ATTACKS | GROUND | AIR |
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SIDE HOLD 🡆 + J |
TAZ-BITE Taz runs forward, biting an enemy if he runs into them. This input can be held to run longer. |
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NEUTRAL J |
SOUP'S ON! Taz guzzles a pot of soup while ARMORED, CHARGING a spit PROJECTILE. The spit can be aimed up and down and deals TASTY. |
SOUP-ER SPINNER Similar to ground, but Taz spins as he spews, hitting enemies backward. |
SIDE 🡆 + J |
WELL-SEASONED A COMBO of salt and pepper seasoning that deals TASTY before transitioning into a tornado spin. |
FEED THE BEAST Taz CHARGES a forward bite. |
UP 🡅 + J |
SLAM-WICH Taz CHARGES then slams together a sandwich overhead, hitting twice. The second hit deals TASTY and has a SWEETSPOT with increased KNOCKBACK. Taz can move while CHARGING. |
FLYING SLAM-WICH Similar to ground, but without CHARGE. |
DOWN 🡇 + J |
STOMP STOMP STOMP! Taz CHARGES a stomp that BREAKS ARMOR. The stomp hits further with a longer CHARGE. |
SUNDER DOWN UNDER Taz spins his legs into a tornado and drills downward, BREAKING ARMOR. |
May 30th, 2025: The game's online functionalities have been shut down. The game will remain playable offline for the foreseeable future for players who logged in during Season 5.
Taz
The Tasmanian Devil, also known as Taz for short, is a Fighter from the Looney Tunes Universe in MultiVersus. He was revealed on May 16th, 2022, and is part of the game's initial release roster, having been playable since the Closed Alpha.
Origin
The Tasmanian Devil is an animated cartoon character from the Looney Tunes franchise created by Warner Bros. Cartoons in 1954. Based on the real life Tasmanian devil, Taz is a ferocious carnivore with a huge appetite, and a very short temper, who possesses the ability to spin himself like a tornado and bite through almost anything. He was also the protagonist of the 1991 animated spin-off TV show Taz-Mania.
Official Biography
(Don't worry. We don't know what he's saying either.)
Website
Like the offspring of a tornado and a particularly angry electric razor, the Tasmanian Devil is a spitting, surly ball of manic energy. If you can get him to calm down, they say he’s as sweet and gentle as a kitten, but that’s a pretty big “if.” Taz has a temper that’s outmatched only by his appetite and, trust us, you don’t want to see this Devil when he’s hangry.[1]
In-Game
A chaotic tornado with a bottomless pit for a stomach, Taz is one dangerous customer. He hits hard, bites harder, and isn't afraid to try and eat whoever gets in his way.
Gameplay
INFORMATION NEEDED |
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Skills
SPECIALS | GROUND | AIR |
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NEUTRAL K |
CHEW 'EM UP, SPIT 'EM OUT Taz gulps up enemies, DISABLING them. He can also eat PROJECTILES, destroying them, and powering up his Down Special. Hold input to keep Taz's mouth open and gulp incoming PROJECTILES. Repeatedly press down or neutral input to chew enemies, dealing DAMAGE and WEAKENED. Chewing on a COOKED enemy deals a full stack of WEAKENED. Press up, forward, or back input to spit out enemies. Enemies that have been eaten can STRUGGLE. |
EATING ON THE FLY Similar to ground, though Taz can spit enemies down but can't chew on them. |
SIDE 🡆 + K |
TAZ-NADO Taz spins forward into a tornado, hitting enemies multiple times. If Taz passes an ally, his tornado's duration is increased. Passing an ally briefly gives them HASTEN and allows their MELEE attacks to REFLECT. On COOLDOWN, the tornado's duration is reduced and Taz receives no benefit for passing allies. |
TAZ-NADO Similar to ground with more upward movement. |
UP 🡅 + K |
DOGPILE! DOGPILE! Taz starts a dogpile PROJECTILE that gradually grows in size. The dogpile hits multiple times after an enemy enters, ending with a powerful finish. On COOLDOWN, Taz will instead jump up and swipe twice. |
DOGPILE! DOGPILE! Same as ground. |
DOWN 🡇 + K |
YOU SPIT WHAT YOU EAT Taz burps a chewed apple PROJECTILE that deals a small amount of TASTY. Taz can burp multiple apples until out of AMMO. If Taz has eaten a PROJECTILE with his Neutral Special, he will instead burp out that PROJECTILE, dealing a large amount of TASTY. |
YOU SPIT WHAT YOU EAT Same as ground. |
PASSIVE ABILITIES
BOTTOMLESS PIT
Some of Taz's attacks deal TASTY. TASTY enemies receive STACKS of TASTY whenever they are knocked back. When TASTY reaches max STACKS, the enemy becomes COOKED and can't attack. When a COOKED enemy takes DAMAGE, bits of chicken break off that will heal Taz or his if picked up.
Fighter Mastery Track
![]() Taz Wins |
![]() 125 Perk Currency |
![]() 150 Perk Currency |
![]() 175 Perk Currency |
![]() 500 Fighter Road XP |
![]() 250 Perk Currency |
![]() 275 Perk Currency |
![]() 300 Perk Currency |
![]() 325 Perk Currency |
![]() 1,000 Fighter Road XP |
![]() 500 Perk Currency |
![]() 600 Perk Currency |
![]() 700 Perk Currency |
![]() 1,500 Fighter Road XP |
![]() 150 Gleamium |
![]() Bonus Rewards (RARE) |
Update History
- General
- * Fixed an issue where players could get stuck to Taz after dropping from Air Walker platforms
- Passive
- ~ Taz now only passively licks his ally to heal them if Taz is grounded and not performing any other actions
- + Taz lick cancel window advanced 4 frames
- * Fixed an issue where the healing from Taz lick was not showing visuals on the healed fighter
- Ground Dash Attack
- * Fixed an issue where this attack would not play its final hit on-hit under certain conditions
- Ground Up Attack
- ~ Visuals updated to better match hitbox size
- Air/Ground Side Special
- ~ Now allows more player movement control during attack
- * Fixed an issue where this attack would not play its final hit on-hit under certain conditions
- General
- * Fixed an issue where Taz was rotated perpendicular to terrain when terrain bouncing under certain conditions
- Air/Ground Neutral Special
- * Fixed an issue where eaten fighters would not follow Taz as he moved
- Air/Ground Up Special
- + First hit now more reliably combos into follow-up hits
- Air/Ground Side Special
- ~ Now allows fast fall during attack
- Air/Ground Down Special
- ~ Boot projectile is no longer broken by melee attacks that otherwise would not normally destroy projectiles
- Ground Down Attack
- + Knockback increased to 1450 from 1200
- ~ Knockback angle made more horizontal
- + On-hit cancel window advanced 2 frames
- ~ Hitbox size adjusted to better match visuals
- Air Neutral Attack
- ~ Now limits fall speed during attack recovery
- Air Side Attack
- + Repeat-move lockout reduced to 12 frames from 15 frames
- Air Up Attack
- ~ Now limits fall speed during attack recovery
- Air Down Attack
- + First hit hitbox active duration increased 1 frame
- + On-hit cancel window advanced 7 frames
- + Now allows fast fall during attack start-up
- Air/Ground Neutral Special
- – On-hit weakened debuff removed
- Air/Ground Side Special
- – On-whiff cancel window delayed 12 frames
- ~ Now limits fall speed during attack recovery
- Air/Ground Down Special
- + On-hit branch window advanced 2 frames
- ~ Now limits fall speed during attack recovery
Season 3 1.3.3 Midseason Patch
- Ground Neutral Attack
- ~ Spit projectile now ignores platform collision
- Ground Up Attack
- + First hit now more consistently combos into second hit
- Air/Ground Side Special
- ~ Hitbox now better matches visuals
- ~ Hurtbox position updated so it is no longer drifted behind the tornado
- Air/Ground Neutral Special
- * Fixed an issue where Taz grab would not break armor
- Air/Ground Up Special
- + First hit now more consistently combos into follow-up hits
- Air/Ground Up Special (Cooldown)
- + First hit now more consistently combos into second hit
- Air/Ground Down Special
- + Boot projectile lifetime increased to 1 second from 0.8 seconds
- + Boot projectile now applies Tasty debuff on hit
- ~ Boot projectile now ignores platform collision
- + On-hit cancel window advanced 4 frames
- General
- * Fixed an issue where Tasty debuff stacks would increase when victims were hit by their own allies
- Ground Neutral Attack
- ~ Fixed certain projectile clank interactions
- Ground Down Attack
- + Movement distance increased
- Air Neutral Attack
- – Now maintains less horizontal momentum during attack start-up
- + Now maintains more momentum when executed as part of a dodge attack
- Air Side Attack
- + Now maintains more momentum when executed as part of a dodge attack
- Air Up Attack
- + Now maintains more vertical momentum during attack start-up
- Dodge Land
- * Fixed an issue where Taz’s dodge land would not slide off of platforms
- General
- ~ Taz’s role is now Assassin instead of Bruiser
- Air/Ground Neutral Special
- * Fixed an issue where Taz could become permanently stuck if hit while eating certain projectiles
Taz has seen a lot of play due to a limited number of overpowered tools. We want to see more diversity of attacks in Taz gameplay, so we’ve limited the power of his more abusive attacks like ground up attack and ground neutral attack, while buffing some of his less-used attacks to give him a more balanced game plan.
- General
- * Fixed an issue where certain animations had misaligned hurtboxes
- Ground Dash Attack
- + First hit more reliably combos into second hit
- Ground Neutral Attack
- + Now applies additional stacks of Tasty debuff based on charge time
- + Uncharged damage increased to 7.5 from 4
- + Uncharged knockback increased to 2400 from 1450
- ~ Knockback made more horizontal
- + Hitstun increased
- + On-hit cancel window advanced 3 frames
- Ground Up Attack
- – Charge can no longer be held indefinitely; attack auto-triggers after holding input for 1.3 seconds
- – On-whiff cancel window delayed 4 frames
- Air Neutral Attack
- + Now applies additional stacks of Tasty debuff based on charge time
- Air/Ground Neutral Special
- Now has projectile immunity on certain hurtboxes while attempting to eat
- Air/Ground Side Special
- ~ Restricted momentum on-hit to prevent the attack from dropping multiple hits
- + Final hit damage increased to 10 from 8
- + Knockback increased to 2150 from 1850
- + Knockback scaling increased to 25.5 from 24.5
- Air/Ground Down Special
- + Now applies stacks of Tasty debuff on-hit if used to reflect an enemy projectile
- “I Gotta Get In There” Perk
- ~ Allies can no longer enter the dogpile after it has hit an enemy. This will fix issues with allies getting stuck to Taz after the attack has concluded.
- “Iron Stomach” Perk
- * Fixed an issue where the anvil’s item pickup label was displaying incorrectly
- “Iron Stomach” Perk
- * Fixed an issue where Taz could not pick up his own anvil
- Ground Dash Attack
- + First hit more reliably combos into second hit
- Ground Side Attack 1
- * Fixed an issue preventing Taz from doing actions other than side attack after jab 1
- Ground Neutral Attack
- + Damage from charge increased
- + Uncharged knockback increased to 1450 from 1200
- + Uncharged knockback scaling increased to 20 from 12.5
- – Hitstun reduced slightly
- ~ Knockback made more vertical
- – On-hit branch window delayed 7 frames
- Ground Up Attack
- ~ First hit prevents terrain bounce on knockback; final hit unchanged
- Air Neutral Attack
- – Charge damage multiplier reduced; maximum damage after both hits reduced to 19 from 29
- Air Side Attack
- + Hitbox size increased 20%
- Air Down Attack
- + Second hit damage increased to 8 from 4
- + Second hit knockback increased to 1250 from 440
- + Second hit knockback scaling increased to 22 from 17
- Ground/Air Neutral Special
- ~ Now applies incapacitate-resistance buff to incapacitated enemies
- * Fixed an issue where Taz could get stuck in an eat loop indefinitely until he was hit
- Air Down Attack
- + Hitbox size increased
- – Now incurs a repeat-move lockout to prevent infinitely trapping enemies
- Aerial/Ground Side Special
- + Increased damage on non-cooldown tornado final hit to 8 from 7
- ~ Ground Up Attack
- Increased the vacuum strength and reduced the knockback influence on the first hit of Taz’s sandwich attack in order to improve the consistency of its ability to combo into the second hit of the attack
ValentiNeon Hotfix
- Fixed an issue with Taz eat whether the eaten enemy couldn't be thrown
- Fixed issues with Taz Slam-wich vacuum pause breaking on up attack
- ~ General
- Enabled 2D Hitboxes on Taz.
- ! I Gotta Get In There! Signature Perk
- Fixed an issue where the ally prompt to enter the cloud would only appear the first time the ally was able to interact.
- Fixed an issue where Taz was not properly given armor when an ally entered the cloud.
- + Air/Ground Up Special
- On-cooldown second hit active window moved 2 frames earlier.
- ~ Air/Ground Up Special
- Knockback direction made more vertical.
- - Air/Ground Neutral Special
- No longer eats enemies behind Taz.
- + Air/Ground Neutral Special
- Increased hitbox size in front of Taz, better matching the bite visuals.
- - Air Down Attack
- Delayed cancel window from Dair into itself.
- ~ Air Side Attack
- Adjusted hitbox location to more closely align with Taz’s bite.
- - Ground Neutral Attack
- Spit hitbox spawn location positioned further forward to prevent it from hitting behind Taz.
- + Ground Up Attack
- Active hitbox window starts earlier.
- Adjusted the timing and increased the hitstun on vacuum hits to more consistently launch into the final hit.
- Knockback direction is now fully vertical.
- - Ground Up Attack
- Base knockback decreased to 1000, down from 1250.
- ~ Ground Side Attack
- Taz’s salt now comes out of his salt shaker and his pepper now comes out of his pepper shaker!
- ~ Air/Ground Up Special
- Removed the projectile trait from Dogpile in order to prevent School Me Once from blocking it
- + Ground Up Attack
- Slam-Wich now has 2 more active frames.
- + Ground Neutral Attack
- Increased hitbox active window by 3 frames
- + Ground Side Attack
- Increased hitbox active window by 3 frames on Jab 2 (tornado hit).
- - Air Neutral Attack
- Increased whiff recovery by 6 frames
- - Air Side Attack
- Increased whiff recovery by 8 frames
- ! Air/Ground Neutral Special
- Fixed an issue where Weakened stacks applied from Taz’s eat would not decay properly.
- ~ Air/Ground Neutral Special
- Removed ability for Taz to eat Marvin’s spaceship
- ! General
- Fixed bug where Taz would not be able to eat projectiles after being knocked out.
- ! General
- Fixed bug where chicken legs would spawn in the middle of the arena
- ! General
- Taz default taunt will now play sticker emotes.
- ! General
- Fixed bug where Taz could walk with an eaten enemy if he got hit right when he ate a fighter.
- ~ Iron Stomach:
- Anvil now classified as a Heavy Projectile. Fixed issues with Taz’s item throw animation.
- ~ I Gotta Get In There!:
- Taz’s ally can only enter the dogpile one time per use.
- ~ Skins:
- Beachcomber Taz hat fixed to look more like his profile icon.
- ~ Passive:
- Max Tasty stacks increased to 18 from 16.
- Chicken movement speed reduced to 1200 from 1550.
- Chicken maximum health reduced to 15 from 30.
- Chicken duration reduced to 6 seconds from 8.
- + Air/Ground Neutral Special:
- Taz can now eat and spit Bugs’s safe, Bugs’s rocket, and Shaggy’s super sandwich.
- Eating an enemy in the air now applies 2 weakened stacks.
- - Air/Ground Side Special:
- On-cooldown tornado duration increased to 0.45s from 0.25s.
- + Air/Ground Down Special:
- Recovery frames decreased to allow for better combo follow ups.
- + Air/Ground Up Special:
- Allows canceling to dodge and jump to be able to escape while in the air.
- + Air/Ground Up Special:
- Allows canceling to dodge and jump to be able to escape while in the air.
Taz buffs are incoming in the next patch!
This is the start of our tornado changes for Taz. We will be continuing to monitor the tornado with extra scrutiny in case additional changes are needed.
- Chicken Debuff -
- Fixed a bug where transformed fighters could receive buffs that would not appear visually when they returned to their normal form
- - Reduced chicken duration from 10 seconds to 8
- + Increased the size of the chicken
- + Air/Ground Down Special - Adjusted projectile movement direction of Taz spit projectiles to be more forward and less of a lob.
- + When Taz spits a projectile back at a fighter, the projectile will maintain its original speed.
- + Air/Ground Neutral Special - If Taz eats a projectile that can't be spit back out, he will refresh a count of his apple core ability.
- Increased size of hit collision for Taz eating projectiles on his neutral special. Also made it possible to eat projectiles a few frames earlier.
- Taz deals 1 stack of Weakened debuff everytime he chews an enemy.
- Fixed a bug that allowed for ground movement after eating an enemy fighter
- - Air/Ground Up Special - Damage reduced from 10 to 9 and base knockback reduced from 1500 to 1350
- Fixed a bug where enemy fighters could become invulnerable to the fight cloud after dodging it.
- ~ Air/Ground Side Special - Now a cooldown move with a 7-second cooldown. While the cooldown is active, side special is a weaker version of the tornado.
- Full power tornado has a 1.5 second duration and receives an additional 1 second duration after passing an ally.
- On cooldown tornado has a 0.25 second duration and does not gain additional duration by passing an ally.
- + Ground Up Attack - Now a two-hit attack. The early hit combos into the sandwich clap
- - Air/Ground Side Special:
- If you have been following early access, Taz’s Tornado has been dominating his character kit and presenting a non-obvious knowledge check for newer players. By reducing its effectiveness we hope to improve his gameplay health and loop and bring the game to a healthier state for newer players.
- A decrease to the tornado's duration and the additional duration gained by passing an ally.
- Removing one of the multi-hits of the tornado.
- Decreasing the hit pause of all the hits in the tornado.
- Reduced knockback from the final hit in the tornado from 1375 to 1275.
- If you have been following early access, Taz’s Tornado has been dominating his character kit and presenting a non-obvious knowledge check for newer players. By reducing its effectiveness we hope to improve his gameplay health and loop and bring the game to a healthier state for newer players.
- + General Change: Many of Taz’s attacks will retain velocity when branching into other attacks making his movement less clunky.
- + Neutral Special:
- Holding Neutral Special will keep Taz’s mouth open for longer making it easier for Taz to eat projectiles.
- + Grounded Down Attack: Moves further granting it greater range.
- - Weight: Decreased from 70 to 63.
- - Aerial and Grounded Side Special: Additional commitment before you can cancel out of this attack.
- - Aerial and Grounded Down Special: Has ammo to reduce Taz’s zoning effectiveness
- - Side Air Special: Taz can no longer turn and change direction of the knockback.
- This was leading to really unearned feeling reversals, where Taz’s opponent would knock Taz off platform and try to follow up only to be reversed.
- Bug Fix: Fixed an issue where Taz could turn permanently invisible.
Closed Alpha, May 19th 2022
- Taz was a playable fighter in the Closed Alpha.
May 16th 2022
- Taz was revealed to be a playable fighter in MultiVersus.
Trivia
- Taz's voice actor, Jim Cummings, also voiced Cat and Shredder in Nickelodeon All-Star Brawl.
- Taz is currently the only Fighter to lack an idle stance animation.
- One of Taz's quotes when selected ("Snacks? SNACKS? SNACKS!!") is a reference to the Game Over screen from Metal Gear Solid.
- Taz was originally placed in the Bruiser class, but was moved to the Assassin class in the 1.2.2 Mid Season Patch.
External
References
Fighters in MultiVersus (Dynamic List) | |
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