhile Des McAnuff, a Broadway director known for The Who's Tommy, saw the potential of The Iron Man and Townshend's concept album, with Warner Bros. acquiring the film rights to the novel and album. Warner, having had its then-parent company Time Warner merge with Turner Broadcasting, decided to bring in Brad Bird from the latter's animation unit in his directorial debut. Having read the original novel and impressed by its potential worldbuilding, Bird was given the majority of creative control, leading him to introduce two new characters not present in the story, set the story in the United States during the 1950s, and discarded Townshend's music from his concept album. The film's animation team was comprised of staff from the 1998 fantasy film Quest for Camelot, which bombed at the box office and received mixed reviews by critics, which also resulted in the film's budget being used more conservatively than other projects. As a result, the film wasn't marketed as heavily and was a box office disappointment, though, unlike Quest for Camelot, the film was praised by critics for its animation, story, and characters. The film would also garner a cult following through home video re-releases and televised syndication.
The Giant himself is a 50-foot tall autonomous "Metal Man" from another planet (possibly Mars) that crash lands on Earth in the middle of the Cold War, where he's found and befriended by an American young boy called Hogarth Hughes and the junkman/beatnik artist Dean McCoppin. While the Giant himself was created with the intention of being a mass-destruction war weapon, a living "gun", the Giant instead chooses to emulate Superman and fight for truth and justice. Still, his hunger for metallic objects, which cause him to unintentionally bring chaos and destruction wherever he goes, combined with his scary appearance, causes Kent Masley, a corrupt U.S.A. government agent, to assume that the Giant is related to the Russian Soviet Union Sputnik 1, which inspires him to actively try and destroy the Giant.
Official Biography
Robotic hero from beyond the stars.
Website
The enigmatic, mechanical marvel nicknamed “The Iron Giant” crash-landed off the shore of Rockwell, Maine shortly after the launch of Sputnik in 1957. With no memory of his past and no clear direction for his future, he was found by a young boy named Hogarth Hughes, who quickly became his best friend. Loyal and brave, the Iron Giant is a defender of the innocent and has vowed to always emulate his hero: Superman.[1]
In-Game
With his massive size and mighty jetboots, the Iron Giant is dedicated to protecting his friends and fighting evil. If you hurt the people he cares about... watch out!
Gameplay
The Iron Giant is a Tank-type character who specializes in providing a solid frontline for his ally while mitigating damage with his Neutral Special, Bolt Friends, which will grant him temporary armor based on the amount of bolts he currently has (up to five). Bolts will generate over time, but will also spawn when the Iron Giant hits opponents with certain moves, namely his ground neutral attack, ground up attack and ground down attack; when bolts are picked by allies, they will gain gray health. The Iron Giant cannot use items, and any item he picks up will be eaten and added to his bolt count.
The core mechanic of the Iron Giant is to activate his Rage Mode, which grants him a whole new set of attacks and specials, most of them being ranged. When used on 2v2, the partner ally can enter the Iron Giant while in Rage Mode and unleash even more attacks. Rage fills whenever the Iron Giant deals damage and/or his ally takes damage. Among his other notable abilities are his up special, which hits multiple times and can be tilted up or downwards; this ability can effectively score low percentage KOs by dragging opponents to the edges of the blast zone. His other notable ability is his down special, which, while being very predictable, has very high knockback scaling and can be very potent when used in 2v2 while his ally is keeping opponents in hitstun.
Overall, the Iron Giant has decent frame data, with certain attacks covering all around his body and have extended reach, and he is also able to fly, which greatly improves his mobility and recovery. These attributes, however are offset by his slower movement and attack speed, as well as a long window for frame cancelling with dodge and/or jump. Additionally, the Iron Giant is currently the largest character in the game, meaning he has a large hitbox, making him very susceptible to being combo'ed and juggled by other characters, particularly fast hitting Assassins, such as Harley Quinn and Arya Stark. Nevertheless, he is currently the heaviest character in the game, with Bolt Friends and Rage Mode providing exceptional survivability and comeback power, respectively.
For 2v2 fights, the Iron Giant finds the best in partners that can provide cover fire; fast attackers (either melee or ranged) that can keep opponents staggered with combos are great as it creates openings for the Iron Giant to exploit. On the other hand, supports that can provide buffs and utility, such as Velma and Steven Universe, can further reinforce the Iron Giant's strongest points, which are his high damage and survivability. Velma's ability to grant hastened makes Iron Giant a more oppressive force, on top of her Motivational Speaker being easier to hit him and project the additional beam. Meanwhile, Steven Universe can use his bubble to make the Iron Giant even more resilient.
Skills
SPECIALS | GROUND | AIR |
---|---|---|
NEUTRAL K |
BOLT FRIENDS / HYPERSTATIC ASSAULT Iron Giant summons BOLTS to circle him. Each BOLT acts similarly to ARMOR but is immune to ARMOR BREAK abilities. Can be summoned while he is performing other moves or in HITSTUN. His allies receive GRAY HEALTH based on the number of bolts. Allies can touch Iron Giant to receive additional GRAY HEALTH. Both will have an electric discharge after a short delay. COOLDOWN applies. BOLTS are not affected by cooldown reduction from perks or abilities. If Iron Giant's RAGE is full, neutral special will instead transform him into RAGE MODE. |
BOLT FRIENDS / HYPERSTATIC ASSAULT Similar as ground, but Iron Giant won't transform into RAGE MODE while he is in the air. |
SIDE 🡆 + K |
CARRY ON / STUNNALIZER 3000 Iron Giant will GRAB a nearby enemy and carry them across the map. They are dropped after Iron Giant performs his next attack. In RAGE MODE, he fires an energy orb that will STUN enemies. COOLDOWN applies for the energy PROJECTILE. |
ROCKET BOOST! / STUNNALIZER 3000 Iron Giant fires his rocket boots back and shoots forward. He can CHARGE to continue the attack, but will consume FUEL. In RAGE MODE, this attack is similar to his Grounded Side Special. |
UP 🡅 + K |
SYSTEMS ARE GO! / ELECTRIC SURGE Iron Giant spins a beat-up hot rod around himself, BLOCKING PROJECTILES. He can move and FLY while attacking, and the direction of his movement will change the angle the hot rod spins. In RAGE MODE, Iron Giant summons an electrical strike up his body. COOLDOWN applies to the electrical strike. |
SYSTEMS ARE GO! / ELECTRIC SURGE Similar to ground. |
DOWN 🡇 + K |
CANNONBALL! / AERIAL LASER BLAST Iron Giant jumps into the air and then cannonballs downward. Before he jumps, he can move an aimer on the ground that will control where his cannonball lands. In RAGE MODE, Iron Giant fires a downward laser blast PROJECTILE. Hold input to delay firing. |
CRATERBALL! Similar to ground, but Iron Giant does not aim and transitions immediately into the downward cannonball. |
PASSIVE ABILITIES
N/A
Iron Giant does not have a double jump, but will instead FLY when holding jump. FLYING activates his rocket boots, propelling him upward and consuming FUEL.
Iron Giant can eat any ITEM he picks up to give himself another BOLT for his neutral special. This includes his scrap and art.
Iron Giant grants a THORNS to himself and any ally that receives GRAY HEALTH. Enemies take DAMAGE whenever they deal DAMAGE to THORN users.
When Iron Giant deals DAMAGE or his ally takes DAMAGE, his RAGE meter will fill. When full, he can transition into RAGE MODE, dramatically altering many of his attacks, giving him GRAY HEALTH. Iron Giant will exit RAGE MODE after a period of time or when his GRAY HEALTH is depleted. Allies can press their Normal Neutral input to pilot Iron Giant while he is in RAGE MODE then aim his tentacles and fire light laser PROJECTILES with normal input and a heavy lazer PROJECTILE with special input.
Fighters can walk along Iron Giant's shoulders like a PLATFORM when he is in WALL CLING. Iron Giant will transition to a WALL SLIDE after a fighter has stood on his shoulders long enough.
Fighter Mastery Track
![]() Iron Giant Wins |
![]() 125 Perk Currency |
![]() 150 Perk Currency |
![]() 175 Perk Currency |
![]() 500 Fighter Road XP |
![]() 250 Perk Currency |
![]() 275 Perk Currency |
![]() 300 Perk Currency |
![]() 325 Perk Currency |
![]() 1,000 Fighter Road XP |
![]() 500 Perk Currency |
![]() 600 Perk Currency |
![]() 700 Perk Currency |
![]() 1,500 Fighter Road XP |
![]() 150 Gleamium |
![]() Bonus Rewards (RARE) |
Update History
- Passive
- * Fixed an issue where Iron Giant could gain rage meter from hitting allies
- Ground Side Attack 2
- * Fixed an issue where Iron Giant could use this attack and his Air/Ground Up Special at the same time
- Ground Side Special
- * Fixed an issue where Iron Giant could cause fighters to become stuck to him under certain conditions
- Rage Air/Ground Side Special
- ~ Plasma orb projectile now stops moving after successfully trapping an enemy fighter
- Passive
- ~ Now limits fall speed during hover
- Air Neutral Attack
- ~ Now limits fall speed during attack recovery
- Air Side Attack
- ~ Now limits fall speed during attack recovery
- Air/Ground Down Special
- ~ Landing hitbox size reduced to better match visuals
Season 3 1.3.3 Midseason Patch
- Rage Air/Ground Side Special
- ~ Plasma orb projectile now ignores platform collision
Season 3 1.3.0 Patch
Iron Giant has many changes to knockback angles, dodge boosted attack windows on hit, and adjustments to “Rage” mode in this patch. The focus is to create new combo routes that have a finisher, without allowing longer extensions that guarantee offstage carries. The Rage mode changes will also address the dominance a team gained during this timeframe and level the playing field.
- General
- * Fixed an issue where Iron Giant’s hurtbox would become very misaligned if he was transformed into a chicken while in rage mode. This was a brutal one.
- Passive
- – Burst cooldown during Rage mode increased to 45 seconds to match default cooldown timing
- Ground Down Attack
- + Start-up window reduced 3 frames
- + Knockback increased to 1550 from 1450
- + Iron Giant now moves forward while performing this attack to make it easier to connect
- ~ Knockback angle made more horizontal
- – On-hit cancel window delayed 5 frames
- Ground Up Attack
- + Start-up window before charge reduced 2 frames
- Air Neutral Attack
- ~ Final hit Knockback will now always hit away from Iron Giant
- ~ Knockback angle made more downward to allow ground bounces
- Air Side Attack
- * Now maintains less momentum when executed after dodging off of a platform ledge to prevent a bug that was causing unintentional “extreme” travel speed (It’s still fast)
- Air Up Attack
- * Now maintains less momentum when executed after dodging off of a platform ledge to prevent a bug that was causing unintentional “extreme” travel speed (It’s still fast)
- Air Down Attack
- * Now maintains less momentum when executed after dodging off of a platform ledge to prevent a bug that was causing unintentional “extreme” travel speed (It’s still fast)
- Air/Ground Up Special
- – Now maintains less momentum during attack start-up
- Rage Ground Side Attack
- + Projectiles now ignore platforms
- Rage Ground Down Attack
- – No longer spawns a shockwave
- Rage Air/Ground Side Special
- * Fixed an issue where Iron Giant could spawn two plasma orbs in quick succession
- Air Side Attack
- * No-fuel knockback reduced to 2050 from 2595 – This fixes an issue where the no-fuel version had higher knockback than the fueled version of the attack
- Rage Mode Ground Down Attack
- – Repeat-move lockout increased to 24 frames from 17 frames
- Passive
- * Fixed an issue where fighters piloting the rage mode turret could perform other actions while piloting
- Ground Neutral Attack
- – Knockback reduced to 2300 from 2850
- – Maximum damage from charge reduced to 13 from 15
- Ground Side Attack 1
- – On-whiff cancel window delayed 4 frames
- Air Side Attack
- – On-whiff cancel window delayed 4 frames
- * Fixed an issue where the early vacuum hits of the attack could ring out fighters at very low damages
- Air/Ground Neutral Special
- – Burst cooldown increased to 45 seconds from 37 seconds
- Air/Ground Up Special
- – Cancel window delayed 6 frames
Full Launch Season 2 Patch Iron Giant has had his time in the shop but he still remains a menace in PvP games. His defensive tools feel a little overbearing right now, so we’re looking to tweak his hurtboxes and increase his received hitstun so he feels more like a normal fighter at low damages. Hopefully with a slightly weaker defense he will feel more in line with the rest of the cast.
- General
- ** Fixed an issue where certain animations had misaligned hurtboxes
- – Increased hitstun taken
- ~ Slightly reduced knockback taken at low damage
- – Reduced hitpause influence modifier at low damage
- – Reduced weight to 140 from 150
- Passive
- – Iron Giant no longer gives himself a Thorns buff while he has gray health. Ally Thorns unaffected.
- ~ Gray health gained from Rage Mode now scales based on bolts, down from 30
- – Burst cooldown increased to 37 seconds from 29 seconds
- Ground Side Attack 1
- – On-whiff cancel window delayed 4 frames
- Air Neutral Attack
- – On-whiff cancel window delayed 4 frames
- – Less aerial momentum is maintained on-hit
- Air Side Attack
- – First hit start-up window increased 3 frames; second hit and 3rd hit timing updated to compensate, final hit timing unchanged, animation timing unchanged
- – Knockback reduced to 2200 from 2850
- Ground Side Special
- ~ Now applies incapacitate-resistance buff to incapacitated enemies
- Air Down Special
- – Air cancel window delayed 16 frames; ground version unchanged
- – Landing active hitbox duration reduced 2 frames
- Rage Mode Air/Ground Side Special
- ~ Now applies incapacitate-resistance buff to incapacitated enemies
- “Static Discharge” Perk
- ~ Perk is currently disabled while we update Iron Giant’s passive
- Rage Mode Ground Down Attack
- * Fixed an issue where the repeat-move lockout was not applying correctly
- Rage Mode Air/Ground Up Special
- – Knockback reduced to 1800 from 2150
- ~ Now only hits enemy fighters one time instead of vacuuming fighters into the final hit
- ~ All three hits now deal the same knockback and damage as the final hit
- Passive
- ~ Allies can no longer enter the pilot turret while Iron Giant is in a grabbed state
- * Fixed an issue where Iron Giant could still use rage mode attacks while polymorphed
- Ground Side Attack
- – On-whiff branch window delayed 6 frames
- Air Side Attack
- – Hitbox size adjusted so it is less likely for Iron Giant to hit enemies behind him
- Air Neutral Attack
- – On-whiff branch window delayed 6 frames
- Air/Ground Up Special
- ~ Attack now transitions to final hit after successfully damaging an enemy
- + Upper body is now projectile intangible while Iron Giant is spinning
- * Fixed a bug that would allow this attack to hit 5 times on occasion instead of the intended max of 3 hits
- Ground Side Special
- – Iron Giant can no longer jump while holding an enemy
- – Iron Giant can no longer use his up special attack while holding an enemy
- – Iron Giant can no longer walk off ledges while holding an enemy
- Air/Ground Neutral Special
- * Fixed an issue where Iron Giant could cancel hitstun if knocked back during this attack
- Air/Ground Up Special
- * Fixed an issue where Iron Giant could cancel hitstun if knocked back during this attack
Iron Giant play was dominated by his easy-to-input infinites and a few early-kill setups. We’re hoping that removing his most egregious setups will make him feel more like the rest of the cast, and we feel good about letting players play with him again.
- Passive
- – Rage meter gain from ally damage taken reduced to 60% of damage taken from 80%
- – Rage meter gain from ally ringout reduced to 30% of total meter from 35%
- – Defensive burst cooldown increased to 29s from 25s
- ~ Defensive burst knockback made more horizontal
- – Defensive burst knockback reduced
- Ground Down Attack
- ~ Knockback angle made more horizontal (incorrectly listed on previous patch)
- Ground Side Special
- * Fighters are now immediately released when Iron Giant performs an emote
- * Fighters are now immediately released when Iron Giant leaves the ground
- – Grab release knockback angle made more horizontal
- – Grab release hitstun reduced
- – Start-up window increased
- + Armor applied earlier
- Rage Mode Ground Down Attack
- – Now incurs a repeat-move lockout to prevent infinitely trapping enemies
- Rage Mode Air/Ground Up Attack
- Cooldown increased to 1.5s from 0.75s
- Rage Mode Neutral Special
- * Fixed an issue where Iron Giant was performing his non-rage neutral special while in rage mode
The goal of these changes is to prevent Iron Giant from chaining certain sets of attacks infinitely. While these fixes address some of the issues on Iron Giant, it will require additional fixes to bring Iron Giant fully back online. Iron Giant will remain down for repairs until those fixes are implemented in a future patch.
- Ground Down Attack
- ~ Knockback angle is now more horizontal
- Aerial Neutral Attack
- ~ Final hit now always knocks away regardless of charge
- Ground Side Attack
- – Jab first hitbox is slightly smaller
- Rage Mode Pilot Special
- ~ Reduced strobing visual effects
- Rage Mode Up Special
- – Reduced final hit damage to 5 from 6
- ! General
- Fixed an issue where Iron Giant’s hitboxes would spawn below him on some attacks.
- ! General
- Fixed an issue where Iron Giant could hover-launch himself at much higher speeds than intended.
- Fixed an issue where lighting elements from certain Iron Giant variants would appear on incorrect variants.
- Fixed an issue where Iron Giant could get in a bad state by eating scrap in the air while in rage mode.
- Fixed a bug with picking up items while in weapon mode.
- ! ‘Wrong Side of the Bed Signature’ Perk
- Fixed an issue where Iron Giant would not always spawn with the correct amount of rage.
- ! Air Down Attack
- Fixed an issue where this attack could destroy certain projectiles.
- ! General
- Fixed a bug where Iron Giant could eat Gizmo’s car
- ! Air Up Evade
- Fixed an issue where Iron Giant would maintain his upward momentum if he interrupted an upward evade early.
- This fix removes Iron Giant’s “Moon Jump”.
- - Ground Side Special
- Held fighters will immediately break hitstun if Iron Giant jumps or enters the air after grabbing a fighter.
- - Air Up Attack
- Increased whiff recovery by 6 frames
- - Air Neutral Attack
- Increased whiff recovery by 6 frames
- Removed experimental tag.
- - Air Down Attack
- Branching into Side Ground Special (Grab) from landing delayed.
- - Side Ground Special:
- Active hit frames startup delayed by 2 frames.
- These changes were done to prevent an infinite grab combo.
- ! Bug Fix
- Fixed a bug that was causing sticker emotes to not play on Iron Giant.
- ! Bug Fix
- Iron Giant bolts are no longer destroyed by projectile blocking effects e.g. Wonder Woman's Grounded Side Special
- ~ General
- Removed ability where Iron Giant would be a wall that enemies could get bounced off of.
- The number of bugs this caused far outweighed the gains.
- - General
- Set dodge meter return to 9s from 6s.
- ! Bug Fix: Neutral Special
- Bolts will no longer be destroyed when they exit the blast box but Iron Giant is not KOed
- - Passive:
- RAGE mode gray health reduced to 15 from 30.
- - Air Up Attack:
- Reduced damage to 5 from 6.
- - Air/Ground Neutral Special:
- Ability and ammo cooldowns are now static cooldowns. Static cooldowns are not affected by cooldown reduction perks or buffs. Consuming an item or Iron Giant’s art will still grant one bolt.
- Ability cooldown increased to 25s from 23s.
- - Air Neutral Attack:
- Whiff recovery increased.
Iron giant is currently dominating with abnormally high win rates at every skill level. Iron Giant’s Neutral Special with stacked cooldown reduction and Velma are causing too few windows for opponents to counterplay. Updates to Iron Giant, global updates to perks, and Velma updates should help provide more windows of opportunity for opponents against Iron Giant.
- - Air/Ground Neutral Special:
- Increased cooldown from 23s to 25s
- - Air Up Attack:
- Hit boxes shrank to more accurate fit the attack visuals
- - Air/Ground Up Special:
- Reduced damage by 1 and base knockback on final hit of spin
- + Air/Ground Down Special:
- Allow cancel out of Cannonball if it hits an enemy
- ~ VFX - Global fighter VFX now better matches Iron Giant’s size without making the screen too busy. Notable adjustments include Projectile Block buff, Speed Boost buff, and Steven Bubble debuff
- - Air/Ground Down Special - Fixed an issue where VFX trails would persist and fill up the screen
- Can no longer use cannonball attack when out of air specials
- Knockback angle changed to send fighters more horizontally and away from Iron Giant.
- Fixed issues that allowed for infinitely bouncing on enemies near the ground
- - Air/Ground Neutral Special - Gray Health from activation reduced from 2 + #bolts HP for 5 seconds to #bolts HP for 3 seconds
- Gray Health from ally overlap reduced from 5 HP for 5 seconds to 3 HP for 3 seconds
- ~ Ground Forward Special - Iron Giant grabs are correctly blocked by incompatible states.
- - Air Up Attack - Can no longer hit the same target multiple times
- - Air Neutral Attack - Final hit knockback angle changed to send fighters more horizontally and away from Iron Giant
- Increased knockback scaling
- - Ground Up Attack - Gray Health from scrap reduced from 3 HP for 5 seconds to 2 HP for 3 seconds
- Allies that consume scrap will overwrite any existing gray health they have from consuming scrap
- ~ Ground Forward Attack - Fixed attack decay not triggering for all parts of forward attack combo
- - Ground Down Attack - Gray health from art reduced from 10 HP for 10 seconds to 6 HP for 3 seconds
- Bug Fix: Air Down Attack: can no longer combo into itself
- Bug Fix: Air/Ground Down Special: can no longer repeatedly hit and lock opponents in place forever
- Bug Fix: Air Up Attack: Can no longer repeatedly hit opponents
- Iron Giant has arrived! He is our very first Colossal-sized character!
May 16th 2022
- The Iron Giant was revealed to be a playable fighter in MultiVersus.
Trivia
- The Iron Giant is the only Fighter in the game to have 2 starter Variants.
External
References
Fighters in MultiVersus (Dynamic List) | |
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