ATTACKS | GROUND | AIR |
---|---|---|
SIDE HOLD 🡆 + J |
MOGWAI ARTS Gizmo does a spinning hop kick forward. |
|
NEUTRAL J |
HUNTER'S BOW Gizmo CHARGES and aims an arrow PROJECTILE. The arrow will apply IGNITE if CHARGED. You can store charge if the arrow is not shot and it will use this charge the next time you aim an arrow. Gizmo can move and jump while charging his bow. Hitting opponents with a flame arrow will refresh one ammo. |
FLYING HUNTER'S BOW Same as ground. |
SIDE 🡆 + J |
MOGWAI 3-STEP Gizmo performs a punch, headbutt, drop kick COMBO. |
FIST OF FURRY Gizmo CHARGES a forward punch. |
UP 🡅 + J |
POP POP POP! Gizmo CHARGES and throws a popcorn PROJECTILE upward at a controllable angle. The popcorn will explode if IGNITED. Gizmo's arrows will also detonate he popcorn but in a cone. Flame arrows will have a bigger explosion than regular arrows. |
WIDDLE CLAWS Gizmo does two swipes overhead. |
DOWN 🡇 + J |
HARSH MELODY Gizmo CHARGES before slamming a keyboard dealing ARMOR BREAK, sending out musical note PROJECTILES to his left and right. The CHARGE determines how far the notes travel. The notes apply MUSIC to enemies. |
STOMPY FEET Gizmo CHARGES before stomping downward three times. |
May 30th, 2025: The game's online functionalities have been shut down. The game will remain playable offline for the foreseeable future for players who logged in during Season 5.
Gizmo
"No matter how much he cries, no matter how much he begs, never feed him after midnight."
- Gizmo's Promotional Poster[1]
Gizmo is a Fighter from the Gremlins Universe in MultiVersus. He was teased on September 1st, 2022 and was fully revealed and released on September 8th, 2022 (originally slated to release two days early), during the Open Beta period.[2]
Origin
Gizmo is a cute and kind Mogwai as well as one of the main protagonists of the Gremlins franchise. Originally owned by the Chinese antique shop owner Mr. Sam Wing, Gizmo now resides in New York alongside his new owners, Billy and Kate Peltzer. He's a big fan of the Rambo series, and has helped Billy defeat the evil Gremlins every time they tried bringing chaos upon their city.
Official Biography
Website
Heroic Mogwai Warrior
When Gizmo heard that his malevolent off-spring Stripe had been pulled into the battle for the Multiverse, he followed immediately to stop him. Gizmo has always been a hero: Whether it was helping save Kingston Falls, averting the disaster at the Clamp Center, or any of the other adventures from his (surprisingly long) life, he has always been an unlikely protector of the innocent. With his box of tricks and mystical singing, he’s sure to throw a wrench in the works.[3]
In-Game
Heroic Mogwai Warrior. Adorableness Incarnate.
Gizmo loves sharing his toys and helping his friends on the battlefield. He especially loves finding ways to mess up the other team's plans!
Gameplay
INFORMATION NEEDED |
---|
![]() |
Skills
SPECIALS | GROUND | AIR |
---|---|---|
NEUTRAL K |
SONG OF THE MOGWAI Gizmo sings, spawning musical note PROJECTILES that DAMAGE enemies hit and apply MUSIC. The musical notes will fly towards nearby allies giving MUSIC buff. They will also follow friendly projectiles and apply HITSTUN. Hold input to keep singing. |
SONG OF THE (FLYING) MOGWAI Similar to ground, but the musical notes shoot forward. |
SIDE 🡆 + K |
BEEP BEEP! Gizmo hops in and drives a toy car around, ramming it into enemies. He can exit by jumping or dodging, sending the car forward. Allies can drive the car around if no one is already driving. If Gizmo enters the car using his Up Special, it will overheat and launch forward. The car will explode shortly thereafter or if it crashes. Once the car is destroyed, COOLDOWN applies. |
UMBRELLA BASH Gizmo dashes forward holding an umbrella in front of him, BLOCKING PROJECTILES. Hold input to have Gizmo unfurl the umbrella and GLIDE. |
UP 🡅 + K |
GIZMO-A-GO-GO Gizmo leaps upward. If an ally is nearby and in front of him, he will leap towards them and attach himself and CLEANSE them. While attached, Gizmo can still perform attacks but will take a percentage of the DAMAGE his ally takes. Gizmo can jump to detach himself. If Gizmo hits an enemy with his dash, he will bounce upward off them. Gizmo can also dash to the car sumoned by his Grounded Side Special. |
GIZMO-A-GO-GO (FLYING) Same as ground. |
DOWN 🡇 + K |
CORRUGATED CAMOUFLAGE Gizmo hops in a toy chest, which BLOCKS PROJECTILES. Hold input to stay in the chest. While attached to an ally he will hold out an umbrella for a similar effect on his ally. |
FALLING FURBALL Gizmo does a butt slam downward and bounces back up if he hits enemies. |
PASSIVE ABILITIES
TIME TO LISTEN
Some of Gizmo's attacks apply a MUSIC buff. Affected enemies are SILENCED if they reach the max stack count, stopping them from using cooldown abilities. Affected allies will create a musical note when they evade, hitting overlapping enemies and applying MUSIC to them.
Fighter Mastery Track
![]() Gizmo Wins |
![]() 125 Perk Currency |
![]() 150 Perk Currency |
![]() 175 Perk Currency |
![]() 500 Fighter Road XP |
![]() 250 Perk Currency |
![]() 275 Perk Currency |
![]() 300 Perk Currency |
![]() 325 Perk Currency |
![]() 1,000 Fighter Road XP |
![]() 500 Perk Currency |
![]() 600 Perk Currency |
![]() 700 Perk Currency |
![]() 1,500 Fighter Road XP |
![]() 150 Gleamium |
![]() Bonus Rewards (RARE) |
Update History
We have made adjustments to bring Gizmo’s movement options more in line with the recent changes to fast fall speeds, and aerial momentum during an attack.
- Ground Shield Break Attack
- + Movement increased
- Ground Dash Attack
- – Movement reduced
- This is to hit closer targets more effectively
- – Movement reduced
- Ground Side Attack 2
- ~ Knockback angle made more horizontal
- Ground Up Attack
- + Now maintains more momentum when executed as part of a dodge attack
- Air/Ground Neutral Attack
- + Now allows fast fall during attack start-up
- Air Side Attack
- ~ Knockback angle made more horizontal
- + Now maintains more momentum when executed as part of a dodge attack
- Air Up Attack
- – Second hit knockback scaling reduced to 18 from 20
- Scaling is reduced to accommodate for the new vertical momentum this move carries.
- + Now maintains more momentum during attack start-up
- Air Side Special
- + Movement increased
- – Now prevents fast fall during attack start-up
- General
- + Ground movement speed increased to 1900 from 1850
- Ground Side Dodge
- * Fixed an issue where Gizmo had fewer invulnerability frames than the cast during his ground side dodge
- Ground Side Attack 1
- – Hitbox size reduced so the attack is less likely to hit behind Gizmo
- Ground Down Attack
- ~ Hitbox size adjusted to better match visuals
- Air Side Attack
- ~ Hitbox size adjusted to better match visuals
- ~ Now limits fall speed during attack recovery
- Air Up Attack
- ~ Hitbox size adjusted to better match visuals
- ~ Now limits fall speed during attack recovery
- Ground Side Special
- – Car explosion hitbox size reduced
- Air Side Special
- ~ Now limits fall speed during attack recovery
- Air Down Special
- ~ Now limits fall speed during attack recovery
Season 3 1.3.3 Midseason Patch
- Air/Ground Neutral Attack
- ~ Arrows fired in the air now ignore platform collision; arrows fired on the ground unchanged
- Ground Side Special
- – Car explosion damage reduced to 15 from 24
- Air Down Special
- + Knockback angle made more downwards
- Air/Ground Neutral Attack
- Start-up window before charge increased 3 frames
- Air Side Attack
- + Now maintains more momentum during attack start-up
- * Now maintains less momentum when executed after dodging off of a platform ledge to prevent a bug that was causing unintentional “extreme” travel speed (It’s still fast)
- Air Up Attack
- – Hitbox size reduced to better match visuals
- * Now maintains less momentum when executed after dodging off of a platform ledge to prevent a bug that was causing unintentional “extreme” travel speed (It’s still fast)
- General
- – Head hurtbox size increased; will fix certain projectiles whiffing versus Gizmo on the ground
- Air/Ground Neutral Attack
- – Added maximum charge time of 1.9 seconds
- Air/Ground Neutral Special
- * Fixed an issue where holding the neutral special bind would not continue the attack
- Air/Ground Up Special
- – On-hit cancel window delayed 3 frames
- – Knockback angle made more horizontal
- + Knockback increased to 1750 from 1500
- Air/Ground Neutral Attack
- ~ Arrow charge jump height adjusted to better match normal jump height
- Ground Down Attack
- – Music notes spawned by this attack while attached to an ally no longer deal knockback
- – No longer has a hitbox on the piano while attached to an ally
- Air/Ground Up Special
- – Maximum ally attach time reduced to 8 seconds from 10 seconds
- “Rhythm’s Gonna Getcha” Perk
- ~ Now applies incapacitate-resistance buff to incapacitated enemies
- Air/Ground Neutral Attack
- * Fixed an issue where Gizmo’s fall speed was too high while charging an arrow
- Ground Side Special
- * Fixed an issue where Gizmo could permanently lose his jump after leaving his car
1.05 Mid-Season Patch
Gizmo’s balance has looked much better after his nerfs in the 1.02 patch. We are hoping to address a few lingering issues with his arrow and car gameplay before we let the dust settle for a bit.
- Air/Ground Neutral Attack
- * Fixed an issue where Gizmo would get multiple jumps in air while charging an arrow
- ~ Adjusted jump height during arrow charge to better match his normal jump heights.
- Ground Up Attack
- – Popcorn charge no longer affects arrow explosion damage/knockback
- Ground Side Special
- – Car speed reduced to 2350 from 3000
- – Car health reduced to 5 hp from 8 hp
- – Car is now automatically destroyed if left idle for 6 seconds
- Air Side Special
- – On-whiff branch window delayed 8 frames
- Air/Ground Up Special
- ~ Increased attach radius to 575 units from 250 units; Gizmo should have an easier time snapping to his car or his allies without needing to precisely aim the attack
Gizmo’s maneuverability and size make him incredibly difficult to pin down. His movement combined with his incredibly strong zoning game make it nearly impossible for some characters to ever get the edge against him. These changes should help bring Gizmo’s evasiveness more in line with the cast so it’s easier for other characters to get up close and punish.
- Ground Side Attack 2
- – Dodge branch window delayed 10 frames
- – Prevents terrain bounce on knockback
- Air/Ground Neutral Attack
- – On-whiff branch window delayed 8 frames
- – Cooldown is no longer refunded on successful fire arrow hit
- Ground Side Special
- – Car HP reduced to 8 from 10
- – Car explosion hitbox size reduced 25%
- – Car maximum overheat duration reduced to 1.25s from 2s
- – Cooldown increased to 18s from 15s
- Air Side Special
- ~ Now always transitions to umbrella float if attack whiffs
- Up Special
- – Ally attach cooldown now begins when Gizmo detaches from his ally, instead of beginning when Gizmo attaches to his ally.
- ~ General
- Enabled 2D Hitboxes on Gizmo.
- ~ Air/Ground Neutral Special
- Music notes now properly interact with enemy projectiles.
- ! Air/Ground Neutral Special
- Fixed an issue where notes were destroying ally projectiles.
- - Air Side Special
- Whiff recovery increased by 12 frames.
- + Air Up Attack
- Active hitbox frames start 1 frame earlier.
- - Air Down Attack
- Active hitbox frames start 2 frames later on the third kick.
- + Ground Up Attack
- Popcorn can no longer be destroyed by light projectiles.
- + Ground Down Attack
- Hitbox now matches the width of the piano.
- Piano knockback now hits diagonally downward.
- ~ Ground Down Attack
- Moved music note spawns to be further apart from one another in order to prevent both music notes from hitting opponents at the same time.
- Reduced the lifetime of music notes in order to compensate for this change.
- ! General
- Fixed a bug where Gizmo could fall through the map if he got knocked back as he was attached to an ally
- ! Ground Down Special:
- Fixed a bug that was causing Gizmo's box to render some of the time
- ~ Air/Ground Neutral Special
- Music notes are now classified as light projectiles. This will make them weaker versus enemy projectiles but will solve issues where they were blocking/colliding with ally projectiles.
- + Air Side Special
- Increased movement to 1100, up from 1000.
- - Grounded Up Attack
- Added ammo to popcorn; 3 ammo returns 1 every 10 seconds
- This was added to prevent a strategy that rewarded very passive gameplay in singles.
- + Grounded/Aerial Neutral Attack
- Arrow going through popcorn increased damage from 8 to 10, knockback scaling increased from 12 to 13, base knockback increased from 1250 to 1350.
- ! Bug Fix
- Fixed issues where the arrow would be destroyed when it shouldn't be.
- + Air Down Attack
- Increased hitbox size to better match visuals.
- - Ground Side Special
- Car will no longer deal damage if Gizmo gets hit off.
- - Ground Side Special
- Car needs to be going faster before hitting. The new minimum speed is 1400 up from 800.
- - Up Special
- Attach to same ally cooldown increased to 15s from 9s.
- - Air/Ground Down Attack (While In Up Special)
- Piano attack while attached now takes longer to perform and has increased recovery.
- - Up Special
- Damage taken while being attached now decreases additional attach time.
- + Neutral Special
- Sing buff on enemies now starts to decay after 7 seconds from 5 and has a slower decay speed.
- The intention is to allow the Silence debuff to apply more often. Previously we felt it was too difficult for the debuff to be applied.
- - General
- Set dodge meter return to 9s from 6s.
- + Jump Speed
- Increased jump speed to 3700 from 3400.
- + Air/Ground Neutral Special
- Music note lifetime extended to 10 seconds from 9.
- + Ground Side Special
- Car now classified as a heavy projectile
- + Air Side Special
- Recovery reduced by 5 frames
- + Air Down Special
- Can now jump cancel out of the attack
- Gizmo was fully revealed and added as a fighter in the Open Beta.
September 1 2022
- Gizmo was teased to be a playable fighter in MultiVersus.
Trivia
- While Gizmo was officially first teased on September 1st, 2022, he was accidently name-dropped by Player First Games CEO and CoFounder Tony Huynh in an interview two weeks prior to the aforementioned teaser.[4]
- Gizmo was listed as a "Support/Ranged" Fighter on his promotional poster.[5]
- According to their in-game filenames, Gizmo and Stripe were originally supposed to be a duo character.
- This is made evident in their special attacks, which closely mirror each other.
- In the Open Beta, Gizmo used to be classified as a Support Fighter, a class which was removed in the Full Launch.
External
- Gizmo on the Gremlins Wiki.
References
Fighters in MultiVersus (Dynamic List) | |
---|---|