ATTACKS | GROUND | AIR |
---|---|---|
SIDE HOLD 🡆 + J |
I'M, LIKE, COMING THROUGH! Shaggy throws a punch with all his weight on it, throwing himself on the ground in the process. |
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NEUTRAL J |
KNUCKLE SANDWICH CHARGE up a powerful straight punch. While CHARGING Shaggy has ARMOR. |
FLURRIOUS FEET Shaggy does a flurry of kicks below him that hit multiple times. |
SIDE 🡆 + J |
COMBO MEAL A COMBO of punches ending in a strong headbutt. |
LIKE, KNEE STRIKE A fast knee forward attack that can be CHARGED. |
UP 🡅 + J |
LIKE, OVERHEAD SWING! CHARGE an overhead swing. |
FLYING SLACKER SMACK A sweeping swing above Shaggy. |
DOWN 🡇 + J |
POWER STOMP CHARGE an ARMORED stomp that BREAKS ARMOR. After hitting an enemy, press input again to COMBO into a clap attack that applies SLOW to enemies. |
GET DOWN, MAN Shaggy uses a two-handed pound attack to knock enemies downward. |
Shaggy
Norville Rogers, better known by his nickname, Shaggy, is a Fighter from the Scooby-Doo Universe in MultiVersus. He was revealed alongside the game itself on November 18th, 2021, and is part of the game's initial release roster, having been playable since the first Tech Test.
Origin
Norville "Shaggy" Rogers is one of the core, swaggy members of Mystery Inc., the amateurish crime-solving group of friends from the Scooby-Doo franchise. Shaggy, alongside other members of the Mystery Gang, was inspired by the four protagonists from the 1959-1963 sitcom The Many Loves of Dobie Gills, with his character being influenced by Maynard G. Krebs, though changed to be a more hippie-like character, rather than Maynard's beatnik archetype. Shaggy's overall moveset and personality in MultiVersus is heavily influenced by the infamous Ultra Instinct Shaggy meme that began spreading across the internet in 2017. The memes featured Shaggy going "Super Saiyan", a reference to Shueisha's popular manga and anime series Dragon Ball. The meme itself primarily uses scenes from the 2011 direct-to-DVD animated movie Scooby-Doo! Legend of the Phantosaur, in which a hypnotized Shaggy manages to beat up an entire biker gang all by himself.
Shaggy is a cowardice and laid-back teenager with a monstruous hunger and love for Scooby Snacks. He's also well known for using the word "like" during his speeches a lot, being the owner and best friend of the titular Scooby-Doo, the talking Great Dane, and shouting "ZOINKS!" whenever he's scared.
Official Biography
Website
Just a normal sandwich-munching, mystery-solving guy with limitless power of unknown origin.
The last thing Shaggy remembers before The Change was exploring another spooky old mansion with his pal Scoob, just like any other day with the gang. He found a strange glowing crystal and, thinking it was rock candy, went to take a bite. There was a FLASH… and then blackness. When he came to, he found himself in possession of incredible powers. He doesn’t know where they came from or how they work, but he’s vowed to use them to vanquish evil and protect the little guy. As soon as he gets some lunch, that is.[1]
In-Game
This Shaggy hails from a splinter timeline where he ate a mysterious crystal that granted him nigh-limitless strength, speed, and appetite for delicious sandwiches.
Gameplay
INFORMATION NEEDED |
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Skills
SPECIALS | GROUND | AIR |
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NEUTRAL K |
ZOINKS! CHARGE to build up Shaggy's rage. After fully charged, Shaggy gains RAGE and applies ENRAGED to allies. He also drops a Scooby Snack that slightly HEALS the fighter who picks it up. If RAGED, Shaggy will dash to his ally, making them ENRAGED and releasing a blast that knocks away enemies. |
ZOINKS! Same as ground. |
SIDE 🡆 + K |
CHILLER INSTINCT KICK Shaggy does a flying kick forward. The RAGE version is faster and travels further. |
CHILLER INSTINCT KICK Same as ground. |
UP 🡅 + K |
POWER UPPERCUT Shaggy does a flying uppercut launching himself into the air. The RAGE version hits multiple times, is faster, and travels further. |
POWER UPPERCUT Similar to ground, but RAGED attack does not hit multiple times. |
DOWN 🡇 + K |
LIKE, FEED THE HUNGER Shaggy equips sandwich. Once equipped, input again to throw the sandwich as a PROJECTILE. Can HEAL allies it passes through. If RAGED and holding a sandwich, the sandwich will become a large HEAVY PROJECTILE that BREAKS ARMOR and deals more DAMAGE. If not holding a sandwich, Shaggy deals a slam attack similar to his Aerial Down Special. |
LIKE, C'MERE MAN! Shaggy launches himself towards the ground gaining ARMOR and hits nearby enemies upon landing. If RAGED, Shaggy will create a shockwave that hits multiple times. If sandwich is equipped, then Shaggy will throw sandwich PROJECTILE instead. |
PASSIVE ABILITIES
IT'S, LIKE, OFF-THE-CHARTS
Shaggy's RAGED special attacks hit harder, move further, give him ARMOR during the attack and apply maximum STACKS of WEAKENED to hit enemies. RAGE is consumed after a special attack.
Allies who become ENRAGED will apply maximum STACKS of WEAKENED on their next MELEE attack, but ENRAGED will be consumed afterward.
Shaggy starts each match with a sandwich, because he's Shaggy.
Fighter Mastery Track
![]() Shaggy Wins |
![]() 125 Perk Currency |
![]() 150 Perk Currency |
![]() 175 Perk Currency |
![]() 500 Fighter Road XP |
![]() 250 Perk Currency |
![]() 275 Perk Currency |
![]() 300 Perk Currency |
![]() 325 Perk Currency |
![]() 1,000 Fighter Road XP |
![]() 500 Perk Currency |
![]() 600 Perk Currency |
![]() 700 Perk Currency |
![]() 1,500 Fighter Road XP |
![]() 150 Gleamium |
![]() Bonus Rewards (RARE) |
Other Roles
- AS A MAP EXTRA
Shaggy appears as a map extra on the Teen Titans Tower Maps, where he can be seen playing video game besides Jake the Dog and Silkie. He will get scared and cower beneath the couch when the tower enters Lockdown Mode. He won't appear on the Maps if he's being played as.
Update History
- Ground Dash Attack
- – On-hit cancel window delayed 1 frame
- Ground Side Attack 2
- – Hitstun reduced
- Ground Side Attack 3/Shield Breaker
- + Damage increased to 7 from 6
- + Knockback increased to 1850 from 1750
- + Knockback scaling increased to 18 from 16
- All adjustments made to keep this move a pushback option, and not a combo starter
- Ground Down Attack
- + On-hit cancel window into Ground Side Attack returned (revert from patch 1.4.0)
- Addressing an issue preventing Shaggy from inputting Side Attack after a successful Down Attack
- + On-hit cancel window into Ground Side Attack returned (revert from patch 1.4.0)
- Air Up Special; Ground version unchanged
- – Knockback scaling reduced to 11 from 12
- – Knockback influence multiplier increased to 1.1 from 1.0
- Ground Neutral Attack
- – Hitbox size reduced so the attack is less likely to hit behind Shaggy
- Ground Side Attack 2
- ~ Hitbox size adjusted to better match visuals
- Ground Side Attack 3
- ~ Hitbox size adjusted to better match visuals
- Ground Up Attack
- + Uncharged knockback increased to 1550 from 1450
- – On-hit cancel window delayed 8 frames
- – On-whiff cancel window delayed 6 frames
- Ground Down Attack
- – On-hit cancel window into Ground Side Attack removed
- Ground Down Attack 2
- ~ Hitbox size adjusted to better match visuals
- Air Neutral Attack
- ~ Now limits fall speed during attack recovery
- Air/Ground Side Special
- ~ Now limits fall speed during attack recovery
- Ground Up Special; Air version unchanged
- – Now prevents fast fall during attack start-up
- Ground Down Special
- – Sandwich damage reduced to 5 from 9
- – Sandwich knockback reduced to 1600 from 2900
- – Sandwich knockback scaling increased to 15 from 12.5
- Air Down Special
- * Fixed an issue where fighters grabbed by Shaggy could become stuck in terrain
- Rage Air/Ground Up Special
- + Early hits now more reliably combo into final hit
- – On-hit weakened debuff removed
- Rage Air/Ground Down Special
- – Shockwave on-hit weakened debuff removed
- Rage Air/Ground Neutral Special
- – On-hit weakened debuff removed
- Ground Side Attack 3
- * Fixed an issue where this attack could cause more knockback than intended
- Air Down Special
- * Fixed an issue where fighters could get stuck to Shaggy during his grab attack
- Air Down Special (Sandwich)
- * Fixed an issue where a sandwich item would occasionally inherit the attack properties of a Rage mode super sandwich
- Rage Air/Ground Side Special
- * Fixed an issue where the on-hit weakened debuff was not properly removed on the ground side special
- Rage Air Down Special
- * Fixed an issue where fighters could get stuck to Shaggy during his grab attack
Season 3 1.3.3 Midseason Patch
- General
- Sandwich item now ignores platform collision while thrown
- Passive
- * Fixed an issue where Shaggy could not use Instant Aerial Dodge Rage specials
- Ground Side Attack 1
- – On-whiff cancel window delayed 2 frames
- Ground Up Special
- – On-whiff cancel window delayed 7 frames
- Air Down Special
- ~ Shaggy can now grab enemy fighters during attack start-up, carrying victims into his ground slam
- Rage Air Side Special
- – On-hit weakened debuff removed
- Rage Air Down Special
- ~ Shaggy can now grab enemy fighters during attack start-up, carrying victims into his ground slam
- Ground Side Attack 1
- – Hitbox size reduced so the attack is less likely to hit behind Shaggy
- Ground Up Attack
- – Knockback influence multiplier increased to 1.25 from 1.0
- Air Down Attack
- + Now maintains more momentum when executed as part of a dodge attack
- Air/Ground Neutral Special
- ~ Will now slowly fall while charging in the air
- – Maximum rage duration reduced to 7 seconds from 12 seconds
- Air/Ground Down Special (Sandwich)
- – Sandwich healing reduced to 2 damage from 5 damage
- Rage Air/Ground Side Special
- – On-whiff cancel window delayed 4 frames
- Rage Air Side Special
- * Fixed an issue where this attack was breaking armor unintentionally
- Air/Ground Neutral Special
- – Rage duration reduced to 12 seconds from 25 seconds
- Rage Air/Ground Side Special
- – No longer breaks armor
- Rage Air/Ground Up Special
- – No longer breaks armor
- Rage Ground Down Special
- – No longer breaks armor
- * Fixed an issue where the shockwave could get stuck traveling between identical terrains
- Rage Air Down Special
- – No longer breaks armor
- * Fixed an issue where the shockwave could get stuck traveling between identical terrains
- Rage Ground Down Special
- * Fixed an issue where the shockwave would appear visually above the ground
- Rage Air Down Special
- * Fixed an issue where the shockwave would appear visually above the ground
- Ground Up Attack
- – Hitstun reduced
- Ground Down Special
- + Sandwiches no longer collide with the bottom of fall-through platforms
- Air Up Special
- – Damage reduced to 9 from 10; ground up special unchanged
- – Knockback reduced to 1400 from 1500; ground up special unchanged
- ~ Knockback made more horizontal
- Hangry Man Perk
- – Charge duration while holding a sandwich extended
- Air Neutral Attack
- ~ Reverted from 1.01 Base Knockback decreased to 1300 from 1700
- ~ Reverted from 1.01 Knockback Scaling decreased to 13 from 14
- ~ Reverted from 1.01 Knockback Angle is more downwards
- ~ Reverted from 1.01 On-Hit cancel window faster by 10 frames
We have reverted the Shaggy Air Neutral Attack so that it can be canceled earlier on hit, but it did not get into this patch. This change will be coming in a patch in the very near future.
- Ground Side Attack 2
- – Jump branch window delayed 11 frames
- Air/Ground Neutral Special
- * Fixed an issue where Shaggy would float away while charging rage under certain conditions
The goal of this change is to not allow Neutral Air Attack to combo back into the Jab combo at all damage levels. There are feel issues introduced with this change that we will address in the next patch.
- Aerial Neutral Air
- ~ Base Knockback increased to 1700 from 1300
- ~ Knockback Scaling increased to 14 from 13
- ~ Knockback Angle is more horizontal
- ~ On-Hit cancel window delayed by 10 frames
- - Air Neutral Attack
- Removed armor break from individual hits
- - Air/Ground Neutral Special
- Re-added 15 second rage timer that was removed in a hotfix due to a bug
- ! Sausage Nunchuk Taunt
- Fixed issue that was preventing this taunt from being equipped on other Variants besides Shaggy’s Default
- - Ground Side Attack
- Increased whiff recovery by 4 frames on jab 2
- - Ground Up Attack
- Increased whiff recovery by 3 frames
- - Air Down Attack
- Increased whiff recovery by 6 frames
- - Air Side Attack
- Increased whiff recovery by 5 frames
- Land cancel window delayed by 5 frames
- - Ground Up Special
- Land cancel window delayed by 6 frames (Air version unaffected)
- + Rage Air/Ground Down Special (Sandwich)
- No longer consumes rage buff on use
- ! Aerial Side Attack
- Allowing ground momentum movement even when charging the knee. This should allow movement to carry and not get halted for better feel.
- - Ground/Air Down Special
- Using Raged Sandwich removes rage buff
- - Air Down Attack
- On Hit, Dodge and Jump branch pushed 4 frames later
- - General
- Set dodge meter return to 6s from 3.5s
- - Air Side Special
- Recovery increased by 3 frames on whiff (miss).
- - Air Neutral Attack
- No longer breaks armor on first hit
- ~ Rage Air/Ground Down Special:
- Super sandwich now classified as a Heavy Projectile.
- ~ Air/Ground Side Special:
- Bug Fix Correctly branches to other attacks on hit for non rage side specials.
- - Ground Down Attack:
- Armor removed from the attack and knockback angle pushed to be more horizontal.
- - Weight:
- Lowered to 68 from 76.
- - Ground Up Special:
- Jump cancel in ground up air special is delayed to prevent a true combo into Air Up Special because it was killing at unexpectedly low damage.
Shaggy’s Side Special felt a little too unpunishable, so we’ve added a bit of Whiff Recovery.
- - Rage Air Side Special - Recovery increased by two frames; now better matches rage ground side special
- Addressed an issue where Shaggy could perform two rage specials
- + Rage Ground Down Special - Shaggy’s shockwave will launch fighters into a final hit that applies Weakened debuff.
- - Ground/Air Side Special - Added 4 additional frames of whiff recovery
- + Passive: Shaggy now starts with a Sandwich with each life.
- + Down Air Special: Has armor when starting descent.
- + Grounded Up Attack: Has earlier on hit cancel frames and knockback pushes the opponent up and forward to help Shaggy follow up and combo.
- + Grounded Down Attack: has faster startup.
- - Base Movement Speed: Shaggy movement speed reduced from 2300 to 2225.
Closed Alpha, May 19th 2022
- Shaggy was a playable fighter in the Closed Alpha.
November 18th 2021
- Shaggy was revealed to be a playable fighter in MultiVersus.
Trivia
- Shaggy's silhouette is used for the Default Announcer Pack's icon.
- Prior to the Season 1.03 Patch, Wonder Woman used to be starter Fighter of the game unlocked by simply completing the Tutorial in the Open Beta.
External
References
Fighters in MultiVersus (Dynamic List) | |
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