Jake the Dog

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This article is about the Fighter. For other uses, see Jake (Disambiguation).

Jacob "Jake" the Dog, Sr is a Fighter from the Adventure Time Universe in MultiVersus. He was revealed alongside the game itself on November 18th, 2021, and is part of the game's initial release roster, having been playable since the first Tech Test.


Jake is one of the main protagonists of the 2010 Cartoon Network animated series Adventure Time and its related 2007 Nickelodeon animated short. He's an anthropomorphic dog/shape-shifter hybrid with magical Stretchy Powers that allow him to bend his body at will, allowing himself to change his own size and shape. He's Jermaine's biological brother, as well as Finn's adopted brother and best bud, with whom he lives in the Tree Fort. He's also dating Lady Rainicorn with whom he had five children.

Official Biography

Those Stretchy Powers are a trip, dude.


As far as Jake knew, he just happened to be born with his magical Stretchy Powers. He would find out far later that he was actually the offspring of a shapeshifter named Warren Ampersand. But no matter where he came from, Jake has created a happy life for himself as a hero and adventurer with his best bud, Finn the Human. When he’s not adventuring and punching major bad guy buns, Jake likes to hang with his beloved girlfriend Lady Rainicorn and their five Dog/Rainicorn/Shapeshifter pups.[1]


Jake's magical Stretchy Powers let him deal massive damage and surprise the heck out of his opponents on the battlefield. He loves to get in their faces and mess 'em up!

Default Variant

Jake's default look seems to be based on his modern design from Adventure Time.


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HOLD 🡆 + J
Jake kicks several times while moving forward.
CHARGE a powerful spike ball swing that BREAKS ARMOR.
Jake expands his belly, knocks enemies forward, then COMBOS into a mallet spin that BREAKS ARMOR.
🡆 + J
A COMBO of punches ending in a belly bump.
Jake CHARGES and aims a stretchy punch that has a SWEETSPOT at the end of its stretch.
🡅 + J
CHARGE an axe swing overhead. CHARGING extends the range of the swing.
Jake deals a COMBO of spike ball swings.
🡇 + J
CHARGE a two-way split kick that BREAKS ARMOR.
Pull out a skateboard for some sweet tricks. If Jake lands on enemies or allies, he will bounce off and COMBO into a new trick. The third hit will apply IGNITED.

Jake will eat nearby fighters, DISABLING them and carrying them in his tummy. Press input again to aim and spit fighters. Allies can input and aim to spit themselves out. Enemies receive maximum STACKS of WEAKENED. Allies gain ARMOR. Spitting a fighter makes them a PROJECTILE. COOLDOWN applies.
Same as ground.
🡆 + K
Jake transforms into a horse and gallops forward. CHARGE to increase duration. His back becomes a platform for allies.
Same as ground.
🡅 + K
Charge and stretch Jake's head upward while his buns stay behind. Enemies that touch Jake are knocked back. After stretching, Jake's buns snap back to his head. Jake can only be hit on his head.
Same as ground.
🡇 + K
Jake will transform into something heavy and slam to the ground. CHARGE to stay transformed. PROJECTILES that hit Jake will be REFLECTED. Fighters will bounce off Jake. If an ally bounces off Jake, Jake will emit a poof PROJECTILE that knocks away enemies.
Same as ground.

No Passives

Fighter Mastery Track

Jake Wins Icon.png

Jake Wins
Tier 1

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125 Perk Currency
Tier 2

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150 Perk Currency
Tier 3

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175 Perk Currency
Tier 4

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100 Fighter Currency
Tier 5

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250 Perk Currency
Tier 6

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275 Perk Currency
Tier 7

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300 Perk Currency
Tier 8

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325 Perk Currency
Tier 9

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200 Fighter Currency
Tier 10

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500 Perk Currency
Tier 11

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600 Perk Currency
Tier 12

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700 Perk Currency
Tier 13

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300 Fighter Currency
Tier 14


150 Gleamium
Tier 15

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300 Perk Currency
Tier ∞

Update History

1.05 Mid-Season Patch

Jake has been having a rough time since our official launch. With these changes we’re looking to make him feel more like an aerial bruiser and less like a bite-spammer.

  • General
    • * Fixed an issue where Jake could not hold special inputs using the right stick
  • Ground Neutral Attack
    • + Start-up window before charge reduced 6 frames. Start-up window after charge reduced 4 frames.
  • Air Side Attack
    • + Hitbox size increased to better match visuals
    • + Hitbox active duration increased 3 frames
  • Air Neutral Attack
    • + Hitbox start-up time advanced 2 frames
  • Air Down Attack
    • + More aerial momentum is maintained on attack start-up
  • Air Up Attack 1
    • + Hitbox start-up time advanced 3 frames
  • Ground/Air Neutral Special
    • ~ Now applies incapacitate-resistance buff to incapacitated enemies

1.01 Patch

  • Aerial/Ground Up Special
  • * Fixed some issues with game performance

ValentiNeon Patch

  • ~ General
    • Enabled 2D Hitboxes on Jake.
  • - General
    • Weight reduced to 59, down from 69.
  • - Air/Ground Down Special
    • Startup frames increased
    • Downward movement speed decreased to 1500, down from 2000.
    • Whiff recovery increased 22 frames.
    • Hitbox size decreased.
  • ! Air/Ground Down Special
    • Fixed an issue where this attack could destroy certain heavy projectiles.
  • - Air Side Attack
    • Removed hitboxes on Jake’s arm. Active hitboxes are now only on Jake’s fist.
  • - Air Neutral Attack
    • Active hitbox window delayed by 3 frames.
  • - Air Up Attack
    • Delayed ability to branch into up special by 6 frames.
  • - Air Down Attack
    • Delayed ability to branch into other attacks.
    • Active frame window delayed by 2 frames.
  • - Ground Side Attack
    • Hitbox window ends 2 frames earlier.

New Year Patch

  • - Ground Up Attack
    • Added 5 additional frames of commitment before Jake is able to dodge-cancel out of You Axe’d For It!. You Axe’d For It! is currently too safe and lacks any sort of commitment on Jake’s part. Our goal with this change is to help insure that this move has an appropriate risk-reward when players commit to using it.
    • Added 2 frames of whiff lag to You Axed For It!.

Spectator Mode Patch

Developer's Note: In the future, we'll be looking to add additional counterplay to the Jake's Air Down Special and Skateboard Combo. However, because of the short turnaround time of this patch we weren't able to address these issues at this point in time.

  • - Weight
    • Reduced to 59, down from 69.
      • For the time being, this change is currently an online-only change. An offline change that reflects this adjustment will come in a future patch.
  • ! Ground Up Attack
    • Fixed a bug where Jake's arm would not extend.
  • - Air Neutral Attack
    • Reduced hitbox size by 10%.
    • Delayed the start of this move's active hit frames by 4 frames.
  • - Air Down Special
    • Reduced hitbox size by 20%.
      • For the time being, this change is currently an online-only change. An offline change that reflects this adjustment will come in a future patch.

FestiVersus! Patch

  • - Air Up Attack 1 & 2
    • Reduced the amount of float the character has while in the air.
    • These changes were put in to prevent the long duration air stalling that Jake was able to perform.
  • - Air Neutral Attack
    • Reduced the amount of float the character has while in the air.
    • These changes were put in to prevent the long duration air stalling that Jake was able to perform.
  • - Air Up Special
    • On hit canceling to another attack delayed by 3 frames.

Season 2.02 Patch

  • - Ground Side Attack
    • Dodge cancel window delayed by 4 frames on both Jab 1 and Jab 2.
    • Jump cancel window delayed by 4 frames on both Jab 1 and Jab 2.
  • - Ground Neutral Attack
    • Increased whiff recovery by 5 frames
  • - Air Down Attack
    • Increased whiff recovery by 5 frames on the third hit of Skateboard.
  • - Air Side Attack
    • Increased whiff recovery by 2 frames
  • - Air/GroundUp Special
    • The opponent has 15% more Knockback Influence

Season 2 Patch

  • ~ Neutral Special
    • The wall bounce angle has been adjusted to be higher when spitting opponents into vertical walls
    • This was changed to prevent a skill-check Knockback-influence (KBI) that could instantly ringout players even at low damage.

Season 1.06 Patch

  • - Air Down Special
    • House hitbox and movement starts 5 frames later

Season 1.05 Patch

  • - Air Down Attack:
    • Start up active frames starts 1 frame later.
    • Increased recovery by 3 frames after the third hit.

Season 1.04 Patch

  • - Neutral Air Attack
    • Added 4 frames of whiff lag
  • - Side Air Attack
    • Added 3 frames whiff lag
  • - General
    • Set dodge meter return to 9s from 6s.

Season 1.03 Patch

  • - Air/Ground Down Special
    • While in the House and on the ground, Jake will no longer bounce grounded opponents.
  • - Ground Down Attack
    • Recovery increased by 4 frames on whiff(miss).

Season 1.02 Patch

  • ~ Air/Ground Neutral Special:
    • If Jake eats multiple opponents, he will spit them all out on the first spit.
    • Spitting no longer counts towards air special count. Jake can aerial spit even if he has exhausted his air specials.
    • Spit opponents are now properly classified as projectiles.
    • Weakened stacks applied on hit reduced to 2 from 5.
  • - Air/Ground Down Special:
    • Attack duration reduced to 3 seconds from infinite duration.
    • Can no longer hit the same enemy multiple times.
  • - Air Side Attack:
    • Whiff recovery increased 6 frames.
    • Land cancel window delayed to match increased whiff recovery.
    • On-hit cancel window moved 2 frames earlier.
    • This should give the opponent more of a window to punish Jake on a whiffed attack, while also giving Jake more of an opportunity to successfully follow up from a hit attack.
  • - Air Down Attack:
    • Damage reduced on first two hits.
    • Third hit ignite duration reduced to 0.5 seconds from 1 second.

Season 1 Patch

  • - Air Down Attack - Removed instant cancel out of the attack to prevent skateboard infinites
    • No longer bounces off allies
  • - Ground Up Attack - Additional whiff recovery; Slightly later charge cancel window to make it a bit more committal

Open Beta V0

  • ~ Aerial and Grounded Side Special:
    • + Can cancel on hit earlier to allow it to more reliably combo.
    • - Startup of move increased.
    • - Initial Movement speed slowed from 2x to 1.5 to give more time for opponents to react.
  • + Up Air Attack: Can cancel on hit earlier to allow it to more reliably combo.
  • + Grounded Up Attack: Can cancel on hit earlier to allow it to more reliably combo.
  • + Grounded Down Attack: Can cancel on hit earlier to allow it to more reliably combo.
  • + Grounded Neutral Attack: Can cancel on hit earlier to allow it to more reliably combo.
  • - Weight: Lowered from 75 to 63.
  • - Side Air Attack: Jake's stretch punch distance is now based on charge time. The sweet spot on the attack will only apply if charged for a long enough time.

Closed Alpha, May 19th 2022

  • Jake the Dog was a playable fighter in the Closed Alpha.

November 18th 2021

  • Jake the Dog was revealed to be a playable fighter in MultiVersus.


  • For some odd reason, Jake the Dog and Steven Universe have their renders flipped on the official website.
  • Sometimes, when Jake is attacked, there is a chance he will let out a small fart.[2]