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This article is about the Fighter. For other uses, see Superman (Disambiguation).

Kal-El, better known by his super hero name, Superman, is a Fighter from the DC Universe in MultiVersus. He was revealed alongside the game itself on November 18th, 2021, and is part of the game's initial release roster, having been playable since the first Tech Test.


Created by artist Joe Shuster and writer Jerry Siegel, Superman (real name: Kal-El) is one of the three most popular superheroes from the DC universe, alongside Batman and Wonder Woman. Initially a villain created for a short story known as The Reign of the Superman and possibly influenced by Friedrich Wilhelm Nietzsche's concept of the Übermensch, the character wouldn't have the status of a hero nor his powers until a short story, The Superman, released the same year. Although the duo had worked hard and received promising letters from Consolidated Book Publishing in regards to its publication, they eventually dropped out and the story was burned by Siegel, making it lost media. The Superman character would eventually be used in the story they sold to National Comic Publications, one of DC Comics' predecessors, who published the story in June 1938's Action Comics #1.

While Superman has had various reincarnations and reinterpretations across DC's history, his most well-known backstory revolves around Kal being sent to Earth as a baby in an escape pod by his parents after his home planet, Krypton, got destroyed by a natural cataclysm. His pod landed in the American countryside, near the town of Smallville, where he was found and adopted by farmers Jonathan and Martha Kent, who named him Clark Kent. Clark would later develop various superhuman abilities, such as incredible strength and impervious skin. His adoptive parents advised him to use his abilities for the benefit of humanity, and he decided to fight crime. To protect his personal life, he changes into a colorful costume and uses the alias "Superman" when fighting crime. Clark resides in the American city of Metropolis, where he works as a journalist for the Daily Planet.

Official Biography

Founding member of the Justice League, and one of Earth’s mightiest heroes.


Disaster struck Kal-El’s home world of Krypton when he was just a baby, leaving his parents with no choice but to send him to the stars. His rocket crash-landed on Earth where he was found by Martha and Jonathan Kent and raised as their child. As he grew older, the light of Earth’s yellow sun activated his incredible Kryptonian powers, which he vowed to use to protect humanity and stand up for truth and justice. As one of the founding members of the Justice League he has been an inspiration for countless generations of heroes as he continues to fight evil in all its forms.[1]


Superman's Kryptonian physiology makes him one of the toughest fighters in the Multiverse. He can soar through the air, absorb and deal damage in huge amounts, and even freeze enemies in their tracks.

Default Variant

Superman's default look doesn't seem to have a specific basis, instead, being simply an amalgamation based on most classical depictions of the character.


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HOLD 🡆 + J
Superman flies forward while swinging two punches.
CHARGE an ARMORED forward punch.
Rapid three-punch attack.
🡆 + J
A COMBO of rapid punches.
CHARGE a fast forward swing.
🡅 + J
CHARGE an ARMORED hammer swing upward.
CHARGE an upward punch.
🡇 + J
CHARGE an arching downswing that BREAKS ARMOR.
CHARGE a downward arching punch.

Superman uses ice breath that pushes enemies and applies ICE. As ICE increases, enemies are slowed and eventually FROZEN. Enemies can STRUGGLE and other enemies can hit them to free them. Allies and allied PROJECTILES in ice breath get ICE GAUNTLETS, making their next hit deal ICE. Enemy PROJECTILES caught in ice breath are either destroyed or frozen into an ITEM.
Same as ground.
🡆 + K
CHARGE to aim a reticle. On release, Superman will dash to that location with a powerful ARMORED punch.
Superman will fly forward. CHARGE to increase distance of flight. If he collides with an enemy while flying he will GRAB them and fly a short distance before punching them forward.
🡅 + K
CHARGE a launch into the air. Then, come hurtling back to the ground with a powerful impact attack. On startup, Superman will have ARMOR and fighters on the ground near Superman will be knocked upward.
Superman lunges upward, GRABBING any enemy he comes in contact with. Superman can then throw them by holding a direction.
🡇 + K
Superman traces his laser vision along the ground, triggering a delayed explosion that knocks enemies upward and applies IGNITED.
Same as ground.

Superman can dodge upward and diagonally upward from the ground.

Fighter Mastery Track

Superman Wins Icon.png

Superman Wins
Tier 1

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125 Perk Currency
Tier 2

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150 Perk Currency
Tier 3

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175 Perk Currency
Tier 4

Fighter currency.png

100 Fighter Currency
Tier 5

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250 Perk Currency
Tier 6

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275 Perk Currency
Tier 7

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300 Perk Currency
Tier 8

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325 Perk Currency
Tier 9

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200 Fighter Currency
Tier 10

Perk currency.png

500 Perk Currency
Tier 11

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600 Perk Currency
Tier 12

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700 Perk Currency
Tier 13

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300 Fighter Currency
Tier 14


150 Gleamium
Tier 15

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300 Perk Currency
Tier ∞

Update History

1.05 Mid-Season Patch
  • “Flaming Re-Entry” Signature Perk Returns!
    • Perk effect: “Superman’s leap attack is stronger and ignites enemies. The landing from the attack leaves a firewall on the ground.”
  • Ground Up Attack
    • – Hitstun reduced
  • Air/Ground Neutral Special
    • – No longer infuses projectiles with ice above 6 stacks
  • Air Side Special
  • Fixed an issue where Superman would drop a fighter if the button was released too early
    • * Fixed an issue where grabbed fighters could get stuck to Superman if he grabbed a wall
  • Air Up Special
    • – On-whiff branch window delayed 4 frames
  • Air/Ground Down Special
    • * Fixed an issue where Superman would float away while attacking certain conditions
  • “Break The Ice” Perk
    • * Fixed an issue where bonus damage was not being applied to frozen enemies

1.02 Patch

  • Ground Side Attack 3
    • – Removed ability to jump or dodge during rapid-jab attack

March 15th, 2023 Patch

  • ~ General
    • Superman can no longer freeze Marvin’s ship.

Maintenance Patch

  • Superman's sniper punch replication error is fixed!

ValentiNeon Patch

  • ~ General
    • Enabled 2D Hitboxes on Superman.
  • + Aerial Side Special
    • Increased hitbox size on fist.
  • + Ground Down Special
    • Increased hitstun on eyes hitbox.
  • + Ground Up Special
    • Falling hitbox has increased range to cover Superman’s body.
    • Landing hitbox has increased vertical range.
  • + Air Side Attack
    • Active hitbox window starts earlier.
  • + Air Down Attack
    • Active hitbox window starts earlier.
  • - Ground Up Attack
    • Active hitbox window delayed.
  • + Ground Up Attack
    • Hitbox now active 1 frame longer.
  • + Ground Side Attack
    • Jab 2 can now cancel earlier into Jab 3.
    • Jab 3 can now cancel out of the 5th hit of rapid punch into Jab 4, down from the 7th hit of hit rapid punch.
  • - Ground Down Attack
    • Removed first hit; second hit active window moved earlier to compensate.

New Year Patch

Developer’s Note: Superman’s frost breath was leading to really passive play. The frost breath does too much currently (freezes projectiles, freezes enemies, slows enemies, does damage, windboxes enemies away.) We wanted to remove the windbox element to allow opponents an approach option.

  • - General
    • Weight: Lowered Superman’s weight to 88, down from 93
    • Wavedash: Reduced Superman’s wavedash distance to 700, down from 800
  • ! Air Down Special
    • Fixed a bug where eye lasers would stop exploding on the ground after hitting certain projectiles
  • ~ Air / Ground Neutral Special
    • Removed Ice Breath’s knockback wind box

Spectator Mode Patch

  • ~ Ground Down Attack: Knockback angle increased to be a bit more upwards.
    • For the time being, this change is currently an online-only change. An offline change that reflects this adjustment will come in a future patch.

Season 2.02 Patch

  • - Air Side Attack
    • Increased whiff recovery by 8 frames
  • - Ground Down Attack
    • Increased whiff recovery by 9 frames
  • + Air/Ground Neutral Special
    • Increased Ice Breath’s meter charges to 28, up from 24.

Season 2.01 Patch

  • - Aerial/Grounded Neutral Special
    • Ice breath is now limited by a resource meter.
    • We felt this change was necessary to prevent exceedingly passive infinite-Ice-Breath camping.
    • Note: Ice breath has higher ammo when playing online. The next patch will have offline’s ammo increased to match online.

Season 1.05 Patch

  • + General
    • Defense Meter Return per tick reduced to 5s from 6s
  • ! Air Side Special
    • Preventing falling after a successful throw
  • + Air Up Special
    • Increased base knockback on down throw to 525 from 425.
    • On low damage the down throw didn’t clear the opponent enough

Season 1.04 Patch

  • - Air Up Special
    • Down direction throw reduced from 675 to 450.
  • + Air Down Special
    • Eye Laser tuning 3 charges up from 2 with one charge returning every 10s.
  • - Side Air Attack
    • Reduced base KB to 1100 from 120
    • Reduced charged KB multiplier to 1.25 from 1.5.
  • - Neutral Air
    • Reduced base KB to 1100 from 1200.
  • - General
    • Set dodge meter return to 6s from 2.5s.

Season 1.03 Patch

  • - Ground Up Attack
    • Reduced charged knockback scaling to 1.5x from 2.0x.
    • Charge cancel reduced by 4 frames
    • This should make the attack slightly more of a commitment
  • - Ground Neutral Attack
    • Charge cancel reduced by 4 frames.
  • - Air Up Special
    • Recovery increased by 12 frames on whiff(miss).
    • Lowered base knockback of down throw.
    • This should help make the wall camping strategies less effective.

Season 1.02 Patch

  • ~ Air Up Special:
    • Added additional whiff recovery.
    • Fixed a bug where Superman could grab enemies from far away as they bounced off of walls.
    • Later startup on active hit frames.
  • ~ Air Side Special:
    • Fixed a bug where Superman could grab enemies from far away as they bounced off of walls.
    • Flight speed is reduced after Superman grabs an enemy so it won’t carry enemies as far.
  • - Air/Ground Down Special:
    • Now has an ammo cooldown. Superman spawns with 2 ammo. One new ammo returns every 8 seconds.
    • This is to prevent heat vision camping, where Superman would only use this attack over and over.
  • - Ground Down Attack:
    • Hitbox active frames reduced.
  • - Ground Up Attack:
    • Hitboxes adjust so the attack no longer hits behind him.

Season 1.01 Patch

  • ~ Fixed a bug that would allow Superman to grapple enemies that wall bounce even if his hitboxes did not connect.

Season 1 Patch

  • - Ground Neutral Attack - Added additional whiff recovery.
  • - Ground Up Attack - Added additional whiff recovery.
  • - Ground Down Special - Added additional whiff recovery.

Open Beta V0

  • ~ Grounded Down Attack: Has armor removed from the attack, but will now break armor.
  • + Aerial and Grounded Down Special: Laser has longer range and now applies projectile debuffs from perks on knockback.
  • + Grounded Side Special: Faster startup.
  • + Grounded Side Attack: The jab combo will chain together more reliably.

Closed Alpha, May 19th 2022

  • Superman was a playable fighter in the Closed Alpha.

November 18th 2021

  • Superman was revealed to be a playable fighter in MultiVersus.


  • Superman used to be classified as a Bruiser until May 16, 2022, when his archetype was changed to Tank on the official website.
    • This makes him the second Fighter to have had his archetype changed after Batman.
  • With his debut of Action Comics #1 being in 1938, Superman is currently the oldest character to appear in the game.