The Joker

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This article is about the Fighter. For other uses, see The Joker (Disambiguation).


The Joker is a Fighter from the DC Universe in MultiVersus. He was revealed on May 8th, 2024, as the prize for solving the "What's in the box?!?!" Community Challenge, and was released alongside the game's Full Launch and Season 1 on May 28th, 2024.

Origin

The Joker is a supervillain appearing in American comic books published by DC Comics. Created by Bill Finger, Bob Kane, and Jerry Robinson, the character first appeared in the debut issue of the comic book Batman (Vol. 1) #1 on April 25, 1940. Credit for the Joker's creation is disputed; Kane and Robinson claimed responsibility for his design while acknowledging Finger's writing contribution. Although the Joker was planned to be killed off during his initial appearance, he was spared by editorial intervention, allowing the character to endure as the archenemy of the superhero Batman.

In his comic book appearances, the Joker is portrayed as a criminal mastermind. Introduced as a psychopath with a warped, sadistic sense of humor, the character became a mostly harmless, comical prankster in the late 1950s in response to regulation by the Comics Code Authority, before returning to his darker roots during the early 1970s (although some of his more comedic characterization was kept for many incarnations of the character). As Batman's nemesis, the Joker has been part of the superhero's defining stories, including the murder of Jason Todd—the second Robin and Batman's ward—and the paralysis of one of Batman's allies, Barbara Gordon. The Joker has had various possible origin stories during his decades of appearances. The most common story involves his falling into a tank of chemical waste that bleaches his skin white and turns his hair green and lips bright red; the resulting disfigurement drives him insane. The antithesis of Batman in personality and appearance, the Joker is considered by critics to be his perfect adversary.

Official Biography

The Clown Prince of Crime is here!

Unleash a toybox of gadgets to cause chaos on the battlefield. Use everything from pogosticks to balloons to keep on the move. Fling a deck of razor sharp playing cards to keep the edge on your enemies.[1]

Default Variant

The Joker's default look doesn't seem to have a specific basis, instead, being simply an amalgamation based on most classical depictions of the character.

Gameplay

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Skills

ATTACKS GROUND AIR
SIDE
HOLD 🡆 + J
JOKER, BABY!
The Joker slides forward, striking a pose in the process
NEUTRAL
J
DIRTY DEALER!
Throw out a card PROJECTILE. Each throw cycles to a new card. Diamond card sticks to opponents before exploding. Heart card passes through opponents, but then hits while returning to The Joker. Spade card throws multiple cards.
DIRTY DEALER!
Same as ground neutral
SIDE
🡆 + J
EVERYTHING BUT THE KITCHEN SINK!
The Joker swings various objects in a COMBO attack.
LEMME AT 'EM!
Wind up a forward punch with your spring loaded boxing glove. This move can be CHARGED.
UP
🡅 + J
CROWBARRED!
Swing a crowbar upward. The player can CHARGE this attack.
FLYING CROWBAR!
Upward swing with a crowbar.
DOWN
🡇 + J
BRUSHED AND READY!
Wind up some mechanical teeth to bite your opponents and BREAK ARMOR. The longer this is CHARGED the more bites it will do. The charge can be saved for later if not fired initially. This saved charge is shared with his "Take A Whiff".
OH NO POGO!
Jump on a pogo stick. This move can be CHARGED to make your jump even higher after impact.

SPECIALS GROUND AIR
NEUTRAL
K
LET'S SHAKE ON IT!
Offer a handshake. This move gives ARMOR and if the opponent is too close or hits you, they will be shocked and knocked back.
TAKE A WHIFF!
The Joker CHARGES and fires said from his acid flower that BREAKS ARMOR. The charge can be saved for later if not fired initially. This saved charge is shared with his "Brushed and Ready!".
SIDE
🡆 + K
BLASTOFF!
The Joker fires a rocket projectile from a rocket launcher. This rocket can be CHARGED.
PUTTIN' ON A BLITZ
The Joker dashes forward while his cane in front of him.
UP
🡅 + K
BALLOONATIC!
The Joker launches himself skyward with a balloon. When off COOLDOWN, The Joker will leave a balloon behind that he or his allies can ride to knock opponents back.
BALLOONATIC
Same as ground up special.
DOWN
🡇 + K
WHATS BEHIND THE CURTAIN?
When starting this attack, The Joker has a choice between two outcomes: input special again to bring out a cannon to shoot forward, while inputting attack will bring out a jack in the box to spring upward instead.
FIRE IN THE HOLE!
The Joker throws a grenade down, launching himself slightly upward.

PASSIVE ABILITIES N/A
No Passives

Fighter Mastery Track

Rewards
The Joker Wins Icon.png

The Joker Wins
Tier 1

Perk currency.png

125 Perk Currency
Tier 2

Perk currency.png

150 Perk Currency
Tier 3

Perk currency.png

175 Perk Currency
Tier 4

Fighter currency.png

100 Fighter Currency
Tier 5

Perk currency.png

250 Perk Currency
Tier 6

Perk currency.png

275 Perk Currency
Tier 7

Perk currency.png

300 Perk Currency
Tier 8

Perk currency.png

325 Perk Currency
Tier 9

Fighter currency.png

200 Fighter Currency
Tier 10

Perk currency.png

500 Perk Currency
Tier 11

Perk currency.png

600 Perk Currency
Tier 12

Perk currency.png

700 Perk Currency
Tier 13

Fighter currency.png

300 Fighter Currency
Tier 14

Gleamium-NEWICON.png

150 Gleamium
Tier 15

Perk currency.png

300 Perk Currency
Tier ∞

Other Roles

AS A BOSS
The Joker's Boss Fight.

The Joker appears as the Boss in the Multiversal Mayhem! Rift. His Boss battle takes place on the Batcave Map, with The Joker piloting a large, hot air balloon.

The Joker is rematched in the Triple Threat Rift. This time, his smaller balloons only carry Rockets.

He is fought a second time in the Triple Threat Rift, as The Joker is part of the titular "Triple Threat" fight. Sits in the background of the stage, watching the Fighters fight Agent Smith and Jason Voorhees. Once they are defeated, The Joker goes to the foreground and fights alone. Here, he has no special Mutators. The fight takes place on the Throne Room Map.

Attacks

While in the background, the Joker will throw out two balloons on either side. These balloons can be shot down while in the background, but if they are not they will float back down in the foreground moments later and release the offensive object. These objects can be one of four things:

  • Chattering Teeth, which will move in one direction off the Map.
  • Joker Fish, which will flop directly below them and flounder on the ground.
  • Rocket, which targets a fighter as soon as its released.
  • Bomb, which will fall straight down and explode.

These items can also float from the bottom of the background on their own, even if The Joker is in the foreground.

In the foreground, The Joker and his balloon use several more attacks.

  • The Joker will shoot three rockets that target Fighters.
  • The Joker's basket will ready a spring loaded boxing glove with spikes. This locks onto Fighters' position before launching in that direction.

Strategy

To damage The Joker, Fighters must alternate between shooting at his balloon from a distance with cannons and attacking his balloon directly from below. Two Jack-in-the-Boxes are positioned on either side of the Map, which will spring up after enough damage is dealt to them and can deal significant damage to The Joker if timed properly. In later difficulties, players will need to collect ammo from these boxes for their cannons. In terms of the balloon-tied objects, Joker Fish are relatively harmless, so ammo should be saved for either The Joker or one of the other three objects. You can also attack both the object's balloons and The Joker with only one shot, getting more out of limited ammunition.

Update History

1.05 Mid-Season Patch
  • General
    • – Ground side dodge distance reduced 10%
  • Ground Side Attack 1
    • ~ Hitbox size adjusted so it is less likely for The Joker to hit enemies behind him
    • – On-whiff branch window delayed 4 frames
  • Air/Ground Neutral Attack
    • ~ Diamond card now properly comes to a stop after colliding with terrain
  • Air Up Attack
    • – Now applies repeat-move lockout for 8 frames
    • – On-whiff branch window delayed 4 frames
  • Air Side Special
    • – On-hit branch window delayed 10 frames
  • Air/Ground Up Special
    • * Fixed an issue where riding the balloon would immediately ringout the rider
  • Air Down Special
    • – Repeat-move lockout increased to 15 frames from 8 frames
  • Joker’s Wild Perk
    • – Knockback scaling reduced to 21 from 27

1.02 Patch

We are aware of The Joker’s strength and are assessing ways to bring him more in line with the current cast of fighters. These balance changes will be introduced into an upcoming patch.

  • Air Side Special
    • – On-whiff branch window delayed 5 frames

May 8th 2024

  • The Joker was revealed to be a playable fighter in MultiVersus.


Trivia

  • The Joker's playing cards depict Harley Quinn, Batman, and Bugs Bunny.
  • The Joker was the first Fighter confirmed to be joining the roster in Season 1, and the overall first Fighter confirmed for the Full Launch.
  • During his Reveal Trailer, stitches can be seen on The Joker's sleeves that are not visible on his in-game model.[2]
    • The stitches cane be seen again on his model in the Official "Stars Collide. Pies Fly." Launch Trailer.
  • The Joker's Dash Attack is named after the Well, I'm The Joker, Baby internet meme.

External

References