Maps

Maps, also known as Stages, is a term referring to the locations where Fighters battle during matches in MultiVersus. There are 20 unique playable maps in the game (67 overall maps if one where to count the alternative variations).
Bonus maps designed for specific minigames can also be played as part of certain Rift Nodes and Wacky Weekend rulesets (which can also be played in Custom Game).
List of Maps
Maps with 2 variations
Back to the Past
(Samurai Jack)Candy Kingdom
(Adventure Time)Cromulons
(Rick and Morty)Midnight Showing
(Gremlins)The City of Townsville
(The Powerpuff Girls)Throne Room
(Game of Thrones)Training Room
(MultiVersus)Wabbit Season
(Looney Tunes)
Maps with 3 variations
Batcave
(DC)Scooby's Haunted Mansion
(Scooby-Doo)The Court
(Space Jam)Tree Fort
(Adventure Time)Water Tower
(Animaniacs)
Maps with 4 variations
Maps with 5 variations
Space
(MultiVersus)
Maps with 7 variations
Trophy's E.D.G.E.
(MultiVersus)
Maps with 9 variations
Dexter's Laboratory
(Dexter's Laboratory)
Bonus Maps
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The Rifts, Wacky Weekend, and Local modes contain many other versions of Maps designed specifically for minigames. As such, they can't be selected and played on in the other modes.
Cyber Water Tower
A hazardless version of the Water Tower (Locked Door) map which was released as an early preview for the maps as part of the Techno Terror Rift in Season 1. The whole map has a "matrix"-like filter over it.
Testing Facility
Testing Facility is a Map seen first seen in the Techno Terror rift, later reappearing in the Upgrade War rift. This map is used for both the Quadraplex T-3000 Computer encounter and The Solar-Powered Man Superman boss fight. It is a flat stage (with the Quadraplex T-3000 Computer in the center during its encounter). It has a grid background similar to the Training Room, and uses the main platform design and music from the Dexter's Laboratory map.
Robot Attack
Robot Attack is a Map seen first seen in the Techno Terror rift. This map is used for the Robo-Dexo 2000 boss fight. It is a flat, platform-less version of the Dexter's Laboratory map, using the same background, platform design and music.
Fragile Ship
Fragile Ship is a Map seen in The Megalodog rift. The Map consists of a ship-like structure created out of breakable blocks. It uses the background and platform design from the Beach Map. There is no unique music for the stage, playing only the game's main menu theme.
Showtime
Showtime is a Map also seen in the Ghost with the Toast rift. This map is used for the Betelgeuse boss fight. It is a flat stage with two smaller coffin platforms that raise up in-between phases. A large "ghoul pool" engulfs the bottom blastzone of the stage. Like Sandworm Infestation, this uses the Beach Map elements and the Wistful Wishes music.
MAP_PVE_B002
MAP_PVE_B002 is a Map seen in the Hunter on the Trail rift. This map is used for the Gumball Guardians boss fight. It is a vertical stage with a flat lower body and several platforms floating above it. After one of the Gumball Guardians is defeated, the floating platforms disappear and springs appear in the center of the lower body. This map uses the Space Map elements and the Scooby's Haunted Mansion music.
Dexter's Laboratory (Module 6)
Dexter's Laboratory (Module 6) is a Map seen in the Trigon on the Loose rift. It is the sixth "module" variation of the Dexter's Laboratory map, being a stationary version of a module from the map's first variation. This module is a flat stage with pneumatic tubes inside of it and a smaller moving platform above it. To start, the tubes placed symmetrically, with two entrances in the middle each leading to the lower wall at either side of the platform. Hitting the yellow button on the right of the platform will switch the tubes to instead have the entrances in the middle connect to each other in a U shape, while the two along the walls lead direct down to the blastzone. There is a green button on the opposite side that will revert the stage back.
Update History
Maps
New Maps:
- Candy Kingdom
- Candy Kingdom 2
New Bonus Maps:
- Space 2
- Castle
- Castle 2
- Castle 3
- Castle (Funhouse)
Ranked Map Pools
- Candy Kingdom 2 has been added to the 1v1 and 2v2 pools
- Castle has been added to the 2v2 pool
- Castle 2 has been added to the 1v1 pool
Unranked Map Pools
- Candy Kingdom 2 has been added to the 1v1 and 2v2 pools
- Candy Kingdom has been added to the 2v2 and FFA pools
- Castle has been added to the 2v2 pool
- Castle 2 has been added to the 1v1 pool
- Castle 3 has been added to the 2v2 and FFA pools
- Castle (Funhouse) has been added to the FFA pool
Arena Map Pool
- Candy Kingdom 2 has been added to the arena map pool
- Castle has been added to the arena map pool
- Castle 3 has been added to the arena map pool
Season 4 1.4.3 Patch
Maps
General Map Updates
- Several stage hazards have been updated to break fighter shields
- Custom Games Map Selection has been reformatted to match Local and Training map select screens
- Several Bonus Maps have had their background audio updated
Back to the Past
- Fixed several issues regarding the Bridge when Hazards are Off or On.
Space (Jam)
- Update to camera behavior.
Ranked Map Pools
- Trophy’s E.D.G.E. 3 has been removed from the 1v1 pool
Unranked Map Pools
- Space (Jam) has been added to the 2v2 pool
- Scooby’s Mansion (1v1) has been removed from the 1v1 pool
- The Court 2 (1v1) has been removed from the 1v1 pool
- Trophy’s E.D.G.E. 3 has been removed from the 1v1 pool
Arena Map Pool
- Space 2 has been added to the arena map pool
Season 4 1.4.0 Patch
Maps
New Maps:
- Back to the Past
- Back to the Past (The Future)
New Bonus Maps:
- Space (Station)
- Space (Jam)
- Beach 2
- Beach (Boat)
Beach
- Fixed an issue where background audio would not play
Batcave (Hammer Time)
- Blast Box width increased 15%
- Hammers starting speed increased by 120%
- Hammers max speed increased by 25%
- Hammers now alternate activation when the center Button is hit
Ranked Map Pools
- Back to the Past has been added to the 1v1 and 2v2 pools
- Beach has been removed from the 1v1 and 2v2 pools
- Space has been removed from the 1v1 pool
- Dexter’s Lab 3 has been removed from the 1v1 pool
Unranked Map Pool
- Back to the Past has been added to the 1v1 and 2v2 pools
- Back to the Past (The Future) has been added to the FFA pool
- Bamboo’s E.D.G.E. has been added to the FFA pool
- Batcave (Hammer Time) has been added to the FFA pool
- Beach has been removed from the 1v1, 2v2, and FFA pools
- Beach (Boat) has been added to the FFA pool
- Dexter’s Lab 3 has been removed from the 1v1 pool
- Space has been removed from the 1v1 and FFA pools
- Space (Jam) has been added to the FFA pool
- Space (Station) has been added to the FFA pool
Season 3 1.3.3 Midseason Patch
Maps
New Maps:
- The City of Townsville (1v1)
- Trophy’s E.D.G.E. 3 (horizontally moving middle platform)
- Dexter’s Laboratory 3
- Space
- Beach
New Maps available in Custom Games, Local and Training:
- Batcave (Hammer Time)
- Bamboo’s E.D.G.E.
- Trophy’s E.D.G.E. (No Floor)
- Dexter’s Laboratory Modules 1-5
- Space (Ice Pit)
- Beach (Sandworms)
Water Tower:
- Increased blast box height by 10% on all variants.
- Increased the size of Balloons’ hurtbox to improve interactions with character projectiles.
The Court:
- Adjusted hitbox timing on basketball hoop explosion. Active hitbox duration reduced to 0.1 seconds from 0.5 seconds.
Matchmaking Map Pool Changes:
Ranked:
- The City of Townsville (1v1) has been added to the 1v1 queue.
- Dexter’s Laboratory 3 has been added to the 2v2 queue.
- Beach has been added to the 2v2 queue.
- Trophy’s E.D.G.E. 3 has been added to 1v1 and 2v2 queues.
- Space has been added to 1v1 and 2v2 queues.
Unranked:
- The City of Townsville (1v1) has been added to the 1v1 queue.
- Dexter’s Laboratory 3 has been added to the 1v1, 2v2, and FFA queues.
- Beach has been added to the 1v1, 2v2, and FFA queues.
- Trophy’s E.D.G.E. 3 has been added to the 1v1, 2v2, and FFA queues.
- Space has been added to the 1v1, 2v2, and FFA queues.
Season 3 1.3.0 Patch
General
- Updated several map elements to support controller rumble feedback
1.2.2 Mid Season Patch
General
- All maps’ upper blast zone grace area has been extended 50%. This should help prevent players from accidentally jumping into a ring out while trying to escape a combo.
Trivia
- A blurred Map can be spotted in the initial reveal trailer for the game. It is currently unknown from what universe it hails from.
- The only major Universes in Multiversus to not have a Map are Beetlejuice, Friday the 13th, The Iron Giant, The Matrix, and Tom and Jerry.
- Although, Beach (Sandworms) features the Sandworms from the Beetlejuice franchise, and the first two variations of the Castle map feature references to Tom & Jerry's Vampire Tom & Jerry Variant.
- The Water Tower maps also feature Fighter cameos in the tower itself alongside the Fighters and Variants seen on the mock-up movie posters, which include Jason Voorhees (Friday the 13th) the Iron Giant (Classic) (The Iron Giant), and Texas Tom & Jerry (Tom and Jerry).
- Although, Beach (Sandworms) features the Sandworms from the Beetlejuice franchise, and the first two variations of the Castle map feature references to Tom & Jerry's Vampire Tom & Jerry Variant.
- Some Fighters have unique dialogue when playing on certain maps, specifically if it is one that belongs to their respective Universe. For example, Batman may comment about his poor security system when playing on the Batcave Map.
- Certain 2D textures used for background elements and NPCs seen on Maps may not be initially visible for people playing on old gen consoles and weaker PCs. This can be fixed by changing certain values in the Graphics Settings.
- Due to the Graphics Settings not being available on the console versions of the game, this glitch remains unfixable on the PS4 and Xbox One platforms.
- This glitch is especially noticeable on the Wabbit Season Maps as the 2D textures used for the gun pointer will not load, despite the Hazard still being active.
Maps in MultiVersus | |
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