ATTACKS | GROUND | AIR |
---|---|---|
SIDE HOLD 🡆 + J |
CAT AND MOUSE Tom slides forward in an attempt to catch Jerry. |
|
NEUTRAL J |
VOLLEY! Tom CHARGES a swing with a tennis racket that can REFLECT. |
VOLLEY! Same as ground. |
SIDE 🡆 + J |
MALLET TIME A COMBO of swings with a large mallet. |
SCRATCH CAT Two fast swipes forward. |
UP 🡅 + J |
PADDLE-PADDLE-PADDLE CHARGE an attack where Tom uses a paddle ball above his head. The longer you CHARGE, the more bounces the paddle ball makes. You can move side to side during the attack. |
TRASH CAN BAND Tom slams trash can lids above his head. The hit is strongest where the lids collide. |
DOWN 🡇 + J |
FELINE POUNCE CHARGE a pounce attack forward that BREAKS ARMOR. CHARGING increases the distance of the pounce. |
CAST-IRON CRUSHER Tom swings his frying pan downward. |
May 30th, 2025: The game's online functionalities have been shut down. The game will remain playable offline for the foreseeable future for players who logged in during Season 5.
Tom & Jerry
- This article is about the Fighter. For the Universe, see Tom and Jerry (Universe).
Thomas Jasper "Tom" Cat, Sr. and Gerald Jinx "Jerry" Mouse[1], commonly referred to as Tom Cat & Jerry Mouse or just Tom & Jerry, are a duo Fighter from the Tom and Jerry Universe in MultiVersus. They were revealed alongside the game itself on November 18th, 2021, and are part of the game's initial release roster, having been playable since the first Tech Test.
Origin
Tom & Jerry are the titular protagonists of the Tom and Jerry franchise. The famous cat-and-mouse duo were created by William Hanna and Joseph Barbara at MGM during the 1940s, and they were specifically designed to be rivals to one-another: Tom is an intelligent anthropomorphic cat who mainly wants to chase Jerry due to his job as a domestic feline, while Jerry is a carefree and cheeky anthropomorphic mouse who likes teasing the former and stealing food from Tom's owners' fridge. Despite this, there have been a few times where the two actually seemed to get along and like each other, earning them the title of frenemies.
Official Biography
When these frenemies put aside their differences, their zany mayhem can be unstoppable.
Website
Ever since they first laid eyes on each other, Tom and Jerry have had a complicated relationship. As a housecat and a mouse they should be mortal enemies, but the two have nonetheless teamed up many times over the years. Like many “toons,” Tom & Jerry fight with a zany, madcap style and display nearly indestructible levels of durability. They’ll be great champions to have in the battle against the Nothing so long as they can stop fighting each other long enough to do it.[2]
In-Game
Tom will go to any lengths to try and get his mousey nemesis. Learning to use that to your advantage will let you surprise your opponents with all sorts of unexpected attacks!
Gameplay
INFORMATION NEEDED |
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Skills
SPECIALS | GROUND | AIR |
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NEUTRAL K |
SLINGSHOT SHARPSHOOTER Tom aims and fires Jerry as a PROJECTILE. If Jerry is away, Tom will shoot a tennis ball PROJECTILE towards Jerry. Tennis balls gain power if REFLECTED by Tom's tennis racket. Tom can be fire multiple tennis balls until out of AMMO. |
SLINGSHOT SHARPSHOOTER Same as ground. |
SIDE 🡆 + K |
GOIN' FISHIN Tom will cast forward with a fishing pole. The fishing lure PROJECTILE will stay out until you release the input or the lure hits an enemy while traveling. The lure hits enemies when reeled in. The lure has a SWEETSPOT after its been out for a while. |
GOIN' FISHIN Same as ground. |
UP 🡅 + K |
ROCKET MOUSE Tom straps Jerry to a rocket PROJECTILE. The rocket can be steered. If Jerry is not with Tom, then Tom launches a rocket that locks onto Jerry. COOLDOWN applies. |
ROCKET MOUSE Similar to ground, but Tom launches up slightly, and Jerry moves in an arc instead of being aimed. |
DOWN 🡇 + K |
SNAP TRAP Tom will place a mouse trap PROJECTILE on the ground. COOLDOWN applies. |
LOOK OUT BELOW! Tom drops a stick of dynamite PROJECTILE that will explode on its second bounce or if it hits an enemy. The dynamite gains power if REFLECTED by Tom's tennis racket. Tom can drop multiple sticks until out of AMMO. |
PASSIVE ABILITIES
CHEESY DOES IT
When Jerry is separated from Tom he will remain in place on the map. Enemies can attack Jerry to deal damage, and if Jerry takes enough damage he will be removed from the map for a COOLDOWN. If one of Tom's allies picks up Jerry, they will become STRENGTHENED, increasing the DAMAGE they deal, and briefly HASTENED, increasing their speed. While holding Jerry, allies that take damage will pass a portion of that damage to Jerry. Tom can pick up Jerry to refresh Jerry's health.
While separated, if Tom uses Grounded Neutral Normal, Jerry will shoot a cork towards Tom. Any other Normal attack will have Jerry shoot a cork in the direction Tom is facing. Jerry can fire multiple corks until out of AMMO. An ally can pick up Jerry to increase his available AMMO to 5. Tom can pick up Jerry to refresh AMMO.
Fighter Mastery Track
![]() Tom and Jerry Wins |
![]() 125 Perk Currency |
![]() 150 Perk Currency |
![]() 175 Perk Currency |
![]() 500 Fighter Road XP |
![]() 250 Perk Currency |
![]() 275 Perk Currency |
![]() 300 Perk Currency |
![]() 325 Perk Currency |
![]() 1,000 Fighter Road XP |
![]() 500 Perk Currency |
![]() 600 Perk Currency |
![]() 700 Perk Currency |
![]() 1,500 Fighter Road XP |
![]() 150 Gleamium |
![]() Bonus Rewards (RARE) |
Update History
- General
- + Ground movement speed increased to 2175 from 2125
- Ground Side Attack 1
- – Hitbox size reduced so the attack is less likely to hit behind Tom & Jerry
- Ground Side Attack 2
- – Hitbox size reduced so the attack is less likely to hit behind Tom & Jerry
- Ground Side Attack 3
- ~ Hitbox size adjusted to better match visuals
- Ground Side Attack 4
- ~ Hitbox size adjusted to better match visuals
- Air Side Attack
- ~ Hitbox size adjusted to better match visuals
- ~ Now limits fall speed during attack recovery
- Air Down Attack
- ~ Hitbox size adjusted to better match visuals
- Ground Down Special
- ~ Hitbox size adjusted to better match visuals
- Air Side Special
- ~ Now limits fall speed during attack recovery
Season 3 1.3.3 Midseason Patch
- Ground Up Attack
- ~ On-hit cancel window is now limited to specific actions: Ground Up Special, Ground Down Special, Ground Side Special, and Ground Down Attack
- Ground Up Special
- ~ Rocket projectile now ignores platform collision when colliding with platforms from below
- Up Attack
- – Removed Jump Branch window before the final hit of the attack.
Season 3 1.3.0 Patch
A majority of Tom & Jerry’s focus revolved around using Up Attack as the all or nothing attack option due to its reward for hitting, and also Tom & Jerry’s lack of other safe approach tools outside of zoning. This led to gameplay in which passive play was the primary choice until you could find a hit with the Up Attack.
With this patch we have adjusted the Up Attack to prevent loops into itself, and resetting with jab. We have also improved their gameplay to allow more unique exploration of the kit with new combo routes.
- Jerry
- ~ Fixed cork projectile clank interactions
- ~ Cork launch height raised to better match visuals
- Ground Up Attack
- – Can no longer on-hit cancel into dodge or ground side attack while the attack is active. This fixes an infinite combo.
- Ground Neutral Attack
- + On-hit cancel window advanced 10 frames
- ~ Knockback angle made more downward to allow ground bounces
- Air Neutral Attack
- + Now maintains more momentum during attack start-up
- + Now maintains more momentum when executed as part of a dodge attack
- ~ Knockback angle made more downward to allow ground bounces
- + On-hit cancel window advanced 10 frames
- + Hitbox active duration Increased 1 frame
- Air Side Attack
- + Now maintains more momentum when executed as part of a dodge attack
- Air Down Attack
- + Now maintains more momentum during attack start-up
- + Now allows fast fall during attack start-up
- Air/Ground Neutral Special (No Jerry)
- ~ Fixed tennis ball projectile clank interactions
- ~ Tennis balls are now immune to damage while homing towards an ally Jerry. They can still be blocked/reflected.
- Air Down Special
- ~ Fixed certain projectile clank interactions
- “Dynamite Split” Perk
- ~ Split dynamite can now be reflected a short duration after they are spawned
- Air Up Attack
- – Sweetspot removed
- This sweetspot was misconfigured and near-impossible to hit. Tom & Jerry’s air up attack was already strong without the sweetspot so the sweetspot has been removed
- – Sweetspot removed
- Air Up Special
- + Now launches Tom higher on start-up
- General
- + Jump 1 speed increased
- + Jump 2 speed and height increased
- Passive
- * Fixed a visual arrow indicator meant to show Jerry’s location when Jerry is off-screen
- Air/Ground Up Special
- * Fixed an issue where Jerry cooldown would not start if Jerry died while attached to a rocket
- Ground Side Attack 2
- – Hitstun reduced slightly
- Ground Side Attack 3
- – Hitstun reduced slightly
ValentiNeon Hotfix
- Fixed an issue where Tom and Jerry's dynamite was exploding too early
- ~ General
- Enabled 2D Hitboxes on Tom and Jerry.
- ! Jerry
- Fixed an issue where Jerry would immediately teleport back to Tom if Jerry was destroyed within a few frames of leaving Tom.
- ~ Jerry
- Jerry will now visually poof back into place in situations where he is intentionally sent back to Tom.
- ! Air/Ground Up Special
- Fixed an issue where rocket could destroy Finn’s gem from a large distance.
- - Ground Up Attack
- Active hitbox frame window delayed slightly.
- Developer’s Note: The slightly later timing on this attack is to ensure that hitboxes are not active during the period of time where the paddle is behind Tom.
- ~ Ground Up Attack
- Standardized the active hitbox timing between hits of the attack.
- + Ground Up Attack
- Hitbox size increased while Jerry is attached.
- + Ground Side Attack
- Increased hitbox size to better match Tom’s Mallet.
- ! General
- Emote: Fixed an issue where Tom & Jerry’s Nap Time emote could not be equipped after unlocking it in the battle pass
- - Ground Up Special
- Added 3 frames of startup to Rocket Mouse before the rocket will come out
- ~ Ground/Air Up Special
- Kicked rocket without Jerry attached now properly classified as a projectile.
- Explosion hitbox now better accounts for z-axis
- ~ Aerial Up Special
- Kicked rocket explosion hitbox now better accounts for z-axis.
- ~ Aerial Up Special
- Kicked rocket without Jerry attached is now properly classified as a projectile.
- ! Neutral Special
- Neutral Special Jerry when hitting up close sends at the intended angle now
- ! Ground/Air Up Special
- Fix for Jerry rocket functionality. It will now properly apply projectile perks to the first enemy fighter hit.
- + Ground/Air Up Special
- Increased cork ammo from 2 to 3
- + Ground Down Attack
- Cancels earlier on hit by 3 frames
- + General
- Jerry's HP increased from 9 to 10.
- - General
- Set dodge meter return to 9 from 6.
- ~ Ground Side Attack 1
- Hitbox active frame window increased by 2 frames
- Recovery increased by 4 frames on whiff(miss)
- - Ground Side Attack 2
- Recovery increased by 4 frames on whiff(miss)
- + Air Side Attack
- Recovery reduced by 3 frames
- Recovery land cancel reduced by 7 frames
- + Air Down Attack
- Recovery reduced by 3 frames
- Recovery land cancel window moved forward by 3 frames.
- Pushed knockback angle to be more horizontal
- + Air/Ground Neutral Special
- Jerry returns back to Tom if he is killed when attached to an ally
- ~ Dynamite Split:
- Split dynamite sticks now detonate when they hit terrain.
- + Jerry Air/Ground Up Special:
- Jerry no longer hits enemies immediately after the rocket explodes (damage compensated).
- - Jerry:
- Jerry now classified as a Heavy Projectile while in flight.
- No longer refreshes his cooldown if he dies while attached to an ally.
- Reduced cork ammo to 2 from 3 (cork ammo while attached to ally unchanged).
- - Air Side Attack:
- Added 3 frames of recovery.
- Land cancel window delayed 7 frames.
- - Air Down Attack:
- Added 3 frames of recovery.
- Land cancel window delayed by 3 frames.
- - Ground Side Attack:
- Jab 1 hitbox active frame window moved 2 frames later.
- + Tom And Jerry - Dynamite now applies projectile perk effects.
- ~ Air Normal Attacks - Fixed a bug that would prevent Tom and Jerry from using normal attacks when Air Special limit had been reached.
- - Air Up Special - Fixed an issue where Jerry would continue to have active hit frames when falling from the rocket
The goal of these changes are to bring some more risk to the really large reward Tom and Jerry have. Tom and Jerry didn’t have enough risks and his close range attacks were a bit too safe.
- - Down Air Special: Dynamite ammo cooldown increased from 9s to 12s.
- - Up Air Attack: Added additional whiff recovery.
- - Down Air Attack: Hit box starts a bit later.
- - Side Air Attack: Added additional whiff recovery.
- Bug Fix: Jerry Slingshot from Aerial and Grounded Neutral Special will now trigger attack decay.
Closed Alpha, May 19th 2022
- Tom & Jerry were a playable fighter in the Closed Alpha.
November 18th 2021
- Tom & Jerry were revealed to be a playable duo fighter in MultiVersus.
Trivia
- Despite being credited as their voice actor, Eric Bauza mainly voices Jerry, providing only the whistles for Tom, as all of Tom's screams are actually William Hanna's recycled recordings from the original Tom and Jerry shorts.
- Tom & Jerry used to have an unique animation in the Open Beta where they would peak over the edge if they sat idling near the end of a platform or the map's main ground body.
- Despite being featured on several covers for the MultiVersus: Collision Detected comic series, within the comic's actual storyline Tom & Jerry only appear as small cameos in Avia's daughter box game in issue #2 and as evil robots created by a Rick-controlled Brainiac in issue #3.
External
- Tom Cat and Jerry Mouse on Tom and Jerry Wiki.
References
- ↑ It should be noted that, while these are the names used on the game's official website, they seem to have been mistakenly taken from the fanmade names on the fandom Tom and Jerry Wiki. The 2021 Tom & Jerry film refers to them as Thomas D. Cat and Jerome A. Mouse respectivelly.
- ↑ https://multiversus.com/en/roster
- ↑ https://x.com/SebastianGOR3/status/1797042845867782269
- ↑ https://youtu.be/CCMLGvlOxt0?feature=shared&t=29
Fighters in MultiVersus (Dynamic List) | |
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