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This article is about the Fighter. For other uses, see Taz (Disambiguation).

The Tasmanian Devil, also known as Taz for short, is a Fighter from the Looney Tunes Universe in MultiVersus. He was revealed on May 16th, 2022, and is part of the game's initial release roster, having been playable since the Closed Alpha.


The Tasmanian Devil is an animated cartoon character from the Looney Tunes franchise created by Warner Bros. Cartoons in 1954. Based on the real life Tasmanian devil, Taz is a ferocious carnivore with a huge appetite, and a very short temper, who possesses the ability to spin himself like a tornado and bite through almost anything. He was also the protagonist of the 1991 animated spin-off TV show Taz-Mania.

Official Biography

(Don't worry. We don't know what he's saying either.)


Like the offspring of a tornado and a particularly angry electric razor, the Tasmanian Devil is a spitting, surly ball of manic energy. If you can get him to calm down, they say he’s as sweet and gentle as a kitten, but that’s a pretty big “if.” Taz has a temper that’s outmatched only by his appetite and, trust us, you don’t want to see this Devil when he’s hangry.[1]


A chaotic tornado with a bottomless pit for a stomach, Taz is one dangerous customer. He hits hard, bites harder, and isn't afraid to try and eat whoever gets in his way.

Default Variant

Taz's default look is based on his general design that he's usually depicted in throughout Looney Tunes media.


Taz Icon.png"Taz ate words of section. Taz sorry." - Taz
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HOLD 🡆 + J
Taz runs forward, biting an enemy if he runs into them. This input can be held to run longer.
Taz guzzles a pot of soup while ARMORED, CHARGING a spit PROJECTILE. The spit can be aimed up and down and deals TASTY.
Similar to ground, but Taz spins as he spews, hitting enemies backward.
🡆 + J
A COMBO of salt and pepper seasoning that deals TASTY before transitioning into a tornado spin.
Taz CHARGES a forward bite.
🡅 + J
Taz CHARGES then slams together a sandwich overhead, hitting twice. The second hit deals TASTY and has a SWEETSPOT with increased KNOCKBACK. Taz can move while CHARGING.
Similar to ground, but without CHARGE.
🡇 + J
Taz CHARGES a stomp that BREAKS ARMOR. The stomp hits further with a longer CHARGE.
Taz spins his legs into a tornado and drills downward, BREAKING ARMOR.

Taz gulps up enemies, DISABLING them. He can also eat PROJECTILES, destroying them, and powering up his Down Special. Hold input to keep Taz's mouth open and gulp incoming PROJECTILES. Repeatedly press down or neutral input to chew enemies, dealing DAMAGE and WEAKENED. Chewing on a COOKED enemy deals a full stack of WEAKENED. Press up, forward, or back input to spit out enemies. Enemies that have been eaten can STRUGGLE.
Similar to ground, though Taz can spit enemies down but can't chew on them.
🡆 + K
Taz spins forward into a tornado, hitting enemies multiple times. If Taz passes an ally, his tornado's duration is increased. Passing an ally briefly gives them HASTEN and allows their MELEE attacks to REFLECT. On COOLDOWN, the tornado's duration is reduced and Taz receives no benefit for passing allies.
Similar to ground with more upward movement.
🡅 + K
Taz starts a dogpile PROJECTILE that gradually grows in size. The dogpile hits multiple times after an enemy enters, ending with a powerful finish. On COOLDOWN, Taz will instead jump up and swipe twice.
Same as ground.
🡇 + K
Taz burps a chewed apple PROJECTILE that deals a small amount of TASTY. Taz can burp multiple apples until out of AMMO. If Taz has eaten a PROJECTILE with his Neutral Special, he will instead burp out that PROJECTILE, dealing a large amount of TASTY.
Same as ground.

Some of Taz's attacks deal TASTY. TASTY enemies receive STACKS of TASTY whenever they are knocked back. When TASTY reaches max STACKS, the enemy becomes COOKED and can't attack. When a COOKED enemy takes DAMAGE, bits of chicken break off that will heal Taz or his if picked up.
Taz will also lick damaged allies he passes and HEAL them slightly. Licking an ally has a COOLDOWN.

Fighter Mastery Track

Taz Wins Icon.png

Taz Wins
Tier 1

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125 Perk Currency
Tier 2

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150 Perk Currency
Tier 3

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175 Perk Currency
Tier 4

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100 Fighter Currency
Tier 5

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250 Perk Currency
Tier 6

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275 Perk Currency
Tier 7

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300 Perk Currency
Tier 8

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325 Perk Currency
Tier 9

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200 Fighter Currency
Tier 10

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500 Perk Currency
Tier 11

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600 Perk Currency
Tier 12

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700 Perk Currency
Tier 13

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300 Fighter Currency
Tier 14


150 Gleamium
Tier 15

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300 Perk Currency
Tier ∞

Update History

1.07 Patch
  • “Iron Stomach” Perk
    • * Fixed an issue where Taz could not pick up his own anvil

1.05 Mid-Season Patch

  • Ground Dash Attack
    • + First hit more reliably combos into second hit
  • Ground Side Attack 1
    • * Fixed an issue preventing Taz from doing actions other than side attack after jab 1
  • Ground Neutral Attack
    • + Damage from charge increased
    • + Uncharged knockback increased to 1450 from 1200
    • + Uncharged knockback scaling increased to 20 from 12.5
    • – Hitstun reduced slightly
    • ~ Knockback made more vertical
    • – On-hit branch window delayed 7 frames
  • Ground Up Attack
    • ~ First hit prevents terrain bounce on knockback; final hit unchanged
  • Air Neutral Attack
    • – Charge damage multiplier reduced; maximum damage after both hits reduced to 19 from 29
  • Air Side Attack
    • + Hitbox size increased 20%
  • Air Down Attack
    • + Second hit damage increased to 8 from 4
    • + Second hit knockback increased to 1250 from 440
    • + Second hit knockback scaling increased to 22 from 17
  • Ground/Air Neutral Special
    • ~ Now applies incapacitate-resistance buff to incapacitated enemies
    • * Fixed an issue where Taz could get stuck in an eat loop indefinitely until he was hit

1.02 Patch

  • Air Down Attack
    • + Hitbox size increased
    • – Now incurs a repeat-move lockout to prevent infinitely trapping enemies

1.01 Patch

  • Aerial/Ground Side Special
  • + Increased damage on non-cooldown tornado final hit to 8 from 7

March 15th, 2023 Patch

  • ~ Ground Up Attack
    • Increased the vacuum strength and reduced the knockback influence on the first hit of Taz’s sandwich attack in order to improve the consistency of its ability to combo into the second hit of the attack

ValentiNeon Hotfix

  • Fixed an issue with Taz eat whether the eaten enemy couldn't be thrown
  • Fixed issues with Taz Slam-wich vacuum pause breaking on up attack

ValentiNeon Patch

  • ~ General
    • Enabled 2D Hitboxes on Taz.
  • ! I Gotta Get In There! Signature Perk
    • Fixed an issue where the ally prompt to enter the cloud would only appear the first time the ally was able to interact.
    • Fixed an issue where Taz was not properly given armor when an ally entered the cloud.
  • + Air/Ground Up Special
    • On-cooldown second hit active window moved 2 frames earlier.
  • ~ Air/Ground Up Special
    • Knockback direction made more vertical.
  • - Air/Ground Neutral Special
    • No longer eats enemies behind Taz.
  • + Air/Ground Neutral Special
    • Increased hitbox size in front of Taz, better matching the bite visuals.
  • - Air Down Attack
    • Delayed cancel window from Dair into itself.
  • ~ Air Side Attack
    • Adjusted hitbox location to more closely align with Taz’s bite.
  • - Ground Neutral Attack
    • Spit hitbox spawn location positioned further forward to prevent it from hitting behind Taz.
  • + Ground Up Attack
    • Active hitbox window starts earlier.
    • Adjusted the timing and increased the hitstun on vacuum hits to more consistently launch into the final hit.
    • Knockback direction is now fully vertical.
  • - Ground Up Attack
    • Base knockback decreased to 1000, down from 1250.
  • ~ Ground Side Attack
    • Taz’s salt now comes out of his salt shaker and his pepper now comes out of his pepper shaker!

New Year Patch

  • ~ Air/Ground Up Special
    • Removed the projectile trait from Dogpile in order to prevent School Me Once from blocking it
  • + Ground Up Attack
    • Slam-Wich now has 2 more active frames.

Season 2.02 Patch

  • + Ground Neutral Attack
    • Increased hitbox active window by 3 frames
  • + Ground Side Attack
    • Increased hitbox active window by 3 frames on Jab 2 (tornado hit).
  • - Air Neutral Attack
    • Increased whiff recovery by 6 frames
  • - Air Side Attack
    • Increased whiff recovery by 8 frames
  • ! Air/Ground Neutral Special
    • Fixed an issue where Weakened stacks applied from Taz’s eat would not decay properly.
  • ~ Air/Ground Neutral Special
    • Removed ability for Taz to eat Marvin’s spaceship

Season 1.05 Patch

  • ! General
    • Fixed bug where Taz would not be able to eat projectiles after being knocked out.
  • ! General
    • Fixed bug where chicken legs would spawn in the middle of the arena
  • ! General
    • Taz default taunt will now play sticker emotes.
  • ! General
    • Fixed bug where Taz could walk with an eaten enemy if he got hit right when he ate a fighter.

Season 1.02 Patch

  • ~ Iron Stomach:
    • Anvil now classified as a Heavy Projectile. Fixed issues with Taz’s item throw animation.
  • ~ I Gotta Get In There!:
    • Taz’s ally can only enter the dogpile one time per use.
  • ~ Skins:
    • Beachcomber Taz hat fixed to look more like his profile icon.
  • ~ Passive:
    • Max Tasty stacks increased to 18 from 16.
    • Chicken movement speed reduced to 1200 from 1550.
    • Chicken maximum health reduced to 15 from 30.
    • Chicken duration reduced to 6 seconds from 8.
  • + Air/Ground Neutral Special:
    • Taz can now eat and spit Bugs’s safe, Bugs’s rocket, and Shaggy’s super sandwich.
    • Eating an enemy in the air now applies 2 weakened stacks.
  • - Air/Ground Side Special:
    • On-cooldown tornado duration increased to 0.45s from 0.25s.
  • + Air/Ground Down Special:
    • Recovery frames decreased to allow for better combo follow ups.
  • + Air/Ground Up Special:
    • Allows canceling to dodge and jump to be able to escape while in the air.
  • + Air/Ground Up Special:
    • Allows canceling to dodge and jump to be able to escape while in the air.

Season 1.01 Patch

Taz buffs are incoming in the next patch!

Season 1 Patch

This is the start of our tornado changes for Taz. We will be continuing to monitor the tornado with extra scrutiny in case additional changes are needed.

  • Chicken Debuff -
    • Fixed a bug where transformed fighters could receive buffs that would not appear visually when they returned to their normal form
    • - Reduced chicken duration from 10 seconds to 8
    • + Increased the size of the chicken
  • + Air/Ground Down Special - Adjusted projectile movement direction of Taz spit projectiles to be more forward and less of a lob.
    • + When Taz spits a projectile back at a fighter, the projectile will maintain its original speed.
  • + Air/Ground Neutral Special - If Taz eats a projectile that can't be spit back out, he will refresh a count of his apple core ability.
    • Increased size of hit collision for Taz eating projectiles on his neutral special. Also made it possible to eat projectiles a few frames earlier.
    • Taz deals 1 stack of Weakened debuff everytime he chews an enemy.
    • Fixed a bug that allowed for ground movement after eating an enemy fighter
  • - Air/Ground Up Special - Damage reduced from 10 to 9 and base knockback reduced from 1500 to 1350
    • Fixed a bug where enemy fighters could become invulnerable to the fight cloud after dodging it.
  • ~ Air/Ground Side Special - Now a cooldown move with a 7-second cooldown. While the cooldown is active, side special is a weaker version of the tornado.
    • Full power tornado has a 1.5 second duration and receives an additional 1 second duration after passing an ally.
    • On cooldown tornado has a 0.25 second duration and does not gain additional duration by passing an ally.
  • + Ground Up Attack - Now a two-hit attack. The early hit combos into the sandwich clap

Open Beta V0.1

  • - Air/Ground Side Special:
    • If you have been following early access, Taz’s Tornado has been dominating his character kit and presenting a non-obvious knowledge check for newer players. By reducing its effectiveness we hope to improve his gameplay health and loop and bring the game to a healthier state for newer players.
      • A decrease to the tornado's duration and the additional duration gained by passing an ally.
      • Removing one of the multi-hits of the tornado.
      • Decreasing the hit pause of all the hits in the tornado.
      • Reduced knockback from the final hit in the tornado from 1375 to 1275.

Open Beta V0

  • + General Change: Many of Taz’s attacks will retain velocity when branching into other attacks making his movement less clunky.
  • + Neutral Special:
    • Holding Neutral Special will keep Taz’s mouth open for longer making it easier for Taz to eat projectiles.
  • + Grounded Down Attack: Moves further granting it greater range.
  • - Weight: Decreased from 70 to 63.
  • - Aerial and Grounded Side Special: Additional commitment before you can cancel out of this attack.
  • - Aerial and Grounded Down Special: Has ammo to reduce Taz’s zoning effectiveness
  • - Side Air Special: Taz can no longer turn and change direction of the knockback.
    • This was leading to really unearned feeling reversals, where Taz’s opponent would knock Taz off platform and try to follow up only to be reversed.
  • Bug Fix: Fixed an issue where Taz could turn permanently invisible.

Closed Alpha, May 19th 2022

  • Taz was a playable fighter in the Closed Alpha.

May 16th 2022

  • Taz was revealed to be a playable fighter in MultiVersus.