ATTACKS | GROUND | AIR |
---|---|---|
SIDE HOLD 🡆 + J |
ALWAYS RELAXED Garnet executes a jump kick while moving forward. |
|
NEUTRAL J |
GAUNTLET STRIKE Garnet CHARGES a heavy forward punch. The longer she CHARGES the further she moves. |
STARBURST Garnet CHARGES then shoots her limbs out in a star shape. |
SIDE 🡆 + J |
CRYSTAL COMBO A COMBO of punches. The last attack can either be directed up for a quick uppercut, down for a spinning multi-punch, or forward for a slow ARMORED slam. |
FLYING COMBO Garnet does a COMBO of strong forward punches. |
UP 🡅 + J |
DOUBLE JAB Garnet CHARGES two upward jabs. After a full CHARGE, Garnet will deliver an extra two-handed jab and shoot into the air. |
RISING GAUNTLET STRIKE Garnet quickly punches upward twice. |
DOWN 🡇 + J |
SHOCKING SLAM Garnet CHARGES a shockwave that travels across the ground and applies SHOCKED to enemies. |
METEOR PUNCH Garnet launches downward and CHARGES a meteor punch. She will slam into the ground and knock enemies upward if she lands. |
May 30th, 2025: The game's online functionalities have been shut down. The game will remain playable offline for the foreseeable future for players who logged in during Season 5.
Garnet
Garnet is a Fighter from the Steven Universe (Universe) in MultiVersus. She was revealed alongside the game itself on November 18th, 2021, and is part of the game's initial release roster, having been playable since the first Tech Test.
Origin
Garnet is one of the main characters from the 2013 Cartoon Network animated series Steven Universe. She's the current de-facto leader of the Crystal Gems, as well as the fusion between the Homeworld Gem soldier Ruby and the Blue Diamond's court member Sapphire. Garnet's Gem Weapons consist of her Gauntlets, and her skillset notably includes an enhanced form of Sapphire's Future Visions.
Official Biography
Protector of Earth and possessor of unshakeable rhythm.
Website
Garnet is the leader of the Crystal Gems - A group of extraterrestrial rebels hiding out on Earth. Along with the other Gems (and Steven), Garnet has sworn to protect the Earth from any invaders. She is actually the fusion of two Gems - Ruby & Sapphire - and might just be the most stable Fusion in existence. She may seem cold and stoic, but Garnet has a huge heart and will do anything to protect those in her care.[1]
In-Game
Garnet hits (and dances) harder than just about anyone else. And those fists aren't just for show - She can even launch them like missiles across the battlefield.
Gameplay
INFORMATION NEEDED |
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Skills
SPECIALS | GROUND | AIR |
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NEUTRAL K |
STRONGER THAN YOU Garnet creates a singing barrier that applies STOPPED to overlapping enemy PROJECTILES. STOPPED PROJECTILES are REFLECTED when hit. Singing will also grant allies STACKS of RHYTHM. RHYTHM grants a speed boost with 1 STACK and ARMOR BREAK to MELEE attacks with 2 STACKS, and PROJECTILE BLOCK at 3 STACKS. |
STRONGER THAN YOU Same as ground. |
SIDE 🡆 + K |
ROCKET FIST! Garnet fires her gauntlets as a PROJECTILE that can be aimed with input. On COOLDOWN, she does a shoulder charge. |
ROCKET FIST! Similar to ground, but Garnet's gauntlets don't travel as far. |
UP 🡅 + K |
SPARK OF LOVE Garnet can CHARGE and aim an electric bolt PROJECTILE upward. The bolt will leave an electrical power zone where it lands, applying ELECTRIFIED to overlapping allies and SHOCKED to enemies. When the zone expires, it will KNOCKBACK overlapping enemies and give overlapping allies an even stronger version of ELECTRIFIED that increases MELEE DAMAGE as well. On COOLDOWN, Garnet will do a strong overhead clap. |
FLYING CROSSARM Garnet shoots upward and hits enemies, then extends her fists outward, knocking enemies at an upward angle. |
DOWN 🡇 + K |
GEM DASH Garnet places a marker. Press input again to dash to it and grab an enemy along the way, throwing them back upon arriving. The marker will attach to allies who touch it. If Garnet dashes to her ally, she will cancel their HITSTUN and KNOCKBACK and REFRESH their air options. COOLDOWN applies. |
GEM DASH Same as ground. |
PASSIVE ABILITIES
N/A
No Passives
Fighter Mastery Track
![]() Garnet Wins |
![]() 125 Perk Currency |
![]() 150 Perk Currency |
![]() 175 Perk Currency |
![]() 500 Fighter Road XP |
![]() 250 Perk Currency |
![]() 275 Perk Currency |
![]() 300 Perk Currency |
![]() 325 Perk Currency |
![]() 1,000 Fighter Road XP |
![]() 500 Perk Currency |
![]() 600 Perk Currency |
![]() 700 Perk Currency |
![]() 1,500 Fighter Road XP |
![]() 150 Gleamium |
![]() Bonus Rewards (RARE) |
Update History
- Air Neutral Attack
- – On-whiff cancel window delayed 8 frames
- Air Side Attack 1
- – On-whiff cancel window delayed 9 frames
- Air/Ground Neutral Special
- * Fixed an issue where the rhythm buff could continue stacking while Garnet was rung out.
- * Fixed an issue where the sing projectile stop zone didn’t follow Garnet as she moved.
- Ground Neutral Attack
- ~ Hitbox size adjusted to better match visuals
- Ground Side Attack 1
- – Hitbox size reduced so the attack is less likely to hit behind Garnet
- Air Neutral Attack
- ~ Hitbox size adjusted to better match visuals
- Air Up Attack
- ~ Hitbox size adjusted to better match visuals
- ~ Now limits fall speed during attack recovery
- Air Down Attack
- ~ Hitbox size adjusted to better match visuals
- ~ Now limits fall speed during attack recovery
- * Fixed an issue where Garnet’s hurtboxes would be misaligned when using Air Down Attack as part of a dodge attack
Season 3 1.3.0 Patch
Garnet was experiencing a few gameplay issues that were leading to combos dropping, or facing difficulty in matches contesting faster characters. We have improved the combo routes, added armor to some moves, and improved the attack speed on some of Garnet’s best approaching moves.
- *NEW* Signature Perk “Thunderclap”
- Perk effect: Performing ground up special after placing Garnet’s electrical trap will detonate it immediately.
- General
- + Hurtbox size reduced on Garnet’s gauntlets
- * Fixed an issue where certain props would disappear when rendered too far from the camera
- Ground Side Attack 2 (Down)
- ~ Knockback angle made more downward to allow ground bounces
- Ground Down Attack
- + Now applies armor on start-up after a charge threshold
- + Now has hitboxes on Garnet’s gauntlets that hit fighters downwards
- + Uncharged shockwave projectile speed increased 15%; maximum charge speed unchanged
- Air Neutral Attack
- + On-whiff cancel window advanced 4 frames
- Air Side Attack 1
- * Now maintains less momentum when executed after dodging off of a platform ledge to prevent a bug that was causing unintentional “extreme” travel speed (It’s still fast)
- Air Up Attack
- – Now maintains less momentum in the direction opposite Garnet’s facing during the attack
- Air Down Attack
- + Now maintains more momentum during attack start-up
- – On-whiff cancel window after landing delayed 10 frames
- Air/Ground Neutral Special
- ~ Rhythm buff can now be stacked a third time granting Garnet and her ally a projectile shield
- + Sing time required to charge a Rhythm buff stack reduced to 0.65 seconds from 0.75 seconds
- – Rhythm buff stack duration decreased to 5 seconds from 7 seconds
- Air/Ground Side Special (Cooldown)
- – Hitbox size reduced so the attack is less likely to hit behind Garnet
- + Now maintains more momentum during attack start-up
- Ground Up Special (Cooldown)
- + Second hit damage increased to 8 from 7
- + First hit now more consistently combos into second hit
- “Marker” Perk
- * Fixed an issue where gauntlets could spawn a star too close to the top blast zone
- “Marker” Perk
- ~ Gauntlets no longer spawn a star if the gauntlets are too close to the edge of the arena
- Ground Side Attack 2 (Side)
- + Now applies armor on start-up
- Ground Neutral Attack
- + Hitbox size increased to better match visuals
- + Hitbox active duration increased 4 frames to better match visuals
- Air Neutral Attack
- + Start-up window before charge reduced 3 frames
- Air Up Attack
- – First hit hitbox size reduced to better match visuals
- Ground Up Attack
- + Full-charge third hit damage increased to 8 from 4
- – Max charge multiplier decreased to 1.5x from 2x, meaning the damage on this hit has increased to 12 from 8
- + Full-charge third hit knockback increased to 1850 from 1650
- + Full-charge third hit knockback scaling increased to 20.5 from 16.5
- + Full-charge third hit knockback made more vertical
- Air/Ground Neutral Special
- ~ Added speed particle effects for fighters with at least 1 stack of rhythm buff
- Air Side Attack 1
- – Now applies a repeat-move lockout after ground side attack 1; air lockout duration matches ground lockout duration of 16 frames
- Ground Side Attack 2 (Up)
- – Hitstun reduced
- + Knockback increased to 1750 from 1650
- + Hitbox start-up time advanced 5 frames
- Ground Down Attack
- + On-hit branch window advanced 2 frames
- Air/Ground Down Special
- ~ Placing the star will automatically adjust its position to prevent Garnet from ringing herself out on star dash
- “Marker” Perk
- ~ Gauntlets no longer spawn a star if the gauntlets were destroyed from leaving the arena
- Air/Ground Side Special (Cooldown)
- ~ Knockback angle made more vertical
- Down Special
- * Fixed an issue where Garnet and an enemy could be frozen at the end of her Star Grab
- ! Air Down Attack
- Fixed a bug where Garnet couldn't properly combo out of her air down attack if she hit someone while on the ground.
- ~ General
- Enabled 2D Hitboxes on Garnet.
- + Air Up Special
- Active hitbox window starts 4 frames earlier.
- + Ground Up Special
- On-cooldown version Adjusted hit 1 into hit 2 to be more consistent.
- On-cooldown version hitstun increased.
- + Air Up Attack
- Active hitbox window starts 2 frames earlier.
- + Air Side Attack
- Active hitbox window starts 2 frames earlier.
- + Ground Up Attack
- Active hitbox window starts 2 frames earlier.
- + Ground Side Attack
- Jab 2’s down option has had its timing and movement adjusted to hit more consistently.
- ~ Electric Groove Signature Perk
- Updated Electric Groove to have a chance to apply rhythm, before it worked a bit differently and the perk text was incorrect.
- Addressed an issue where certain attacks that applied shocked would not be affected by Electric Groove
- + Air Up Special
- Improved the vacuum knockback on Garnet’s Rising Gauntlet Strike, this should allow for Garnet to see greater consistency on the first hit of this move and allow the first hit to lead into the second hit more reliably.
- + Ground Up Special
- Garnet’s electric zone’s explosion now applies additional stacks of Shocked
- ! Ground Neutral Special
- Fixed a bug where Stronger Than You’s bubbles would be too large around certain projectiles
- ~ Ground Down Attack
- Garnet’s shockwave now better accounts for the Z-axis
- ~ Electric Groove Signature Perk
- Text and behavior have been updated: applying a shocked debuff to an enemy now has a chance to grant a stack of rhythm.
- Several moves and effects that apply a shocked debuff have been tweaked to more consistently proc the perk.
- + Ground Down Attack
- Hitbox now better accounts for Z-axis.
- On-hit shocked debuff duration now scales based on attack charge time to a maximum of 3 seconds. Uncharged debuff duration is unchanged at 1 second.
- ! Air/Ground Neutral Special
- Fixed an issue where Garnet and her allies would keep the 1-stack rhythm speed buff for a few seconds after rhythm fell off.
- + Ground Up Special
- Electric zone explosion now applies a shocked debuff.
- - Air Up Attack
- Increased whiff recovery by 7 frames
- ! Bug
- Fixed a bug that was causing her arm hurtboxes to stay on during attacks when they were not intended to.
- + Ground Side Attack:
- Added early cancel on hit for side to up attack combo.
- Increased side to down combo attack damage to 7 from 6 and knockback scaling to 15 from 12.
- + Ground/Air Neutral Special:
- Speed of stacking sing buff increased to 0.5 seconds from 0.75 seconds.
- Duration of sing buff stack increased to 5 seconds from 3.5 seconds.
- + Ground Neutral Attack
- Removed hurt boxes on Garnet's hands and arms.
- + Ground/Air Up Attack
- Removed hurt boxes on Garnet's hands and arms.
- + Side Jab Combo 1
- Removed hurt boxes on Garnet's hands and arms.
- + Air Up Special
- Increased movement upwards to make this Attack more of a recovery and a more powerful attack option.
- - General
- Set dodge meter return to 6s from 3.5s.
- + Ground Down Attack
- Garnet now retains some of her velocity moving into the attack.
- + Ground Up Attack
- Recovery reduced by 3 frames on hit.
- This change should improve Garnet’s ability to follow up on a successful attack.
- + Air Down Attack
- Hitbox active frames start 2 frames earlier
- + Air Neutral Attack
- Recovery reduced by 3 frames on hit.
- This change should improve Garnet’s ability to follow up on a successful attack.
- + Air/Ground Neutral Special:
- When Garnet bubbles a projectile, the projectile will not be able to hit herself or allies until the bubble expires.
- + Air/Ground Down Special:
- Increased projectile speed to 2200 from 2000.
- Recovery frames decreased to allow for follow up combos from the hit.
- + Air Side Attack:
- Side attack 1 on-hit cancel window moved earlier.
- Side attack 1 combos better into Side Attack 2.
Garnet buffs are incoming in the next patch!
- + Air/Ground Neutral Special - Song activation starts earlier on frame 12 instead of frame 30.
- ~ Air/Ground Down Special - Fixed bug where Garnet would be stopped by Iron Giant's collision when she moves with her down special.
- + Air Neutral Attack - Slightly higher base knockback
- + Down Air Attack: Startup of move decreased.
- + Neutral Air Attack: Increased base knockback.
- - Aerial and Grounded Neutral Special: has additional start up time before it becomes active
- Previously the projectile slow would be active on frame 1 which made projectiles nearly useless against an aware Garnet.
- - Up Air Attack: Startup of move increased.
- - Side Air Attack 1: Takes a bit longer before it can be landing canceled.
- - Side Air Attack 2: Added additional whiff recovery to give a larger window where the attack can be punished on misses.
Closed Alpha, May 19th 2022
- Garnet was a playable fighter in the Closed Alpha.
November 18th 2021
- Garnet was revealed to be a playable fighter in MultiVersus.
Trivia

- Prior to the Full Launch Season 2 Patch, Garnet's in-game model used to have a wrong color scheme, while her lobby model (which she currently uses) had the correct color scheme.
- Garnet, Bugs Bunny (in his Hollywood Bugs Variant), and Reindog are currently the only Fighters in the game to have had their defeat animations changed from the Closed Alpha. Before the change, Garnet's defeat animation showed her poofing as a reference to the Steven Universe episode “The Return”. However, in the Open Beta, it was changed to her getting angry before sitting down and butterflies fly to her hand referencing the song “Here comes a thought” from the episode “Mindful Education”.
- Garnet's Neutral Specials are named after the song of the same name she sung in the Steven Universe Season 1 Finale, "Jail Break".
- Her dash attack also references a scene from that episode.
- A large amount of Garnet's interaction lines with Finn reference a supposed crossover. What this is referring to is unclear, as Adventure Time and Steven Universe have never formally crossed over.
External
References
Fighters in MultiVersus (Dynamic List) | |
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