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Agent Smith

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Agent Smith is a Fighter from The Matrix Universe in MultiVersus. He was revealed on May 20th, 2024, and was released on July 8th, 2024 during Season 1 as a reward for reaching Tier 20 in the Beat Rifts, Get Agent Smith Free! Event, with his formal release being on July 23rd, 2024.

Origin

Agent Smith is the main antagonist of The Matrix franchise. Smith was an Agent of the system and, like other Agents, had the role to police and maintain the Matrix by eliminating potential threats to the stability of the system, which were mostly seen to be Redpills and defunct programs. Agent Smith was personified as stern, serious, and nearly invincible. He was also notably stronger and faster than the other Agents. After getting destroyed by Neo, he becomes an Exile and manifests as a computer virus with the uncanny ability to copy himself over the minds of Bluepills, Redpills and programs alike. Following his initial dissolvement, Smith gained an extreme nihilistic outlook on life. As described by both himself and the Oracle, his ultimate goal became the destruction of all existence itself; Humanity, Zion, The Matrix, even the Machine World and by extension, himself, which he nearly succeeded in doing.

Official Biography

Programmed to defend the Matrix, what he became was something far more.

Smith is one of the deadliest Agents ever tasked with defending the Matrix. With his staggering speed, uncanny aim, and insatiable hunger for control he’s ready to make the Multiverse his playground.[1]

Gameplay

INFORMATION NEEDED
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Skills

ATTACKS GROUND AIR
SIDE
HOLD 🡆 + J
SNEAK_SHOT
Smith slides to the ground. If he hits an enemy, he will SHOOT them.
NEUTRAL
J
SILENT_TREATMENT
Smith GRABS his enemy and plants a bug on them. The bug deals SILENCE. ON COOLDOWN, Smith will instead headbutt his enemy.
SILENT_TREATMENT
Same as Ground.
SIDE
🡆 + J
GRAPPLE_PROTOCOL
A COMBO of punches ending in a GRAB.
FLYING_CHOP
Smith delivers a chop.
UP
🡅 + J
UPPER_CUT
CHARGE an uppercut. The longer the CHARGE, the further Smith moves.
AERIAL_UPPER_CUT
Similar to ground, but cannot be CHARGED.
DOWN
🡇 + J
GROUND_BREAKER
CHARGE a downward slam while ARMORED.
CRUSHING_STOMP
Smith stomps.

SPECIALS GROUND AIR
NEUTRAL
K
C#-SHOOTER
Smith CHARGES then SHOOTS. The direction he fires his gun can be aimed up or down.
C#-SHOOTER
Same as Ground.
SIDE
🡆 + K
HK_STYLE
Smith dives forward and SHOOTS.
HK_STYLE
Same as Ground.
UP
🡅 + K
DOWN/UP_LOAD
Smith CHARGES and aims a reticle. On release, Smith will teleport to that location, launching enemies upwards.
DOWN/UP_LOAD
Same as Ground.
DOWN
🡇 + K
GOING_VIRAL
Smith requests support from another Agent. The Agent PROJECTILE will run forward along the ground. If he reaches an enemy, he GRAB and throw them toward Smith. CHARGES increases the lifetime of the Agent. If the Agent passes an ally, he will disappear and give his ally AGENT BUFF. Allies with the AGENT BUFF will summon an Agent PROJECTILE when they use a forward or neutral attack on the ground. Using this attack while Smith's ally has an AGENT BUFF will instead teleport Smith to his ally. COOLDOWN applies.
BULLET_RAIN
Smith flips forward and SHOOTS downward.

PASSIVE ABILITIES GUN_FU
Smith uses his gun for close range MELEE attacks that destroy PROJECTILES. He fires his gun one to three times whenever he SHOOTS. This is controlled by his meter, with more shots coming from more meter. SHOOTING consumes his meter, while melee attacks without his gun refresh it.


Fighter Mastery Track

Rewards
Agent Smith Wins Icon.png

Agent Smith Wins
Tier 1

Perk currency.png

125 Perk Currency
Tier 2

Perk currency.png

150 Perk Currency
Tier 3

Perk currency.png

175 Perk Currency
Tier 4

Fighter Road XP.png

500 Fighter Road XP
Tier 5

Perk currency.png

250 Perk Currency
Tier 6

Perk currency.png

275 Perk Currency
Tier 7

Perk currency.png

300 Perk Currency
Tier 8

Perk currency.png

325 Perk Currency
Tier 9

Fighter Road XP.png

1,000 Fighter Road XP
Tier 10

Perk currency.png

500 Perk Currency
Tier 11

Perk currency.png

600 Perk Currency
Tier 12

Perk currency.png

700 Perk Currency
Tier 13

Fighter Road XP.png

1,500 Fighter Road XP
Tier 14

Gleamium-NEWICON.png

150 Gleamium
Tier 15

Gem Booster.png

Bonus Rewards (RARE)
Tier ∞

Other Roles

AS A BOSS

A fake Agent Smith appears as the Boss in the Age of Smith Rift. His Boss battle takes place on the Dexter's Laboratory 2 Map. His fight has seven phases.

  • Smith fights alone.
  • Smith teleports into the background and summons a code copy of Jason Voorhees.
  • Smith re-enters the foreground, now with a Robot Drone alongside him that fire lasers at Fighters periodically.
  • Smith teleports into the background and summons a code copy of Stripe.
  • Smith re-enters the foreground, now with two big Robot Drones hovering along the top platforms on either side. These fire periodic lasers along the ground of the Map. They can be destroyed but respawn seconds later. These remain for the remainder of the fight.
  • Smith teleports into the background and summons a code copy of The Joker.
  • Smith re-enters the foreground. Agents appear randomly around the Map and will grab Fighters who come into contact with them.

The real Agent Smith is fought in the Triple Threat Rift. The fight is the same as his fake version's, except now he instead summons code copies of Finn, Batman, and Superman.

He is fought a second time in the Triple Threat Rift, as Smith is part of the titular "Triple Threat" fight. He fights alongside Jason Voorhees while The Joker sits in the background. Here, he has no special Mutators. The fight takes place on the Throne Room Map.

Update History

Season 4 1.4.3 Patch
  • General
    • ~ Item pickup and throw timing has been standardized to match the rest of the fighters.
  • Ground Side Attack 3
    • + Hitbox added to Agent Smith’s arm that knocks back enemies that were not grabbed
  • Air/Ground Neutral Attack
    • + Hitbox added to Agent Smith’s arm that knocks back enemies that were not grabbed
    • * Fixed an issue where the air version would not break armor or break shields
  • Ground Neutral Special; Air version unchanged
    • – On-whiff cancel window delayed 6 frames

Season 4 1.4.2 Hotfix

  • Air/Ground Neutral Attack (Cooldown)
    • – On-hit cancel window delayed 8 frames
  • Side attack 1
    • – Hitstun reduced from 1.9 to 1.5
    • ~ Animation and attack properties have been updated, hitbox size adjusted to match new visuals

Season 4 1.4.0 Patch

  • Ground Side Attack 2
    • ~ Hitbox size adjusted to better match visuals
  • Ground Side Attack 3
    • ~ Hitbox size adjusted to better match visuals
  • Ground Up Attack
    • – Hitbox size reduced so the attack is less likely to hit behind Agent Smith
  • Ground Down Attack
    • ~ Knockback angle made more horizontal
    • – Knockback influence multiplier increased to 1.2 from 1.0
  • Air Up Attack
    • ~ Now limits fall speed during attack recovery
  • Air Neutral Special
    • * Fixed an issue where this attack could be on-hit canceled before all shots were fired, causing inconsistent on-hit cancel combos
  • Air/Ground Side Special
    • ~ Now limits fall speed during attack recovery

Season 3 1.3.4 Hotfix Patch

  • Ground Side Attack 3
    • * Fixed an issue where this attack could cause more knockback than intended

Season 3 1.3.3 Midseason Patch

  • Air/Ground Neutral Special
    • ~ Hitbox size adjusted to better match visuals
    • ~ Hand Cannon Perk Hitbox adjusted to better match visuals
  • Air/Ground Side Special
    • ~ Hitbox size adjusted to better match visuals
  • Ground Down Special
    • + Agent projectile hitbox size increased

Season 3 1.3.0 Patch
With the introduction of the tech system, we have improved Agent Smith’s combo routes.

  • Ground Side Attack 1
    • + Start-up window reduced 1 frame
    • + Hitstun increased
    • ~ Hitpause increased
  • Ground Side Attack 3
    • * Fixed an issue where fighters could become stuck to Agent Smith after this attack
  • Ground Down Attack
    • ~ Knockback angle made more downward to allow ground bounces
  • Air Side Attack
    • ~ Now allows fast fall during attack start-up
  • Air Down Attack
    • ~ Now allows fast fall during attack start-up
    • + Now maintains more horizontal momentum during attack start-up
  • Ground Down Special
    • ~ Fixed certain projectile clank interactions

1.2.3 Patch

  • Ground Up Attack
    • + On-hit cancel window advanced 2 frames
  • Air Up Attack
    • + Repeat-move lockout reduced to 13 frames from 18 frames
  • Air Neutral Special
    • + Start-up window before charge reduced 4 frames

1.2.2 Mid Season Patch

  • Ground Down Special
    • * Fixed an issue where the agent clone would remain idle if Smith was hit on the same frame he summoned the clone
    • * Fixed an issue where the agent clone would whiff grab if it hit enemies in certain positions
    • * Fixed an issue where the agent clone would hit enemies that were above the clone’s head
    • * Fixed an issue where the agent clone would not turn around at ledges.

Full Launch Season 2 Patch

Agent Smith had a successful early introduction into the multiverse. We are looking to tone down his most toxic loops while giving him some quality-of-life changes to keep him feeling fresh for anyone looking to purchase him in season 2.

  • General
    • * Fixed an issue where Agent Smith’s sticker emote taunt was playing the wrong animation
    • * Fixed an issue where certain animations had misaligned hurtboxes
  • Ground Dash Attack
    • + First hit now more consistently combos into gunshot hits
    • + First hit hitbox active duration increased 6 frames
  • Ground Side Attack 1
    • + On-hit jump cancel window advanced 12 frames (reverted from patch 1.07)
    • – Hitbox start-up time delayed 1 frame
  • Air/Ground Neutral Attack
    • ~ Ground version can no longer slide off ledge
    • + Now breaks armor
  • Air Down Attack
    • – On-hit cancel window delayed by 3 frames
  • Air Up Attack
    • – Repeat-move lockout increased to 18 frames from 8 frames
  • Ground Down Special
    • ~ Now applies incapacitate-resistance buff to incapacitated enemies
    • + Now breaks armor
  • Air Neutral Special
    • – Start-up window before charge increased 4 frames; ground version unchanged

1.07 Patch

  • General
    • ~ Jump frame data and input requirements standardized to match the cast
  • Ground Side Attack 1
    • – On-hit jump branch window delayed 12 frames

1.05 Mid-Season Patch Agent Smith has been added to the game as a playable Fighter, being available to unlock starting July 8th, 2024.

May 20th 2024

  • Agent Smith was revealed to be a playable fighter in MultiVersus.


Trivia

Agent Smith's file.

External

References