ATTACKS | GROUND | AIR |
---|---|---|
SIDE HOLD 🡆 + J |
BANANA SLIP Banana Guard falls face first onto the floor. |
|
NEUTRAL J |
BANANA SLAM CHARGE a downward spear slam. |
SWEET KICK Banana Guard delivers a lingering kick. |
SIDE 🡆 + J |
STAY BACK! Stab forward 3 times rapidly. |
SPEAR SPLITTER Deliver a forward slash. |
UP 🡅 + J |
FOR THE CANDY KINGDOM! CHARGE to raise his spear triumphantly as an attack. |
POINTY END Banana Guard stabs upwards twice. |
DOWN 🡇 + J |
YOU SHOULDN'T PASS! CHARGE to stab his spear into the ground, BREAKING ARMOR in front of him. |
GET DOWN! Delivers a mighty stab downwards. |
May 30th, 2025: The game's online functionalities have been shut down. The game will remain playable offline for the foreseeable future for players who logged in during Season 5.
Banana Guard
The Banana Guard is a Fighter from the Adventure Time Universe in MultiVersus. He was revealed on May 17th, 2024, and was released alongside the game's Full Launch and Season 1 on May 28th, 2024.
Origin
The Banana Guards are Candy People who guard Princess Bubblegum and her castle in Adventure Time. Despite their important roles, they are constantly shown to be fairly incompetent at their jobs and (like all Candy People) not very intelligent, forcing Princess Bubblegum to employ Finn and Jake to aid her instead. Due to their identical designs and similar voices, it is nearly impossible to tell one Banana Guard from another.
Official Biography
Perpetually positive, potassium-packed protector of the Candy Kingdom!
With his mighty spear and can-do attitude, the Banana Guard is ready to help save the Multiverse! If he makes time to get those gains, he can be quite the powerhouse!
Gameplay
Banana Guard is a Bruiser-type character who specializes in zoning with his superior melee range, thanks to the spear. He's exceptional at poking opponents and controlling neutral, punishing mistakes with his powerful moves. He's surprisingly mobile in the air and is also a heavy character, being able to sustain high percentages before being KO'ed.
One of his most notable abilities is his Neutral Special, Potassium and Protein, which increases his damage and knockback temporarily. Unlike Shaggy's Neutral Special, the player is not required to hold the button, and simply pressing will cause Banana Guard to start charging. However, this also means the move cannot be cancelled normally unless the player dodges. This move is great to bait opponents offstage after Banana Guard has been knocked back, since the move will halt his falling until completed or cancelled. Lastly, this move can be turned into an anti-projectile barrier through its Signature Perk at the cost of increasing the charge time by one second.
His Ground Side Attack is incredibly versatile, consisting of three quick stabs that can be frame cancelled into other moves, most notably his Side Special. Players can also cancel it earlier, at two hits, to better start combo strings, since the third hit will always inflict some knockback. The two Side Attack cancelled into his Neutral Attack is a great KO confirm, and at very close ranges he can also cancel it into his Ground Up Attack for juggling potential.
Speaking of juggling, Banana Guard has some limited juggle potential through a combination of his Air Up Attack and Up Special, Bananacopter, both capable of racking up respectable damage and carry opponents to the upper blast zone. This, paired with his good air mobility makes him a fantastic fighter in the air.
The bread and butter of Banana Guard, however, is his Side Special, which deals surprisingly high damage (specially if he's empowered by his Neutral Special), although suffering from low base knockback and having high ending lag. While Banana Guard can score some early KO's with it thanks to its large hitboxes, the move itself is slow and he's left vulnerable after the execution; if the opponent manages to avoid, Banana Guard can be punished before being able to act again. When used in the air, the move is faster covers a decent range, being a very safe recovery option; it deals less damage and knockback, though.
Banana Guard's high damage and endurance are offset by his large frame, as well very one-dimensional gameplay, with his moveset being very predictable. Much like many other characters, Banana Guard is very susceptible to juggles, and has only one answer to them in the form of his Air Down Attack, which has a very small hitbox that cannot challenge the likes of Harley Quinn and Bugs Bunny. His vertical recovery is also very low, due to Bananacopter not covering high distances.
For 2v2 fights, Banana Guard is at her best when paired with faster characters who can effeciently frame-trap opponents so he can use his most powerful attacks; Taz, Batman, Arya and Finn are exceptional partners for this. He also pairs well with other sturdy frontliners who can keep up with him; Jason Voorhees, Wonder Woman and Iron Giant are notable examples.
Skills
SPECIALS | GROUND | AIR |
---|---|---|
NEUTRAL K |
POTASSIUM AND PROTEIN Pulls out his dumbell and starts pumping some iron. Successfully lifting weights will grant a DAMAGE and KNOCKBACK buff for a short duration. |
POTASSIUM AND PROTEIN Same as ground. |
SIDE 🡆 + K |
CHAAAARGE! Let out a battle cry and charge forward with his spear, delivering a strong blow. |
RANK BREAKER Lunge forward in the air with a powerful stab. |
UP 🡅 + K |
BANANACOPTER! Banana Guard takes lift off by spinning his spear above him. |
BANANACOPTER! Same as ground. |
DOWN 🡇 + K |
WHYYYY??? Banana Guard drops his weapon and bursts out in tears that apply KNOCKBACK to enemies and ENRAGE allies. |
BANANA SPLIT! Banana Guard comes crashing down and hits nearby enemies upon landing. |
PASSIVE ABILITIES
N/A
No Passives
Fighter Mastery Track
![]() Banana Guard Wins |
![]() 125 Perk Currency |
![]() 150 Perk Currency |
![]() 175 Perk Currency |
![]() 500 Fighter Road XP |
![]() 250 Perk Currency |
![]() 275 Perk Currency |
![]() 300 Perk Currency |
![]() 325 Perk Currency |
![]() 1,000 Fighter Road XP |
![]() 500 Perk Currency |
![]() 600 Perk Currency |
![]() 700 Perk Currency |
![]() 1,500 Fighter Road XP |
![]() 150 Gleamium |
![]() Bonus Rewards (RARE) |
Other Roles
- AS AN ASSISTANT
During the Open Beta period, the Banana Guard used to appear as an Assistant that could've been spawned by the TV Item. Once spawned, he would run from side to side, dealing damage to opponents. This role has been scrapped due to the removal of the TV Item.
Update History
- General
- ~ On the defeat screen, Banana Guard’s friend will now equip the same variant equipped by the losing Banana Guard
- Ground Dash Attack
- ~ Hitpause reduced
- Ground Neutral Attack
- ~ Hitbox size adjusted to better match visuals
- Ground Down Attack
- + Movement distance from charge increased
- + On-hit cancel window advanced 2 frames
- Air Neutral Attack
- – Now allows less movement control when used near the ground
- ~ Now limits fall speed during attack recovery
- Air Side Attack
- ~ Now limits fall speed during attack recovery
- Air Up Attack
- – Second hit hitstun reduced
- ~ Now limits fall speed during attack recovery
- Air Down Attack
- + Hitbox active duration increased 1 frame
- Ground Down Special
- – On-hit cancel window delayed 18 frames
- – Final hit hitstun reduced
- Air Side Special
- ~ Now limits fall speed during attack recovery
- Air Up Special; Ground version unchanged
- – Final hit knockback reduced to 2300 from 2500
- ~ Final hit knockback angle made more diagonal
- – Final hit knockback influence multiplier increased to 1.2 from 1.0
- Ground Up Attack
- * Fixed an issue allowing Banana Guard to cancel this attack much earlier than intended
Season 3 1.3.3 Midseason Patch
- General
- + Ground movement speed increased to 2100 from 1775
- Ground Up Attack
- * Fixed an incorrect update listed in recent patch: On-Hit cancel window advanced 4 frames
- “The Iron Temple” Perk
- + Projectile shield activation advanced 2 frames
Season 3 1.3.0 Patch
Banana Guard was very focused on aerial approaches to do everything, while the ground game was very limited to just KO options. We have improved his gameplay to allow more combo routes and a more unique approach for Banana Guard to explore.
- Ground Up Attack
- + On-hit cancel window advanced 4 frames
- Air Neutral Attack
- + On-hit cancel window advanced 1 frame
- + Now maintains more momentum during attack start-up
- ~ Knockback angle made more downward to allow ground bounces
- Air Side Attack
- + Now maintains more momentum in the direction Banana Guard is facing during the attack
- – Now maintains less momentum in the direction opposite Banana Guard’s facing during the attack
- Air Down Attack
- + Now maintains more momentum during attack start-up
- Air Side Special
- – Now maintains less momentum in the direction opposite Banana Guard’s facing during the attack
1.2.2 Mid Season Patch
We felt like Banana Guard could use more combo starter approach options so we’re making adjustments on Air Neutral Attack to serve that purpose.
- Air Neutral Attack
- + On-hit cancel window advanced 4 frames
- Ground Down Special
- + On-hit cancel window advanced 18 frames (after second hit)
- Air Neutral Attack
- + On-hit branch window 5 frames earlier
- Air Side Attack
- – Damage reduced to 11 from 12
- – On-whiff branch window delayed 4 frames
- Air/Ground Neutral Special
- – Strength buff is now consumed after a successful attack to an enemy
- Ground Down Special
- + On-hit branch window can be canceled 26 frames earlier
- Ground Side Special
- – On-whiff branch window delayed 4 frames
- Emotes
- * Fixed an issue where certain emotes would remove attack recovery
- Ground Side Special
- – Active hitbox window reduced 2 frames
The goal of this change is to reduce the extreme kill power on Banana Guard’s side specials and bring it more in line with the damage of the rest of the cast.
- Aerial Side Special
- – Reduced damage to 10 from 12
- Ground Side Special
- – Reduced damage to 12 from 14
May 17th 2024
- The Banana Guard was revealed to be a playable fighter in MultiVersus.
Trivia
- The Banana Guard was leaked prematurely in the Official PvE Rifts Mode Overview trailer, where he can be seen on the character select screen for a split second.[1]
- His name was also mentioned among the playable Fighters in an article made to promote the Full Launch.[2]
- Prior to his official reveal as a Fighter, the MultiVersus devs and Ambassadors made several banana jokes on social media sites as little "teasers" for the character. This could possibly mean his premature leak was a planned event.
- Banana Guard and Jason Voorhees were teased in the PvE Rifts Mode Overview trailer via two empty slots with the word "secrets" that can be seen on the updated character select screen, the first being placed between Arya Stark and Batman and the second, between Jake the Dog and The Joker.
- Banana Guard is the first NPC to be upgraded to playable status, as the Banana Guard used to be an Assistant in the Open Beta.
- Several MultiVersus content creators received bananas with a sticker featuring the game's logo on them in a box called "Perishable" sent to them by Warner Bros. Games a few hours before the Banana Guard's reveal trailer was posted.[3]
- As confirmed by one of his in-game quotes, Banana Guard was added as a joke character.
- Banana Guard is so far the only Fighter in MultiVersus to represent an entire group of characters rather than one in particular. This is jokingly mocked in the game itself, as one of Banana Guard's respawn quotes is his own uncertainty of being "the same Banana Guard" who was just rungout.
- A second Banana Guard appears during the playable Banana Guard's defeat animation.
External
References
Fighters in MultiVersus (Dynamic List) | |
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