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Reindog

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Reindog is an original Fighter in MultiVersus. He was revealed alongside the game itself on November 18th, 2021, and is part of the game's initial release roster, having been playable since the first Tech Test.

Origin

Reindog is an original character made specifically for MultiVersus. His official biography from the website reveals that he comes from the world of Zanifeer that was ruled by the royal Zanifeer family, to whom Reindog acted as their "Royal Guardian" and "long-lived protector". He's also described as being the "6th wearer of the gem of power", said gem being the heart-shaped crystal that floats above his head. His website bio also reveals the fact that he's 165 years old and "Reindog" is just his nickname, while his actual name is unpronounceable. The Rifts mode reveals that he was responsible for bringing the Fighters together in order to defend the Multiverse against a "huge calamity" (most likely referring to Devoid and The Nothing).

Official Biography

Fluffy Guardian of Zanifeer’s royal family and 6th wearer of the gem of power!

Website

The world of Zanifeer was one of the first to fall victim to the Nothing during the great dimensional cataclysm. As far as most people knew, there were no survivors… except one. Reindog is a Royal Guardian - A long-lived protector of the Zanifeer royal family assigned to keep them safe. Although he looks fluffy and sweet, the heart of a warrior beats in his chest and he will do whatever it takes to protect those he loves. With the amazing powers from his gem he hopes that he can even find a way to bring back his beloved family.[1]

In-Game

Don't be fooled by the fluffy face! Reindog's powerful gem grants him magical abilities to both filing around dangerous projectiles and whisk his allies out of danger.

Gameplay

INFORMATION NEEDED
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Skills

ATTACKS GROUND AIR
SIDE
HOLD 🡆 + J
STORMDEER'S ASSAULT
Reindog leaps forward, hitting with his antlers and feet.
NEUTRAL
J
PTOO!
CHARGE to spit a powerful PROJECTILE that can be aimed up or down and will bounce off terrain.
PTOO!
Same as ground.
SIDE
🡆 + J
FLUFFY COMBO
A COMBO of swipes and headbutts.
SPIN-DOG
Reindog spins rapidly, hitting several times.
UP
🡅 + J
BACK BUMPER
Reindog CHARGES then launches upward, ramming enemy with his back.
FLYING CHOMP
Reindog bites above himself.
DOWN
🡇 + J
TAIL SWIPE
Reindog CHARGES a powerful tail swipe that can BREAK ARMOR.
TAIL SWAT
Reindog CHARGES a powerful tail swipe that knocks enemies downward.

SPECIALS GROUND AIR
NEUTRAL
K
LOVE LEASH
Send out a heart tether PROJECTILE that is connected to Reindog, repeatedly damaging overlapping enemies. The tether can connect to allies to increase its duration. Press input again to pull the tether back, bringing allies with it. COOLDOWN applies.
LOVE LEASH
Same as ground.
SIDE
🡆 + K
FLOUNCE POUNCE
A forward pounce attack.
FIREWORKS MASTER
A spinning forward attack.
UP
🡅 + K
POWER CRYSTAL
Summon and CHARGE a crystal above Reindog's head. CHARGING increases how high above Reindog the crystal spawns. It will send a bolt of lightning down every few seconds and hit enemies on the ground, applying SHOCKED. If the bolt hits Reindog or his ally, they gain ELECTRIFIED, which applies SHOCKED to the next enemy they hit.
FLYING FLOOF
Reindog will tumble upward and roll along the ground. Allies can pick up Reindog as an ITEM and throw him at enemies.
DOWN
🡇 + K
FIREBALL
CHARGE and launch a fireball PROJECTILE in an arc that deals IGNITED to enemies it hits. CHARGING increases the distance the fireball travels. Leaves a firewall HAZARD on hit. The firewall repeatedly applies IGNITED to overlapping enemies. Allied PROJECTILES that pass through will deal IGNITED when they hit. Can be fired multiple times before COOLDOWN. On COOLDOWN, the fireball's lifetime is greatly reduced.
METEOR
Similar to ground, but shoots downward without CHARGE.

PASSIVE ABILITIES N/A
No Passives


Fighter Mastery Track

Rewards
Reindog Wins Icon.png

Reindog Wins
Tier 1

Perk currency.png

125 Perk Currency
Tier 2

Perk currency.png

150 Perk Currency
Tier 3

Perk currency.png

175 Perk Currency
Tier 4

Fighter Road XP.png

500 Fighter Road XP
Tier 5

Perk currency.png

250 Perk Currency
Tier 6

Perk currency.png

275 Perk Currency
Tier 7

Perk currency.png

300 Perk Currency
Tier 8

Perk currency.png

325 Perk Currency
Tier 9

Fighter Road XP.png

1,000 Fighter Road XP
Tier 10

Perk currency.png

500 Perk Currency
Tier 11

Perk currency.png

600 Perk Currency
Tier 12

Perk currency.png

700 Perk Currency
Tier 13

Fighter Road XP.png

1,500 Fighter Road XP
Tier 14

Gleamium-NEWICON.png

150 Gleamium
Tier 15

Gem Booster.png

Bonus Rewards (RARE)
Tier ∞

Other Roles

AS AN ALLY

Reindog (in his Megalodog Reindog Variant) can appear as an "assist attack" if the player has the Megalodog's Revenge Power Within Gem is equipped in the PvE Rifts Mode.

AS A BOSS

A giant Reindog appearing in his Megalodog Reindog Variant (called the "Megalo-Dog") appears as the titular Boss in The Megalodog Rift. It shares the same moveset as the playable Reindog with one additional move in which it dives into the ground and pops back up (similar to Bugs Bunny's Down Special, Bunny Burrow). He is fought on the Sky Arena (No Platforms) Map.

The Megalo-Dog is rematched in the Triple Threat Rift. The Mutator "Air Jaws" is added, giving the arena shark-infested waters along the bottom blast zone. Shark Week Variants will leap out of the water if they fall in.

Update History

Season 4 1.4.2 Hotfix
  • Air Up Special
    • * Fixed an issue where Reindog could not be grabbed by enemies during this attack

Season 4 1.4.0 Patch

  • General
    • + Ground movement speed increased to 2165 from 2150
  • Ground Side Attack 1
    • – Hitbox size reduced so the attack is less likely to hit behind Reindog
  • Air Side Attack
    • ~ Now limits fall speed during attack recovery
  • Air/Ground Neutral Special
    • ~ Tether projectile now ignores platform collisions
    • ~ Tether projectile now ignores blast zone collisions
  • Air Side Special
    • ~ Now limits fall speed during attack recovery

Season 3 1.3.3 Midseason Patch

  • Ground Neutral Attack; (Air Version Unchanged)
    • + On-hit cancel window advanced 13 frames
    • ~ Projectile spawn location moved lower
    • ~ Reindog now moves forward during the attack
    • * Fixed an issue where Reindog could not change facing during the first 4 frames
  • Air/Ground Neutral Special
    • + Tether pull activation advanced 4 frames
    • ~ Tether no longer attaches to Watermelon Steven
  • Ground Side Special
    • + On-hit cancel window advanced 11 frames
    • ~ Knockback angle made more vertical
  • Ground Up Special
    • * Fixed an issue where the crystal would fire while in Limbo state, like in Taz’s stomach
    • * Fixed an issue where the crystal would stop firing once it returned to terrain after drifting away from terrain
    • * Fixed an issue where the crystal would appear to fire when it was not hovering over terrain
    • * Fixed an issue where the crystal would not fire when spawned near a platform ledge
  • Air Up Special
    • ~ Adjusted travel speed when thrown up or down
  • Air/Ground Down Special
    • ~ Fireball projectile now ignores platform collision when colliding with platforms from below

Season 3 1.3.0 Patch
Reindog is a character who is meant to have success as a teammate, but was lacking enough utility to bring to a team compared to others. In our last patch we improved on Reindog’s combo game by returning Side Air Attack to a ground bounce combo starter leading to improvements in the 1v1s space, and this patch we are addressing the 2v2s space. We have improved tether usage, increased KO power when thrown by a teammate, and also improved the movement for down air to allow better team follow ups for KOs.

  • Air Down Attack
    • + Now maintains more downward momentum during attack start-up
  • Air/Ground Neutral Special
    • + Cooldown reduced to 16 seconds from 24 seconds
  • Air Up Special
    • + Ally throw knockback scaling increased to 21 from 17

1.2.3 Patch

  • Ground Side Attack 1
    • – Hitstun reduced
  • Air Side Attack
    • + Knockback made more downwards to allow ground bounce combos
  • Air Neutral Attack
    • + Projectile start-up time reduced 1 frame

1.2.2 Mid Season Patch

  • Air/Ground Down Special
    • * Fixed an issue where Reindog fireball had no hurtbox – this will fix issues with reflection and projectile clank interactions

1.2.1 Patch

  • Ground Side Special
    • * Fixed an issue where the on-hit cancel window and on-whiff cancel windows were flipped causing earlier cancel timing for whiff and later cancel timing for on-hit than intended.

Full Launch Season 2 Patch

  • Ground Neutral Attack
    • *+ On-hit cancel window advanced 22 frames; air version unchanged
  • Ground Up Attack
    • *+ Hitbox active duration increased 4 frames
    • *~ Visuals now better match hitbox timing
  • Ground Side Special
    • * Fixed an issue where Reindog could use this attack in the air
  • Air Up Special
    • * Fixed an issue where this attack would automatically cancel near edges of the blast box
    • * Fixed an issue where this attack would prevent Reindog from refreshing air resources when landing
    • **Fixed an issue where this attack would not properly branch into ground up special

1.05 Mid-Season Patch

  • Ground/Air Neutral Attack
    • + Uncharged damage increased to 4.5 from 4.0
    • + Uncharged knockback increased to 1250 from 1200
    • + Uncharged knockback scaling increased to 26 from 24
  • Air Up Special
    • + Reindog now flies more horizontally when thrown sideways by an ally
  • Air/Ground Neutral Special
    • – No longer damages invulnerable enemies

1.04 Patch

  • Ground Side Attack 1
    • – Jump branch window delayed 3 frames

1.02 Patch

  • Ground Side Attack 1
    • – Jump branch window delayed 6 frames

ValentiNeon Patch

  • ! ‘Fire Fluff’ Signature Perk
    • Fixed an issue where Reindog’s on-cooldown fireball could still spawn a firewall after hitting terrain.
  • - Air/Ground Neutral Special
    • Cooldown increased to 24s, up from 18s.
  • ~ Air/Ground Down Special
    • Fixed an issue where Reindog could spawn both a full-power fireball and on-cooldown fireball at the same time.
  • + Ground Down Attack
    • Knockback scaling increased to 19.5, up from 19.25.

New Year Patch

  • + Ground Side Special
    • Increased knockback scaling on Flounce Pounce to 11.5, up from 9.
    • Increased knockback scaling on Flounce Pounce’s sweet-spot hit to 14, up from 12.
  • + Air Up Attack
    • Flying Chomp’s vacuum knockback now chains the attack’s first hit into the second hit more reliably

FestiVersus! Patch

  • ! Air/Ground Neutral Attack
    • Fixed an issue where the projectile could be knocked away by enemies under specific conditions.
  • - Ground Up Attack
    • Increased whiff recovery by 5 frames to reduce how safe and spammable this attack is.

Season 2.02 Patch

  • - Ground Up Attack
    • Increased whiff recovery by 10 frames
  • - Ground Side Attack
    • Increased whiff recovery by 4 frames on both Jab 1 and Jab 2
  • - Air Up Attack
    • Increased whiff recovery by 12 frames
  • ! Air Up Attack
    • Fixed an issue where Reindog could branch into dodge or jump on whiff but could not branch into another attack until much later. The attack whiff branch window has been increased by 12 frames, and the dodge/jump branch windows have been adjusted to line up with the attack branch window
  • - Air Side Attack
    • Increased whiff recovery by 5 frames

Season 2.01 Patch

  • - Aerial/Grounded Neutral Special
    • Set cooldown so that it is a “Static Cooldown” and is no longer affected by cooldown reduction perks/abilities.
    • Increased cooldown to 18 seconds from 14 seconds.

Others: Bug Fix: Reindog disconnect crash on PS4 consoles.

Season 1.05 Patch

  • ! Ground Up Special
    • Fixed a bug where the crystal would not be visible if it exited the arena.
  • ! Air/Ground Neutral Special
    • Pulling ally while they are in the grace area of the Blastzone no longer rings out the ally
  • ! Ground/Air Down Special
    • Set the max size of Reindog's fireball to be 7 times its initial size
  • - Ground/Air Down Special
    • Reduced on cooldown fireball lifetime to 0.5 seconds from 1 second.
  • - Ground/Air Down Special
    • On cooldown fireball no longer spawns a fire wall
    • Spamming fireball even when it was on cooldown was always the right answer. These nerfs to the cooldown version of the fireball are designed to give it more of a consequence.
  • ~ Ground Side Attack
    • Combo attack 1 knockback direction pushed up more
  • ~ Air Down Attack
    • Knockback angle increased to be more horizontal
  • - Air Side Special
    • Increased endlag (recovery) by 4 frames
  • - Air Side Special
    • Moved back land canceling by 4 frames
  • + Air Side Special
    • Increased hitbox size by 50%.

Season 1.02 Patch

  • + Air/Ground Neutral Attack:
    • Enemies can no longer hit the spit projectile.
  • + Air Up Attack:
    • Vacuum knockback applied to first hit to help the two hit s chain together more reliably.
  • - Ground Neutral Attack:
    • Holding down and dodging no longer cancels into the next attack as quickly to prevent extremely rapid firing of the projectile attack.


Season 1 Patch

  • + Air Up Special - Removed hitpause on ally that threw Reindog when Reindog connects in ball form
  • - Air/Ground Neutral Special - Increased cooldown from 13s to 14s
  • + Air Up Attack - Hitbox size increased


Open Beta V0

  • + Grounded Side Special: Can be canceled immediately on hit.
  • + Up Air Attack: Multi-hit will combo a bit more reliably.
  • + Grounded Up Attack: Increased hitbox size in front.
  • + Grounded Down Attack: Has faster startup.
  • - Up Air Special: Movement speed increase reduced from 2x to 1.5x.

Closed Alpha, May 19th 2022

  • Reindog was a playable fighter in the Closed Alpha.

November 18th 2021

  • Reindog was revealed to be a playable fighter in MultiVersus.


Trivia

  • As of now, Reindog is the only Fighter made specifically for the game.
    • As a result, he is also the youngest Fighter in the roster, having been revealed in 2021 and officially debuting in 2022 in the game's Open Beta release, and the only Fighter to debut in the 2020s.
  • Some of the strings inside the game's code refer to Reindog as "Creature" or "Rex".
  • Despite Andrew Frankel having been announced to be the voice actor of Reindog in October 2021, Reindog has only been giving a voice in the 1.05 Mid-Season Patch, almost 3 years since the initial announcement.
  • Reindog, Bugs Bunny (in his Hollywood Bugs Variant), and Garnet are currently the only Fighters in the game to have had their defeat animations changed from the Closed Alpha. Before the change, Reindog's defeat animation used to be the same as his lobby animation. However, it was changed in the Open Beta.
    • His victory animation was also changed from being based on his Tail Wag Taunt to being based on his Default Taunt.
  • Reindog is referenced in a couple of other Fighters' moves and Taunts.
    • In Rick's Grounded Down Special, Polymorphrick Ray, Rick will turn opponents into "baby" Reindogs who are unable to attack and take higher damage (similar to the Roast Chicken debuff).
      • This effect is reused for one of Mojo Jojo's attacks on The City of Townsville Map, where he uses the Head of Anubis to turn all Fighters close to its range into "baby" Reindogs.
    • In Stripe's Puppets Taunt, Stripe will hold a puppet resembling himself beating up another puppet resembling Reindog
  • In the Open Beta, Reindog used to be classified as a Support Fighter, a class which was removed in the Full Launch.
  • While Reindog only makes dog noises, it seems to be a fully understandable language as he is fully translated in some trailers and the Rifts mode.

References