Garnet

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This article is about the Fighter. For other uses, see Garnet (Disambiguation).


Garnet is a Fighter from the Steven Universe (Universe) in MultiVersus. She was revealed alongside the game itself on November 18th, 2021, and is part of the game's initial release roster, having been playable since the first Tech Test.

Origin

Garnet is one of the main characters from the 2013 Cartoon Network animated series Steven Universe. She's the current de-facto leader of the Crystal Gems, as well as the fusion between the Homeworld Gem soldier Ruby and the Blue Diamond's court member Sapphire. Garnet's Gem Weapons consist of her Gauntlets, and her skillset notably includes an enhanced form of Sapphire's Future Visions.

Official Biography

Protector of Earth and possessor of unshakeable rhythm.

Website

Garnet is the leader of the Crystal Gems - A group of extraterrestrial rebels hiding out on Earth. Along with the other Gems (and Steven), Garnet has sworn to protect the Earth from any invaders. She is actually the fusion of two Gems - Ruby & Sapphire - and might just be the most stable Fusion in existence. She may seem cold and stoic, but Garnet has a huge heart and will do anything to protect those in her care.[1]

In-Game

Garnet hits (and dances) harder than just about anyone else. And those fists aren't just for show - She can even launch them like missiles across the battlefield.

Default Variant

Garnet's default look is based on her design from the second season of Steven Universe.

Interestingly enough, Garnet's design from her concept art seems to have been based on her Season 1 design.

Gameplay

INFORMATION NEEDED
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To be added...

Skills

ATTACKS GROUND AIR
SIDE
HOLD 🡆 + J
ALWAYS RELAXED
Garnet executes a jump kick while moving forward.
NEUTRAL
J
GAUNTLET STRIKE
Garnet CHARGES a heavy forward punch. The longer she CHARGES the further she moves.
STARBURST
Garnet CHARGES then shoots her limbs out in a star shape.
SIDE
🡆 + J
CRYSTAL COMBO
A COMBO of punches. The last attack can either be directed up for a quick uppercut, down for a spinning multi-punch, or forward for a slow ARMORED slam.
FLYING COMBO
Garnet does a COMBO of strong forward punches.
UP
🡅 + J
DOUBLE JAB
Garnet CHARGES two upward jabs. After a full CHARGE, Garnet will deliver an extra two-handed jab and shoot into the air.
RISING GAUNTLET STRIKE
Garnet quickly punches upward twice.
DOWN
🡇 + J
SHOCKING SLAM
Garnet CHARGES a shockwave that travels across the ground and applies SHOCKED to enemies.
METEOR PUNCH
Garnet launches downward and CHARGES a meteor punch. She will slam into the ground and knock enemies upward if she lands.

SPECIALS GROUND AIR
NEUTRAL
K
STRONGER THAN YOU
Garnet creates a singing barrier that applies STOPPED to overlapping enemy PROJECTILES. STOPPED PROJECTILES are REFLECTED when hit. Singing will also grant allies STACKS of RHYTHM. RHYTHM grants a speed boost with 1 STACK and ARMOR BREAK to MELEE attacks with 2 STACKS.
STRONGER THAN YOU
Same as ground.
SIDE
🡆 + K
ROCKET FIST!
Garnet fires her gauntlets as a PROJECTILE that can be aimed with input. On COOLDOWN, she does a shoulder charge.
ROCKET FIST!
Similar to ground, but Garnet's gauntlets don't travel as far.
UP
🡅 + K
SPARK OF LOVE
Garnet can CHARGE and aim an electric bolt PROJECTILE upward. The bolt will leave an electrical power zone where it lands, applying ELECTRIFIED to overlapping allies and SHOCKED to enemies. When the zone expires, it will KNOCKBACK overlapping enemies and give overlapping allies an even stronger version of ELECTRIFIED that increases MELEE DAMAGE as well. On COOLDOWN, Garnet will do a strong overhead clap.
FLYING CROSSARM
Garnet shoots upward and hits enemies, then extends her fists outward, knocking enemies at an upward angle.
DOWN
🡇 + K
GEM DASH
Garnet places a marker. Press input again to dash to it and grab an enemy along the way, throwing them back upon arriving. The marker will attach to allies who touch it. If Garnet dashes to her ally, she will cancel their HITSTUN and KNOCKBACK and REFRESH their air options. COOLDOWN applies.
GEM DASH
Same as ground.

PASSIVE ABILITIES N/A
No Passives

Fighter Mastery Track

Rewards
Garnet Wins Icon.png

Garnet Wins
Tier 1

Perk currency.png

125 Perk Currency
Tier 2

Perk currency.png

150 Perk Currency
Tier 3

Perk currency.png

175 Perk Currency
Tier 4

Fighter currency.png

100 Fighter Currency
Tier 5

Perk currency.png

250 Perk Currency
Tier 6

Perk currency.png

275 Perk Currency
Tier 7

Perk currency.png

300 Perk Currency
Tier 8

Perk currency.png

325 Perk Currency
Tier 9

Fighter currency.png

200 Fighter Currency
Tier 10

Perk currency.png

500 Perk Currency
Tier 11

Perk currency.png

600 Perk Currency
Tier 12

Perk currency.png

700 Perk Currency
Tier 13

Fighter currency.png

300 Fighter Currency
Tier 14

Gleamium-NEWICON.png

150 Gleamium
Tier 15

Perk currency.png

300 Perk Currency
Tier ∞

Update History

1.05 Mid-Season Patch
  • Air Side Attack 1
    • – Now applies a repeat-move lockout after ground side attack 1; air lockout duration matches ground lockout duration of 16 frames
  • Ground Side Attack 2 (Up)
    • – Hitstun reduced
    • + Knockback increased to 1750 from 1650
    • + Hitbox start-up time advanced 5 frames
  • Ground Down Attack
    • + On-hit branch window advanced 2 frames
  • Air/Ground Down Special
    • ~ Placing the star will automatically adjust its position to prevent Garnet from ringing herself out on star dash
  • “Marker” Perk
    • ~ Gauntlets no longer spawn a star if the gauntlets were destroyed from leaving the arena

1.02 Patch

  • Air/Ground Side Special (Cooldown)
    • ~ Knockback angle made more vertical

1.01 Patch

  • Down Special
  • * Fixed an issue where Garnet and an enemy could be frozen at the end of her Star Grab

March 15th, 2023 Patch

  • ! Air Down Attack
    • Fixed a bug where Garnet couldn't properly combo out of her air down attack if she hit someone while on the ground.

ValentiNeon Patch

  • ~ General
    • Enabled 2D Hitboxes on Garnet.
  • + Air Up Special
    • Active hitbox window starts 4 frames earlier.
  • + Ground Up Special
    • On-cooldown version Adjusted hit 1 into hit 2 to be more consistent.
    • On-cooldown version hitstun increased.
  • + Air Up Attack
    • Active hitbox window starts 2 frames earlier.
  • + Air Side Attack
    • Active hitbox window starts 2 frames earlier.
  • + Ground Up Attack
    • Active hitbox window starts 2 frames earlier.
  • + Ground Side Attack
    • Jab 2’s down option has had its timing and movement adjusted to hit more consistently.

New Year Patch

  • ~ Electric Groove Signature Perk
    • Updated Electric Groove to have a chance to apply rhythm, before it worked a bit differently and the perk text was incorrect.
    • Addressed an issue where certain attacks that applied shocked would not be affected by Electric Groove
  • + Air Up Special
    • Improved the vacuum knockback on Garnet’s Rising Gauntlet Strike, this should allow for Garnet to see greater consistency on the first hit of this move and allow the first hit to lead into the second hit more reliably.
  • + Ground Up Special
    • Garnet’s electric zone’s explosion now applies additional stacks of Shocked
  • ! Ground Neutral Special
    • Fixed a bug where Stronger Than You’s bubbles would be too large around certain projectiles
  • ~ Ground Down Attack
    • Garnet’s shockwave now better accounts for the Z-axis

FestiVersus! Patch

  • ~ Electric Groove Signature Perk
    • Text and behavior have been updated: applying a shocked debuff to an enemy now has a chance to grant a stack of rhythm.
    • Several moves and effects that apply a shocked debuff have been tweaked to more consistently proc the perk.
  • + Ground Down Attack
    • Hitbox now better accounts for Z-axis.
    • On-hit shocked debuff duration now scales based on attack charge time to a maximum of 3 seconds. Uncharged debuff duration is unchanged at 1 second.
  • ! Air/Ground Neutral Special
    • Fixed an issue where Garnet and her allies would keep the 1-stack rhythm speed buff for a few seconds after rhythm fell off.
  • + Ground Up Special
    • Electric zone explosion now applies a shocked debuff.

Season 2.02 Patch

  • - Air Up Attack
    • Increased whiff recovery by 7 frames

Season 2 Patch

  • ! Bug
    • Fixed a bug that was causing her arm hurtboxes to stay on during attacks when they were not intended to.

Season 1.05 Patch

  • + Ground Side Attack:
    • Added early cancel on hit for side to up attack combo.
    • Increased side to down combo attack damage to 7 from 6 and knockback scaling to 15 from 12.
  • + Ground/Air Neutral Special:
    • Speed of stacking sing buff increased to 0.5 seconds from 0.75 seconds.
    • Duration of sing buff stack increased to 5 seconds from 3.5 seconds.

Season 1.04 Patch

  • + Ground Neutral Attack
    • Removed hurt boxes on Garnet's hands and arms.
  • + Ground/Air Up Attack
    • Removed hurt boxes on Garnet's hands and arms.
  • + Side Jab Combo 1
    • Removed hurt boxes on Garnet's hands and arms.
  • + Air Up Special
    • Increased movement upwards to make this Attack more of a recovery and a more powerful attack option.
  • - General
    • Set dodge meter return to 6s from 3.5s.

Season 1.03 Patch

  • + Ground Down Attack
    • Garnet now retains some of her velocity moving into the attack.
  • + Ground Up Attack
    • Recovery reduced by 3 frames on hit.
    • This change should improve Garnet’s ability to follow up on a successful attack.
  • + Air Down Attack
    • Hitbox active frames start 2 frames earlier
  • + Air Neutral Attack
    • Recovery reduced by 3 frames on hit.
    • This change should improve Garnet’s ability to follow up on a successful attack.

Season 1.02 Patch

  • + Air/Ground Neutral Special:
    • When Garnet bubbles a projectile, the projectile will not be able to hit herself or allies until the bubble expires.
  • + Air/Ground Down Special:
    • Increased projectile speed to 2200 from 2000.
    • Recovery frames decreased to allow for follow up combos from the hit.
  • + Air Side Attack:
    • Side attack 1 on-hit cancel window moved earlier.
    • Side attack 1 combos better into Side Attack 2.

Season 1.01 Patch

Garnet buffs are incoming in the next patch!

Season 1 Patch

  • + Air/Ground Neutral Special - Song activation starts earlier on frame 12 instead of frame 30.
  • ~ Air/Ground Down Special - Fixed bug where Garnet would be stopped by Iron Giant's collision when she moves with her down special.
  • + Air Neutral Attack - Slightly higher base knockback

Open Beta V0

  • + Down Air Attack: Startup of move decreased.
  • + Neutral Air Attack: Increased base knockback.
  • - Aerial and Grounded Neutral Special: has additional start up time before it becomes active
    • Previously the projectile slow would be active on frame 1 which made projectiles nearly useless against an aware Garnet.
  • - Up Air Attack: Startup of move increased.
  • - Side Air Attack 1: Takes a bit longer before it can be landing canceled.
  • - Side Air Attack 2: Added additional whiff recovery to give a larger window where the attack can be punished on misses.

Closed Alpha, May 19th 2022

  • Garnet was a playable fighter in the Closed Alpha.

November 18th 2021

  • Garnet was revealed to be a playable fighter in MultiVersus.


Trivia

A comparison between Garnet's normal model and lobby model.
  • Garnet's lobby model is different from the model she normally uses in the game.
  • Garnet, Bugs Bunny (in his Hollywood Bugs Variant), and Reindog are currently the only Fighters in the game to have had their defeat animations changed from the Closed Alpha. Before the change, Garnet's defeat animation showed her poofing as a reference to the Steven Universe episode “The Return”. However, in the Open Beta, it was changed to her getting angry before sitting down and butterflies fly to her hand referencing the song “Here comes a thought” from the episode “Mindful Education”.
  • Garnet's Neutral Specials are named after the song of the same name she sung in the Steven Universe Season 1 Finale, "Jail Break".
  • A large amount of Garnet's interaction lines with Finn reference a supposed crossover. What this is referring to is unclear, as Adventure Time and Steven Universe have never formally crossed over.

External

References