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This article is about the Fighter. For other uses, see Shaggy (Disambiguation).

Norville Rogers, better known by his nickname, Shaggy, is a Fighter from the Scooby-Doo Universe in MultiVersus. He was revealed alongside the game itself on November 18th, 2021, and is part of the game's initial release roster, having been playable since the first Tech Test.


Norville "Shaggy" Rogers is one of the core, swaggy members of Mystery Inc., the amateurish crime-solving group of friends from the Scooby-Doo franchise. Shaggy, alongside other members of the Mystery Gang, was inspired by the four protagonists from the 1959-1963 sitcom The Many Loves of Dobie Gills, with his character being influenced by Maynard G. Krebs, though changed to be a more hippie-like character, rather than Maynard's beatnik archetype. Shaggy's overall moveset and personality in MultiVersus is heavily influenced by the famous Ultra Instinct Shaggy meme that began spreading across the internet in 2017. The memes featured Shaggy going "Super Saiyan", a reference to Shueisha's popular manga and anime series Dragon Ball. The meme itself was primarily uses scenes from the 2011 direct-to-DVD animated movie Scooby-Doo! Legend of the Phantosaur, in which a hypnotized Shaggy manages to beat up an entire biker gang all by himself.

Shaggy is a lanky, somewhat of a hippy, laid back and cowardice teenager with a monstruous hunger and love for Scooby Snacks. He's also well known for using the word "like" during his speeches a lot, being the owner and best friend of the titular Scooby-Doo, the talking Great Dane, and shouting "ZOINKS!" whenever he's scared.

Official Biography

Just a normal sandwich-munching, mystery-solving guy with limitless power of unknown origin.

The last thing Shaggy remembers before The Change was exploring another spooky old mansion with his pal Scoob, just like any other day with the gang. He found a strange glowing crystal and, thinking it was rock candy, went to take a bite. There was a FLASH… and then blackness. When he came to, he found himself in possession of incredible powers. He doesn’t know where they came from or how they work, but he’s vowed to use them to vanquish evil and protect the little guy. As soon as he gets some lunch, that is.[1]

Default Variant

Shaggy's default appearance seens to be based on his "dot-eyed" design he had in the Scooby-Doo shows made in the 70s and early 80s and in most Scooby-Doo movies and shorts created by Warner Bros. Animation from the 2010s onward.


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HOLD 🡆 + J
Shaggy throws a punch with all his weight on it, throwing himself on the ground in the process.
CHARGE up a powerful straight punch. While CHARGING Shaggy has ARMOR.
Shaggy does a flurry of kicks below him that hit multiple times.
🡆 + J
A COMBO of punches ending in a strong headbutt.
A fast knee forward attack that can be CHARGED.
🡅 + J
CHARGE an overhead swing.
A sweeping swing above Shaggy.
🡇 + J
CHARGE an ARMORED stomp that BREAKS ARMOR. After hitting an enemy, press input again to COMBO into a clap attack that applies SLOW to enemies.
Shaggy uses a two-handed pound attack to knock enemies downward.

CHARGE to build up Shaggy's rage. After fully charged, Shaggy gains RAGE and applies ENRAGED to allies. He also drops a Scooby Snack that slightly HEALS the fighter who picks it up.
If RAGED, Shaggy will dash to his ally, making them ENRAGED and releasing a blast that knocks away enemies.
Same as ground.
🡆 + K
Shaggy does a flying kick forward. The RAGE version is faster and travels further.
Same as ground.
🡅 + K
Shaggy does a flying uppercut launching himself into the air. The RAGE version hits multiple times, is faster, and travels further.
Similar to ground, but RAGED attack does not hit multiple times.
🡇 + K
Shaggy equips sandwich. Once equipped, input again to throw the sandwich as a PROJECTILE. Can HEAL allies it passes through.

If RAGED and holding a sandwich, the sandwich will become a large HEAVY PROJECTILE that BREAKS ARMOR and deals more DAMAGE. If not holding a sandwich, Shaggy deals a slam attack similar to his Aerial Down Special.

Shaggy launches himself towards the ground gaining ARMOR and hits nearby enemies upon landing. If RAGED, Shaggy will create a shockwave that hits multiple times. If sandwich is equipped, then Shaggy will throw sandwich PROJECTILE instead.

Shaggy's RAGED special attacks hit harder, move further, give him ARMOR during the attack and apply maximum STACKS of WEAKENED to hit enemies. RAGE is consumed after a special attack.
Allies who become ENRAGED will apply maximum STACKS of WEAKENED on their next MELEE attack, but ENRAGED will be consumed afterward.
Shaggy starts each match with a sandwich, because he's Shaggy.

Fighter Mastery Track

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Shaggy Wins
Tier 1

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125 Perk Currency
Tier 2

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150 Perk Currency
Tier 3

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175 Perk Currency
Tier 4

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100 Fighter Currency
Tier 5

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250 Perk Currency
Tier 6

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275 Perk Currency
Tier 7

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300 Perk Currency
Tier 8

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325 Perk Currency
Tier 9

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200 Fighter Currency
Tier 10

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500 Perk Currency
Tier 11

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600 Perk Currency
Tier 12

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700 Perk Currency
Tier 13

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300 Fighter Currency
Tier 14


150 Gleamium
Tier 15

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300 Perk Currency
Tier ∞

Update History

1.05 Mid-Season Patch
  • Ground Up Attack
    • – Hitstun reduced
  • Ground Down Special
    • + Sandwiches no longer collide with the bottom of fall-through platforms
  • Air Up Special
    • – Damage reduced to 9 from 10; ground up special unchanged
    • – Knockback reduced to 1400 from 1500; ground up special unchanged
    • ~ Knockback made more horizontal
  • Hangry Man Perk
    • – Charge duration while holding a sandwich extended

1.04 Patch

  • Air Neutral Attack
    • ~ Reverted from 1.01 Base Knockback decreased to 1300 from 1700
    • ~ Reverted from 1.01 Knockback Scaling decreased to 13 from 14
    • ~ Reverted from 1.01 Knockback Angle is more downwards
    • ~ Reverted from 1.01 On-Hit cancel window faster by 10 frames

1.02 Patch

We have reverted the Shaggy Air Neutral Attack so that it can be canceled earlier on hit, but it did not get into this patch. This change will be coming in a patch in the very near future.

  • Ground Side Attack 2
    • – Jump branch window delayed 11 frames
  • Air/Ground Neutral Special
    • * Fixed an issue where Shaggy would float away while charging rage under certain conditions

1.01 Patch

The goal of this change is to not allow Neutral Air Attack to combo back into the Jab combo at all damage levels. There are feel issues introduced with this change that we will address in the next patch.

  • Aerial Neutral Air
  • ~ Base Knockback increased to 1700 from 1300
  • ~ Knockback Scaling increased to 14 from 13
  • ~ Knockback Angle is more horizontal
  • ~ On-Hit cancel window delayed by 10 frames

FestiVersus! Patch

  • - Air Neutral Attack
    • Removed armor break from individual hits
  • - Air/Ground Neutral Special
    • Re-added 15 second rage timer that was removed in a hotfix due to a bug
  • ! Sausage Nunchuk Taunt
    • Fixed issue that was preventing this taunt from being equipped on other Variants besides Shaggy’s Default

Season 2.02 Patch

  • - Ground Side Attack
    • Increased whiff recovery by 4 frames on jab 2
  • - Ground Up Attack
    • Increased whiff recovery by 3 frames
  • - Air Down Attack
    • Increased whiff recovery by 6 frames
  • - Air Side Attack
    • Increased whiff recovery by 5 frames
    • Land cancel window delayed by 5 frames
  • - Ground Up Special
    • Land cancel window delayed by 6 frames (Air version unaffected)
  • + Rage Air/Ground Down Special (Sandwich)
    • No longer consumes rage buff on use

Season 2 Patch

  • ! Aerial Side Attack
    • Allowing ground momentum movement even when charging the knee. This should allow movement to carry and not get halted for better feel.

Season 1.05 Patch

  • - Ground/Air Down Special
    • Using Raged Sandwich removes rage buff
  • - Air Down Attack
    • On Hit, Dodge and Jump branch pushed 4 frames later

Season 1.04 Patch

  • - General
    • Set dodge meter return to 6s from 3.5s

Season 1.03 Patch

  • - Air Side Special
    • Recovery increased by 3 frames on whiff (miss).
  • - Air Neutral Attack
    • No longer breaks armor on first hit

Season 1.02 Patch

  • ~ Rage Air/Ground Down Special:
    • Super sandwich now classified as a Heavy Projectile.
  • ~ Air/Ground Side Special:
    • Bug Fix Correctly branches to other attacks on hit for non rage side specials.
  • - Ground Down Attack:
    • Armor removed from the attack and knockback angle pushed to be more horizontal.
  • - Weight:
    • Lowered to 68 from 76.
  • - Ground Up Special:
    • Jump cancel in ground up air special is delayed to prevent a true combo into Air Up Special because it was killing at unexpectedly low damage.

Season 1 Patch

Shaggy’s Side Special felt a little too unpunishable, so we’ve added a bit of Whiff Recovery.

  • - Rage Air Side Special - Recovery increased by two frames; now better matches rage ground side special
    • Addressed an issue where Shaggy could perform two rage specials
  • + Rage Ground Down Special - Shaggy’s shockwave will launch fighters into a final hit that applies Weakened debuff.
  • - Ground/Air Side Special - Added 4 additional frames of whiff recovery

Open Beta V0

  • + Passive: Shaggy now starts with a Sandwich with each life.
  • + Down Air Special: Has armor when starting descent.
  • + Grounded Up Attack: Has earlier on hit cancel frames and knockback pushes the opponent up and forward to help Shaggy follow up and combo.
  • + Grounded Down Attack: has faster startup.
  • - Base Movement Speed: Shaggy movement speed reduced from 2300 to 2225.

Closed Alpha, May 19th 2022

  • Shaggy was a playable fighter in the Closed Alpha.

November 18th 2021

  • Shaggy was revealed to be a playable fighter in MultiVersus.