Garnet is a Fighter from the Steven Universe(Universe) in MultiVersus. She was revealed alongside the game itself on November 18th, 2021, and is part of the game's initial release roster, having been playable since the first Tech Test.
Garnet is one of the main characters from the 2013 Cartoon Network animated series Steven Universe. She's the current de-facto leader of the Crystal Gems, as well as the fusion between the Homeworld Gem soldier Ruby and the Blue Diamond's court member Sapphire. Garnet's Gem Weapons consist of her Gauntlets, and her skillset notably includes an enhanced form of Sapphire's Future Visions.
Official Biography
Protector of Earth and possessor of unshakeable rhythm.
Website
Garnet is the leader of the Crystal Gems - A group of extraterrestrial rebels hiding out on Earth. Along with the other Gems (and Steven), Garnet has sworn to protect the Earth from any invaders. She is actually the fusion of two Gems - Ruby & Sapphire - and might just be the most stable Fusion in existence. She may seem cold and stoic, but Garnet has a huge heart and will do anything to protect those in her care.[1]
In-Game
Garnet hits (and dances) harder than just about anyone else. And those fists aren't just for show - She can even launch them like missiles across the battlefield.
Default Variant
Garnet's default look is based on her design from the second season of Steven Universe.
Interestingly enough, Garnet's design from her concept art seems to have been based on her Season 1 design.
Official artwork from the second season of Steven Universe.
Lore
According to Eric Stirpē, the main lead writer for MultiVersus, Garnet's portrayal in the game comes from around the second season of Steven Universe.[2]
This clashes a bit with her portrayal in-game, however, as Garnet references some events that have happened after Steven Universe's 2nd season, such as her and Steven's fusion Sunstone, which originates from the season 5 finale "Change Your Mind".
If the events depicted in the "You're with Me!" Cinematic Trailer are to be taken as canon, than Garnet seems to have been one of the Fighters teleported to Trophy's E.D.G.E. in the "Heroes Convergence" phenomenon. She is shown engaging in a fight againt Taz and Harley Quinn with Jake the Dog as her ally. Their fight is later accidently interrupted by Bugs Bunny's ACME rocket, which also carried Batman, Shaggy, and Arya Stark, starting a fight cloud between all of them.
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Skills
ATTACKS
GROUND
AIR
SIDE HOLD 🡆 + J
ALWAYS RELAXED Garnet executes a jump kick while moving forward.
NEUTRAL J
GAUNTLET STRIKE Garnet CHARGES a heavy forward punch. The longer she CHARGES the further she moves.
STARBURST Garnet CHARGES then shoots her limbs out in a star shape.
SIDE 🡆 + J
CRYSTAL COMBO A COMBO of punches. The last attack can either be directed up for a quick uppercut, down for a spinning multi-punch, or forward for a slow ARMORED slam.
FLYING COMBO Garnet does a COMBO of strong forward punches.
UP 🡅 + J
DOUBLE JAB Garnet CHARGES two upward jabs. After a full CHARGE, Garnet will deliver an extra two-handed jab and shoot into the air.
SHOCKING SLAM Garnet CHARGES a shockwave that travels across the ground and applies SHOCKED to enemies.
METEOR PUNCH Garnet launches downward and CHARGES a meteor punch. She will slam into the ground and knock enemies upward if she lands.
SPECIALS
GROUND
AIR
NEUTRAL K
STRONGER THAN YOU Garnet creates a singing barrier that applies STOPPED to overlapping enemy PROJECTILES. STOPPED PROJECTILES are REFLECTED when hit. Singing will also grant allies STACKS of RHYTHM. RHYTHM grants a speed boost with 1 STACK and ARMOR BREAK to MELEE attacks with 2 STACKS.
STRONGER THAN YOU Same as ground.
SIDE 🡆 + K
ROCKET FIST! Garnet fires her gauntlets as a PROJECTILE that can be aimed with input. On COOLDOWN, she does a shoulder charge.
ROCKET FIST! Similar to ground, but Garnet's gauntlets don't travel as far.
UP 🡅 + K
SPARK OF LOVE Garnet can CHARGE and aim an electric bolt PROJECTILE upward. The bolt will leave an electrical power zone where it lands, applying ELECTRIFIED to overlapping allies and SHOCKED to enemies. When the zone expires, it will KNOCKBACK overlapping enemies and give overlapping allies an even stronger version of ELECTRIFIED that increases MELEE DAMAGE as well. On COOLDOWN, Garnet will do a strong overhead clap.
FLYING CROSSARM Garnet shoots upward and hits enemies, then extends her fists outward, knocking enemies at an upward angle.
DOWN 🡇 + K
GEM DASH Garnet places a marker. Press input again to dash to it and grab an enemy along the way, throwing them back upon arriving. The marker will attach to allies who touch it. If Garnet dashes to her ally, she will cancel their HITSTUN and KNOCKBACK and REFRESH their air options. COOLDOWN applies.
Updated Electric Groove to have a chance to apply rhythm, before it worked a bit differently and the perk text was incorrect.
Addressed an issue where certain attacks that applied shocked would not be affected by Electric Groove
+ Air Up Special
Improved the vacuum knockback on Garnet’s Rising Gauntlet Strike, this should allow for Garnet to see greater consistency on the first hit of this move and allow the first hit to lead into the second hit more reliably.
+ Ground Up Special
Garnet’s electric zone’s explosion now applies additional stacks of Shocked
! Ground Neutral Special
Fixed a bug where Stronger Than You’s bubbles would be too large around certain projectiles
~ Ground Down Attack
Garnet’s shockwave now better accounts for the Z-axis
- Aerial and Grounded Neutral Special: has additional start up time before it becomes active
Previously the projectile slow would be active on frame 1 which made projectiles nearly useless against an aware Garnet.
- Up Air Attack: Startup of move increased.
- Side Air Attack 1: Takes a bit longer before it can be landing canceled.
- Side Air Attack 2: Added additional whiff recovery to give a larger window where the attack can be punished on misses.
Closed Alpha, May 19th 2022
Garnet was a playable fighter in the Closed Alpha.
November 18th 2021
Garnet was revealed to be a playable fighter in MultiVersus.
Trivia
As of now, Garnet's color scheme is slightly different compared to her original design's from the Steven Universe show.
Garnet, Bugs Bunny (in his Hollywood Bugs Variant), and Reindog are currently the only Fighters in the game to have had their defeat animations changed from the Closed Alpha. Before the change, Garnet's defeat animation showed her poofing as a reference to the Steven Universe episode “The Return”. However, in the Open Beta, it was changed to her getting angry before sitting down and butterflies fly to her hand referencing the song “Here comes a thought” from the episode “Mindful Education”.
Garnet's Neutral Specials are named after the song of the same name she sung in the Steven Universe Season 1 Finale, "Jail Break".
A large amount of Garnet's interaction lines with Finn reference a supposed crossover. What this is referring to is unclear, as Adventure Time and Steven Universe have never formally crossed over.