Steven Universe

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This article is about the Fighter. For other uses, see Steven (Disambiguation).

Steven Quartz Universe is a Fighter from the Steven Universe (Universe) in MultiVersus. He was revealed alongside the game itself on November 18th, 2021, and is part of the game's initial release roster, having been playable since the first Tech Test.


Steven Universe is the titular protagonist of the 2013 Cartoon Network animated series Steven Universe. An empathic and kind-hearted child, Steven's a member of the Crystal Gems, and has friends all around Beach City. As the son of Greg Universe and Rose Quartz, he's also the only known human/crystal gem hybrid in existence. Steven's Gem Weapon consists of his mother's shield, and his skillset notably includes the ability to heal wounds with his saliva.

Official Biography

Half-human, half-Gem, all hero.


The only known hybrid of a human and a Gem, Steven was always destined to be special. He spent most of his childhood raised by a trio of Gems hiding out on Earth, but it wasn’t until he became a teenager that he started to grow into his own potential as a hero. With his big heart, unstoppable optimism, and incredible Gem powers; Steven will always save the day![1]


With his unbreakable shields, Steven loves protecting his allies and helping them get around in fun ways. And don't forget about Watermelon Steven!

Default Variant

Steven Universe's default look is based on his design from the original Steven Universe TV show. Weirdly enough, Steven's early model seen in promotional material for the game sported an orange shirt as opposed to its original pink one.[2]


Stripe Icon.png"[Maniacal laughter] Stripe DESTROY section!" - Stripe
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HOLD 🡆 + J
Steven floats forward while delivering two kicks.
CHARGE a forward spiky bubble punch. Applies ROSE'S GAZE.
CHARGE a gem explosion PROJECTILE. CHARGING increases the size of the explosion.
🡆 + J
A COMBO of bubble punches.
Steven projects a shield that REFLECTS and bounces him back on hit.
🡅 + J
CHARGE a spiky bubble uppercut.
Steven does a bubble clap overhead.
🡇 + J
CHARGE a gem barrier that knocks away nearby enemies, BREAKS ARMOR and destroys PROJECTILES.
Steven does a bubble slam downward.

Steven sends out a tether PROJECTILE. After a few seconds, it hits enemies and applies ROSE'S GAZE. The tether can attach to allies. Knockback enemies with ROSE'S GAZE multiple times to put them in BUBBLED, DISABLING them. Hit BUBBLED allies to break them out of the bubble. COOLDOWN applies.
Same as ground.
🡆 + K
Steven CHARGES and fires a shield wall PROJECTILE, blocking enemies. If the shield passes an ally it will grant them brief ARMOR. On cooldown, Steven will do a forward dash kick.
Same as ground.
🡅 + K
Steven holds his shield overhead and dashes upward, leaving a PLATFORM behind for allies. Steven can only create 1 PLATFORM at a time.
Same as ground.
🡇 + K
Steven plants a watermelon, creating an area that will HEAL allies over time. The watermelon then explodes into a Watermelon Steven that will assist Steven's allies as a fighter. COOLDOWN applies.
Steven dives down, surfing on his shield. He bounces up if he hits an enemy while he is in the air, allowing him to combo into a dive kick. After landing, he slides on the ground.

When Steven dodges he creates a bubble around himself and his ally that acts as ARMOR. The bubble can absorb 3 hits, but its durability is shared between Steven and his ally. Steven's bubble has collision that will stop enemies from moving through it.

Fighter Mastery Track

Steven Wins Icon.png

Steven Wins
Tier 1

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125 Perk Currency
Tier 2

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150 Perk Currency
Tier 3

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175 Perk Currency
Tier 4

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100 Fighter Currency
Tier 5

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250 Perk Currency
Tier 6

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275 Perk Currency
Tier 7

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300 Perk Currency
Tier 8

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325 Perk Currency
Tier 9

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200 Fighter Currency
Tier 10

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500 Perk Currency
Tier 11

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600 Perk Currency
Tier 12

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700 Perk Currency
Tier 13

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300 Fighter Currency
Tier 14


150 Gleamium
Tier 15

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300 Perk Currency
Tier ∞

Update History

1.05 Mid-Season Patch

Steven’s long range and low whiff-recovery has made him feel incredibly oppressive in close fights. His low whiff-recovery combos pair particularly well with his bubble shield passive making it very difficult to punish Steven when he makes a mistake. These changes target his range and whiff-recovery to bring him more in-line with the rest of the cast.

  • General
    • * Fixed an issue where Steven’s enemies could stack rose debuff on themselves by hitting each other
    • * Fixed an issue where dodge attack momentum was not properly conserved on grounded attacks
  • Passive
  • – Neutral dodge shield start-up increased to 20 frames from 8 frames; this adds a vulnerable window after a neutral dodge before shield begins
  • – Directional dodge shield start-up increased to 10 frames from 4 frames
  • – Bubble shield ammo cooldown increased to 13 seconds from 5 seconds
  • Ground Up Attack
    • – Charge knockback multiplier reduced
    • ~ Hitbox size adjusted so it is less likely for Steven to hit enemies behind him
  • Air Neutral Attack
    • ~ Attack no longer classified as a “projectile” hit, meaning it can no longer proc projectile effects like the “That’s Flammable, Doc!” perk
    • – On-whiff branch window delayed 8 frames
  • Air Down Attack
    • – On-whiff branch window delayed 8 frames
    • – Hitbox start-up delayed 1 frame
    • – Repeat-move lockout increased to 16 frames from 8 frames
  • Air/Ground Side Special
    • ~ Spawned shield no longer counts as “solid ground” for beginning up special cooldown
  • Air/Ground Up Special
    • – Now takes damage on fighter terrain bounce and will break after 3 bounces; behavior matches side special shield
  • Ground Down Special
    • * Fixed an issue where the animation would not cancel if Steven became airborne during the attack
  • Air Down Special
    • – Hitbox size reduced once Steven has landed on the ground

1.01 Patch

  • Aerial Up Attack
  • ~ Sweet spot hitbox delayed 1 frame later to match when Steven has his hands clapped together
  • Aerial Down Attack
  • – On-Hit cancel window delayed by 3 frames

ValentiNeon Hotfix

  • Adjusted Steven's neutral air visuals to better match the hitbox

ValentiNeon Patch

  • ~ General
    • Enabled 2D Hitboxes on Steven Universe.
  • ! Neutral Evade
    • Fixed an issue where Steven would not automatically grant his dodge shield to an ally as they are respawning.
  • ! Air/Ground Up Special
    • Fixed an issue where the shield would not always block enemy projectiles.
    • Fixed an issue where fighters would not bounce off the shield during knockback.
  • ~ Air/Ground Up Special
    • Shield now has 12 HP.
    • Shield now more consistently interacts with other fighter effects.
    • Developer’s Note: Try using a shield with an ally Rick that’s buffed your size!
  • - Air/Ground Up Special
    • Shield can now be damaged by enemy melee attacks.
  • ! Air/Ground Side Special
    • Fixed an issue where the shield would not always block enemy projectiles.
    • Fixed an issue where Steven could not stand on or wall-cling to his shield.
    • Fixed an issue where Steven and his ally’s projectiles would not always go through his shield.
    • Fixed an issue where Steven and his ally could not always walk through his shield.
    • Side Special shield now requires Steven to be standing on solid ground in order to walk through it.
    • Fixed an issue where fighters would not wall bounce off the shield during knockback.
    • Fixed an issue where the shield would not be destroyed if Steven was rung out.
  • ~ Air/Ground Side Special
    • Shield now more consistently interacts with other fighter effects.
    • Developer’s Note: Try using a shield with an ally Rick that’s buffed your size!
  • + Air/Ground Side Special
    • Shield HP increased to 12, up from 10.
    • Shield damage from projectiles reduced to 0, down from 3.5.
  • - Air/Ground Side Special
    • Shield can now be damaged by enemy melee attacks.
  • - Ground Side Attack
    • Jab 1 active hitbox window delayed so it no longer hits behind Steven.
    • Jab 2 active hitbox window delayed so it no longer hits behind Steven.

Spectator Mode Patch

  • ! Neutral Air Attack
    • Fixed a bug that was causing Steven's Neutral Air Attack to get stuck and rapidly repeat the attack infinitely.

FestiVersus! Patch

  • ! Neutral Dodge
    • Fixed an issue where branching into neutral air attack from shielding would lock the attack into a full charge
  • + Air/Ground Neutral Special
    • No longer applies hitpause to Steven if he hits a fighter.

Season 2.02 Patch

  • - Air Down Attack
    • Increased whiff recovery by 10 frames
  • - Air Up Attack
    • Increased whiff recovery by 6 frames
  • - Air/Ground Attack
    • Increased whiff recovery by 8 frames

Season 2 Patch

  • ! Bug Fix
    • Fixed issue where Steven or his allies would be hit twice while under the effect of Steven's neutral dodge shield
  • ! Grounded Down Special
    • Watermelon seed hurtbox shrunk to better match visuals.

Season 1.04 Patch

  • - General
    • Movement speed reduced from to 2075 from 2175
  • - General
    • Set dodge meter return to 9s from 6s.

Season 1.03 Patch

  • ~ Air/Ground Up Special
    • Smoothed out movement so the attack won’t hitch
  • + Ground Side Attack 1 - 3
    • Smoothed out movement so the attack won’t hitch
    • First attack can now branch earlier into the second attack
    • Second attack can now branch earlier into the final attack
    • Forward movement during attacks increased so that they hit more reliably.
  • + Air Side Attack
    • Increased knockback scaling to 14.5 from 13.5
    • Steven’s horizontal kill power was very low. We hope this change will help him in this aspect.
  • + Air/Ground Side Special
    • Increased projectile speed slightly.
  • + Air Down Attack
    • Hitbox active frames start 2 frames earlier.
    • This change makes the active hit frames more accurately match the animation.

Season 1.02 Patch

  • - Air/Ground Up Special:
    • After spawning 2 shields with his Up Special, Steven must land on solid ground before he can spawn more shields with his Up Special.

Season 1 Patch

  • - Ground Down Special - Watermelon Steven ability cooldown now begins when Watermelon Steven is rung out.
    • Fixed a bug where Watermelon Steven could spawn inside ceilings and be stuck.
  • ~ Air Neutral Attack - No longer will animation hitch.
  • ~ VO/SFX - Fixed an issue where Steven's intro VO lines failed to play.
  • ~ Taunt - Fixed an issue where Steven could only perform his up taunt.

Open Beta V0.1

  • - Air Neutral Attack: Knocks opponents up and away to prevent an infinite attack caused by alternating Air Down Attack and Air Neutral Attack.

Open Beta V0

  • ~ Neutral Dodge: Bubble shield charges and refresh time now shown to the player as an ability cooldown.
  • - Rose’s Gaze: Requires 10 stacks increased from previous 8 stacks.
    • Bubbled opponents have more control in the air while bubbled.
    • Bubbled opponents have more control over their movement while in the bubble.
  • - Up Air Special: Upward movement reduced.

Closed Alpha, May 19th 2022

  • Steven Universe was a playable fighter in the Closed Alpha.

November 18th 2021

  • Steven Universe was revealed to be a playable fighter in MultiVersus.


  • For some odd reason, Steven Universe and Jake the Dog have their renders flipped on the official website.
  • Steven's model was changed by Player First Games on 1 March, 2022, with the help of a fan, at the request of the Steven Universe community to make it more authentic to the show (as seen in the image below).
A comparison between Steven's original model, Honey's redesign, and the final product.
  • In the Open Beta, Steven used to be classified as a Support Fighter, a class which was removed in the Full Launch.