Stripe

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"Keep him out of the light, he hates bright light, especially sunlight will kill him"

- Stripe's Promotional Poster[1]

Stripe is a Fighter from the Gremlins Universe in MultiVersus. He was revealed on August 15th, 2022 and was released on October 12th, 2022, during the Open Beta period.

Origin

Stripe, named after the white tuft of fur on his head, was the main antagonist of the original Gremlins movie and the leader of The First Batch birthed from Gizmo. Stripe is far stronger, smarter and deadlier than most of his kin, arguably only matched by the Brain Gremlin from the sequel. His mischievous and sinister behavior could be seen even in his Mogwai days, such as when he snapped at Pete Fountaine's finger, and was likely the one responsible for tying up Barney in Christmas lights. While he was technically not present in the second film, Gremlins 2: The New Batch, he was reincarnated as the similarly sinister Mohawk.

Official Biography

Mean. Green. Obscene.

Website

Not everyone follows the Mogwai rules… and that’s when you get gremlins. Stripe is one of history’s most infamous “turned” Mogwai, having been the ringleader of the “Kingston Falls Christmas Terror” in 1984. Plucked from the timeline shortly before his defeat at the hands of his “father” Gizmo; this harbinger of chaos, lover of destruction, and maker of mayhem should fit in quite nicely here… if he doesn’t blow himself up first.[2]

In-Game

From buzz saws to dynamite, Stripe's got the meanest toybox this side of the Erie Canal. Combined with his teeth, claws, and lack of moral compass he's the perfect deadly assassin.

Gameplay

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Skills

ATTACKS GROUND AIR
SIDE
HOLD 🡆 + J
MOGWAI PURSUIT
Stripe springs forward, launching his victims into the air.
NEUTRAL
J
BOUNCIN' BUZZSAW
Stripe CHARGES and throws a buzzsaw PROJECTILE that travels along the floor and walls. It will circle allies if it passes them. If it hits an enemy while in the air it will bounce off them. Stripe can hit his own buzzsaws to bounce them back. Stripe can throw multiple buzzsaws until out of AMMO.
AERIAL BUZZSAW
Similar to ground, but Stripe throws the buzzsaw overhead.
SIDE
🡆 + J
NASTY SWIPES
Stripe deals a COMBO of claw swings ending with a bite.
COMIN' ATCHA
Stripe CHARGES a two claw forward slash.
UP
🡅 + J
ALL CLAW'D UP
Stripe kicks his feet up overhead and swipes multiple times. He can COMBO into a leaping upward kick.
CHOMP
Stripe bites upward.
DOWN
🡇 + J
SHH, IT'S A SURPRISE
Stripe drops a boombox and leaps backward, destroying it with a crossbow shot.
LOOK OUT BELOW
Stripe slashes downward.

SPECIALS GROUND AIR
NEUTRAL
K
SHARPSHOOTER
Stripe fires his gun at close range. If Stripe has TARGETED an enemy, he will shoot at them instead, regardless of distance. Stripe can fire multiple shots until out of AMMO.
SHARPSHOOTER
Same as ground. Stripe can fire his gun in the air without using up his air special moves.
SIDE
🡆 + K
SAVAGE TRICKS
Stripe CHARGES a push with his skateboard and shoots across the arena. He also can COMBO into a kickflip.
CHAIN(SAW) REACTION
Stripe revs a chainsaw and bounds forward, cutting up enemies he comes into contact with.
UP
🡅 + K
RIDE 'EM, COWBOY
Stripe dashes upward at his TARGET. If he hits a PROJECTILE while leaping he will destroy it and leap forward.
RIDE 'EM, COWBOY
Same as ground.
DOWN
🡇 + K
DYNAMITE BOOM
Stripe pulls out a bundle of dynamite that detonate after a duration. Press input again to detonate it immediately. Detonating IGNITES and hits enemies outward. Stripe also receives DAMAGE and IGNITE and launches him in the direction he is holding, hitting any enemy in the way. COOLDOWN applies.
DYNAMITE BOOM
Same as ground.

PASSIVE ABILITIES GRUDGEHOLDER
When Stripe hits an enemy with a melee attack, he deals a TARGETED DEBUFF that is utilized for his Neutral and Up Specials. Stripe can only TARGET one fighter at a time.

Fighter Mastery Track

Rewards
Stripe Wins Icon.png

Stripe Wins
Tier 1

Perk currency.png

125 Perk Currency
Tier 2

Perk currency.png

150 Perk Currency
Tier 3

Perk currency.png

175 Perk Currency
Tier 4

Fighter Road XP.png

500 Fighter Road XP
Tier 5

Perk currency.png

250 Perk Currency
Tier 6

Perk currency.png

275 Perk Currency
Tier 7

Perk currency.png

300 Perk Currency
Tier 8

Perk currency.png

325 Perk Currency
Tier 9

Fighter Road XP.png

1,000 Fighter Road XP
Tier 10

Perk currency.png

500 Perk Currency
Tier 11

Perk currency.png

600 Perk Currency
Tier 12

Perk currency.png

700 Perk Currency
Tier 13

Fighter Road XP.png

1,500 Fighter Road XP
Tier 14

Gleamium-NEWICON.png

150 Gleamium
Tier 15

Gem Booster.png

Bonus Rewards (RARE)
Tier ∞

Other Roles

AS A BOSS

The Stripe appears as the Boss in the Rift Detectives Rift. His Boss battle takes place on the Scooby's Haunted Mansion (No Roof) Map with the Mutator "Stripe Spawn" is applied. During the fight with Stripe, more Stripes are able to spawn from eggs on the Map.

Stripe (with his Biker Variant) is rematched in the Triple Threat Rift. This time, the Mutator "Stipe Swarm...?" is applied, which makes the Stripes that spawn (and their eggs) become giant. This time, they are fought on the Sky Arena (No Platforms) Map.

Strategy

It's best to focus attacks on the main Stripe, while being sure to destroy any eggs to prevent more Stripes from spawning.

Update History

Season 4 1.4.3 Patch
  • Air/Ground Neutral Attack
    • + Buzzsaw is no longer launched upwards when hit by an enemy light projectile
    • ~ Buzzsaw is no longer considered an ammo cooldown
  • Air/Ground Down Special
    • ~ A self-inflicted floor bounce incurred from the explosion of this attack will not count towards the automatic tech bounce threshold

Season 4 1.4.0 Patch

  • General
    • + Ground movement speed increased to 2350 from 2250
    • – Head hurtbox size increased; will fix certain projectiles whiffing versus Stripe on the ground
  • Air/Ground Neutral Attack
    • – Start-up window increased 1 frame
    • ~ Now limits fall speed during attack recovery
  • Ground Side Attack 1
    • – Hitbox size reduced so the attack is less likely to hit behind Stripe
  • Ground Side Attack 2
    • ~ Hitbox size adjusted to better match visuals
  • Ground Side Attack 3
    • ~ Hitbox size adjusted to better match visuals
  • Ground Up Attack 2
    • ~ Hitbox size adjusted to better match visuals
  • Ground Down Attack
    • ~ Hitbox size adjusted to better match visuals
  • Ground Side Special
    • ~ Hitbox size adjusted to better match visuals
  • Air Side Attack
    • ~ Now limits fall speed during attack recovery
  • Air Up Attack
    • ~ Now limits fall speed during attack recovery
  • Air Side Special
    • ~ Hitbox size adjusted to better match visuals
  • Air/Ground Down Attack
    • ~ Now limits fall speed during attack recovery

Season 3 1.3.3 Midseason Patch

  • Air/Ground Down Special
    • – Explosion hitbox size reduced
    • – Explosion hitbox damage reduced to 7
    • – Traveling hitbox duration reduced 20 frames
    • – Traveling hitbox damage reduced to 3
    • – Ammo cooldown increased to 15 seconds from 12.5 seconds

Season 3 1.3.0 Patch

  • Air/Ground Neutral Attack
    • ~ Fixed certain projectile clank interactions
    • + Now maintains more momentum when executed as part of a dodge attack
    • – Now maintains less momentum in the air in the direction opposite Stripe’s facing during the attack; ground version unchanged
  • Air Neutral Attack (Cooldown); Ground Version Unchanged
    • + Hitbox active duration increased 2 frames
    • + Damage increased to 6 from 2
    • + Knockback increased to 1000 from 850
    • + Knockback scaling increased to 16 from 12
    • ~ Knockback angle made more downward to allow ground bounces
    • + Now maintains more momentum during attack start-up
    • + Now maintains more momentum when executed as part of a dodge attack
  • Air Side Attack
    • + Now maintains more momentum when executed as part of a dodge attack
  • Air Up Attack
    • + Now maintains more momentum when executed as part of a dodge attack
  • Air Down Attack
    • + Now maintains more momentum when executed as part of a dodge attack

1.2.2 Mid Season Patch

  • Air/Ground Down Special
    • + Base cooldown removed
    • + Ammo cooldown reduced to 12.5 seconds from 15 seconds

1.2.1 Patch

  • Air/Ground Neutral Special
    • + Cancel window advanced 14 frames after shooting final shot
    • + Now allows input facing change during first 4 frames of attack start-up
  • Air Side Special
    • * Fixed an issue where the chainsaw would not hit enemies while Stripe’s gun was on cooldown

Full Launch Season 2 Patch

  • General
    • * Fixed an issue where certain animations had misaligned hurtboxes
  • Ground Down Attack
    • ~ Knockback angle made more diagonal towards Stripe
  • Air/Ground Neutral Special
    • – No longer allows dodge-canceling between shots
  • Air Side Special
    • * Fixed an issue where Stripe would occasionally teleport to the wrong target on-hit
  • Air/Ground Down Special
    • – Now applies a 6-second cooldown when the dynamite explodes
    • – Now limited to 2 ammo with a 15-second ammo cooldown

1.05 Mid-Season Patch

  • General
    • * Fixed an issue where Stripe’s hurtboxes would be misaligned during dodge animations
  • Air/Ground Down Special
    • ~ Now begins a 5-second explosion timer once equipped
    • * Fixed an issue where the dynamite would not visually appear in Stripe’s hands if the equip animation was interrupted

1.01 Patch

  • Aerial Down Attack
  • + More downward momentum is maintained on attack start-up

New Year Patch

  • ! General
    • Badge(s): fixed a bug causing Stripe's wintracker badge to not work

FestiVersus! Patch

  • - Air Side Attack
    • Active frames on start up pushed back by 1 frame.
    • Whiff lag increased by 1 frame.
    • Reduced hitbox size by 7.5%.
    • Reduced charge damage multiplier from 2x to 1.5x.
    • Clamping speed at the end of the attack to allow a greater window to punish on whiff.
    • We clamped the speed a bit to charged Side Air Attack, because it was incredibly safe with the ability to carry momentum.

Season 2.02 Patch

  • - Ground Side Attack
    • Increased whiff recovery by 6 frames on Jab 1
  • - Ground Up Attack
    • Increased whiff recovery by 8 frames
  • - Air Side Attack
    • Increased whiff recovery by 1 frame
  • + Ground Side Special
    • Improved efficacy of combo reliability going into the second hit

Season 2.01 Patch

  • ! Bug Fix (Aerial/Grounded Side Special)
    • Fixed a bug that would cause Stripe to teleport to his last hit target.

Season 2 Patch

  • - Weight
    • Weight reduced to 46 from 52.
  • ! Bug Fix
    • Implemented fixes to Stripes teleporting with chainsaw.

Season 1.05 Patch

  • ~ Air/Ground Neutral Special
    • Stripes gun reload will now take 14 seconds but will reload all 3 shots. Any shot will reset the reload time to 14 seconds
  • ~ Air Forward Attack
    • 5 frames of whiff recovery added to Forward Air
  • ~ Air Forward Attack
    • Hitboxes on Forward Air will now not hit behind him
  • - General
    • Leap perk reduced speed given from 50% to 35% and duration reduced from 3 seconds to 1.5 seconds
  • ~ General
    • Updated Stripe's move list to represent his gameplay.

Season 1.04 Patch

  • Stripe was a playable fighter in the Open Beta.

August 15 2022

  • Stripe was revealed to be a playable fighter in MultiVersus.


Trivia

  • While Stripe and Black Adam's official reveal was on the loading screen at the start of Season 1 on August 15th, 2022, an advertisement promoting said Season was published earlier on the Xbox dashboard, revealing the two prematurely.
  • According to their in-game filenames, Stripe and Gizmo were originally supposed to be a duo character.
    • This is made evident in their special attacks, which closely mirror each other.
  • Prior to the full launch, Stripe lacked an idle stance animation. This was fixed when the game fully launched.
  • Stripe is canonically the youngest Fighter in the game, as, including his reincarnation as Mohawk, he was only alive for a small amount of days in Gremlins canon.

External

References