Jacob "Jake" the Dog, Sr is a Fighter from the Adventure TimeUniverse in MultiVersus. He was revealed alongside the game itself on November 18th, 2021, and is part of the game's initial release roster, having been playable since the first Tech Test.
Jake is one of the main protagonists of the 2010 Cartoon Network animated series Adventure Time and its related 2007 Nickelodeon animated short. He's an anthropomorphic dog/shape-shifter hybrid with magical Stretchy Powers that allow him to bend his body at will, allowing himself to change his own size and shape. He's Jermaine's biological brother, as well as Finn's adopted brother and best bud, with whom he lives in the Tree Fort. He's also dating Lady Rainicorn with whom he had five children.
Official Biography
Those Stretchy Powers are a trip, dude.
Website
As far as Jake knew, he just happened to be born with his magical Stretchy Powers. He would find out far later that he was actually the offspring of a shapeshifter named Warren Ampersand. But no matter where he came from, Jake has created a happy life for himself as a hero and adventurer with his best bud, Finn the Human. When he’s not adventuring and punching major bad guy buns, Jake likes to hang with his beloved girlfriend Lady Rainicorn and their five Dog/Rainicorn/Shapeshifter pups.[1]
In-Game
Jake's magical Stretchy Powers let him deal massive damage and surprise the heck out of his opponents on the battlefield. He loves to get in their faces and mess 'em up!
Default Variant
Jake's default look seems to be based on his modern design from Adventure Time.
Official artwork from Adventure Time.
Lore
According to Eric Stirpē, the main lead writer for MultiVersus, Jake's portrayal in the game comes from the beginning of Adventure Time's Islands miniseries.[2]
Eric has also entertained the idea that Jake and Finn's portrayals could also come from the third episode of the Max original series Adventure Time: Distant Lands, "Together Again", which aired 2 years after Eric started working on the game.[3]
If the events depicted in the "You're with Me!" Cinematic Trailer are to be taken as canon, than Jake seems to have been one of the Fighters teleported to Trophy's E.D.G.E. in the "Heroes Convergence" phenomenon. He is shown engaging in a fight againt Taz and Harley Quinn with Garnet as his ally. Their fight is later accidently interrupted by Bugs Bunny's ACME rocket, which also carried Batman, Shaggy, and Arya Stark, starting a fight cloud between all of them.
Gameplay
INFORMATION NEEDED
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Skills
ATTACKS
GROUND
AIR
SIDE HOLD 🡆 + J
QUICK KICKS! Jake kicks several times while moving forward.
NEUTRAL J
EAT SPIKES! CHARGE a powerful spike ball swing that BREAKS ARMOR.
BELLY BUMP Jake expands his belly, knocks enemies forward, then COMBOS into a mallet spin that BREAKS ARMOR.
SIDE 🡆 + J
FUNKY JUNK A COMBO of punches ending in a belly bump.
FUNKY JUNK Jake CHARGES and aims a stretchy punch that has a SWEETSPOT at the end of its stretch.
UP 🡅 + J
YOU AXE'D FOR IT! CHARGE an axe swing overhead. CHARGING extends the range of the swing.
MACE IN YO FACE Jake deals a COMBO of spike ball swings.
DOWN 🡇 + J
SPLITS! CHARGE a two-way split kick that BREAKS ARMOR.
WHERE'S MY HALFPIPE? Pull out a skateboard for some sweet tricks. If Jake lands on enemies or allies, he will bounce off and COMBO into a new trick. The third hit will apply IGNITED.
SPECIALS
GROUND
AIR
NEUTRAL K
RUBBER STOMACH, DUDE! Jake will eat nearby fighters, DISABLING them and carrying them in his tummy. Press input again to aim and spit fighters. Allies can input and aim to spit themselves out. Enemies receive maximum STACKS of WEAKENED. Allies gain ARMOR. Spitting a fighter makes them a PROJECTILE. COOLDOWN applies.
RUBBER STOMACH, DUDE! Same as ground.
SIDE 🡆 + K
GIDDY UP! Jake transforms into a horse and gallops forward. CHARGE to increase duration. His back becomes a platform for allies.
GIDDY UP! Same as ground.
UP 🡅 + K
STRETCHIN' OUT Charge and stretch Jake's head upward while his buns stay behind. Enemies that touch Jake are knocked back. After stretching, Jake's buns snap back to his head. Jake can only be hit on his head.
STRETCHIN' OUT Same as ground.
DOWN 🡇 + K
THAT'S HEAVY, DUDE Jake will transform into something heavy and slam to the ground. CHARGE to stay transformed. PROJECTILES that hit Jake will be REFLECTED. Fighters will bounce off Jake. If an ally bounces off Jake, Jake will emit a poof PROJECTILE that knocks away enemies.
Added 5 additional frames of commitment before Jake is able to dodge-cancel out of You Axe’d For It!. You Axe’d For It! is currently too safe and lacks any sort of commitment on Jake’s part. Our goal with this change is to help insure that this move has an appropriate risk-reward when players commit to using it.
Developer's Note: In the future, we'll be looking to add additional counterplay to the Jake's Air Down Special and Skateboard Combo. However, because of the short turnaround time of this patch we weren't able to address these issues at this point in time.
- Weight
Reduced to 59, down from 69.
For the time being, this change is currently an online-only change. An offline change that reflects this adjustment will come in a future patch.
! Ground Up Attack
Fixed a bug where Jake's arm would not extend.
- Air Neutral Attack
Reduced hitbox size by 10%.
Delayed the start of this move's active hit frames by 4 frames.
- Air Down Special
Reduced hitbox size by 20%.
For the time being, this change is currently an online-only change. An offline change that reflects this adjustment will come in a future patch.
If Jake eats multiple opponents, he will spit them all out on the first spit.
Spitting no longer counts towards air special count. Jake can aerial spit even if he has exhausted his air specials.
Spit opponents are now properly classified as projectiles.
Weakened stacks applied on hit reduced to 2 from 5.
- Air/Ground Down Special:
Attack duration reduced to 3 seconds from infinite duration.
Can no longer hit the same enemy multiple times.
- Air Side Attack:
Whiff recovery increased 6 frames.
Land cancel window delayed to match increased whiff recovery.
On-hit cancel window moved 2 frames earlier.
This should give the opponent more of a window to punish Jake on a whiffed attack, while also giving Jake more of an opportunity to successfully follow up from a hit attack.
- Air Down Attack:
Damage reduced on first two hits.
Third hit ignite duration reduced to 0.5 seconds from 1 second.
+ Can cancel on hit earlier to allow it to more reliably combo.
- Startup of move increased.
- Initial Movement speed slowed from 2x to 1.5 to give more time for opponents to react.
+ Up Air Attack: Can cancel on hit earlier to allow it to more reliably combo.
+ Grounded Up Attack: Can cancel on hit earlier to allow it to more reliably combo.
+ Grounded Down Attack: Can cancel on hit earlier to allow it to more reliably combo.
+ Grounded Neutral Attack: Can cancel on hit earlier to allow it to more reliably combo.
- Weight: Lowered from 75 to 63.
- Side Air Attack: Jake's stretch punch distance is now based on charge time. The sweet spot on the attack will only apply if charged for a long enough time.
Closed Alpha, May 19th 2022
Jake the Dog was a playable fighter in the Closed Alpha.
November 18th 2021
Jake the Dog was revealed to be a playable fighter in MultiVersus.
Trivia
For some odd reason, Jake the Dog and Steven Universe have their renders flipped on the official website.
Sometimes, when Jake is attacked, there is a chance he will let out a small fart.[4]