Signature Perks
Signature Perks are Perks tied to specifics Fighters in MultiVersus. Each Signature Perk (with the exception of the starter Well Rounded Perk) is exclusive to the Fighter they are made for and, rather then granting various buffs like General Perks do, they change the way some attacks or passive abilities work.
Signature Perks are unlocked with 1,500 each.
List of Signature Perks by Fighter
Universal
Icon | Name | Description | Debut Season |
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Well Rounded | You receive a 5% BOOST to damage dealt and defense. | Season 1 |
Agent Smith
Icon | Name | Description | Debut Season |
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Buddy_System | Use your up special on an ally to attach to them, then use an extended version of the attack. | Season 1 |
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Freeze_Protocol | Your agent will hold enemies in place instead of throwing them. Enemies can STRUGGLE to escape. | Season 1 |
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Hand_Cannon | Smith's gun attacks will only shoot once, but if he has extra ammo, the attack will have a sweet spot at the end. | Season 1 |
Aquaman
Icon | Name | Description | Debut Season |
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Atlantean Charge! | Whenever an ally rides Aquaman's Seahorse, they get an initial burst of speed forward. | Season 5 |
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Mighty Tides | Instead of calling upon a Shark, Aquaman's Down Special creates a Whirpool that pulls enemies inwards and deals damage. | Season 5 |
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Puff-To-Go | Aquaman's Pufferfish becomes an item and refunds a portion of its cooldown on hit. | Season 5 |
Arya Stark
Icon | Name | Description | Debut Season |
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Betrayal | Hitting an ally with Arya's dagger has a longer cooldown, but the ally is given an enraged buff. If Arya dashes to a dagger on an ally, she enrages herself. | Preseason |
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Trophy | When Arya knocks out an enemy, she automatically obtains their face. | Preseason |
Banana Guard
Icon | Name | Description | Debut Season |
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Icy Tears | Banana Guard's cry applies ICE. | Season 1 |
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The Iron Temple | Banana Guard creates a large projectile shield around himself while he is working out, but it takes him longer to fully charge. | Season 1 |
Batman
Icon | Name | Description | Debut Season |
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Bomberang | Instead of a delayed explosion, the Bat-Bomb will send out a mini Batarang that returns to hit the attached enemy. | Preseason (upgraded in Season 5) |
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Precision Grapple | Batman's grappling hook reels him in faster and emits a powerful blast when Batman arrives at his destination. However, the grappling hook applies a cooldown and Batman deals no damage and knockback while the grappling hook reels him in. | Preseason |
Betelgeuse
Icon | Name | Description | Debut Season |
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Angry Bug | Your Beetle will stay out after kicked. It will chase after any opponent that takes a hit close to them. Trying to summon another Beetle will make the one already out explode. You no longer have the option for a second dash with air up special. | Season 2 |
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Big Bomb | The chalk bomb will be larger the farther you are from it when lit. | Season 2 |
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Frightening | Your Neutral Special now stuns opponent instead of knocking away based on charge. | Season 2 |
Black Adam
Icon | Name | Description | Debut Season |
---|---|---|---|
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Circuit Breaker | Black Adam deals additional damage to fighters debuffed with shocked. | Season 1 (Open Beta) |
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The Hierarchy Of Power | Black Adam's ground up attack calls lightning to his ally instead of calling lightning to himself. | Season 1 (Open Beta) |
Bugs Bunny
Icon | Name | Description | Debut Season |
---|---|---|---|
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Comin' Through Doc | After leaving an existing tunnel, Bugs Bunny and his allies release a shockwave that damages nearby enemies. | Preseason |
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Lingering Love | Bugs' kiss leaves behind a floating heart. Enemies who run into it will be charmed, but the charm's duration is significantly reduced. | Preseason |
Finn the Human
Icon | Name | Description | Debut Season |
---|---|---|---|
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Backpack Strength | Finn's backpack attacks deal more damage and knockback based on the coins he's holding, but he also loses more coins when he attacks with his backpack. | Season 1 |
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Going Out Of Business | All the items in Finn's shop are discounted by 200 gold for 10 seconds after Finn's ally is rung out. The discount is permanent after Finn reaches 100 damage. | Preseason |
Garnet
Icon | Name | Description | Debut Season |
---|---|---|---|
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Electric Groove | Applying shocked to enemies as Garnet or her ally has a chance to grant stacks of Garnet's rhythm. | Preseason |
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Marker | Garnet's rocket gauntlets will spawn her marker at their location when they are destroyed. The marker will not spawn if it is on cooldown. | Preseason |
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Thunder Clap | Performing ground up special after placing Garnet's electrical trap will detonate it immediately. | Season 3 |
Gizmo
Icon | Name | Description | Debut Season |
---|---|---|---|
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Bounce, Bounce, Boom! | Gizmo's air down special can bounce off of his popcorn and his toy car to detonate them instantly. | 1 (Open Beta) |
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Power Cuddle | While attached to his ally, Gizmo's charge attacks charge much faster. | 1 (Open Beta) |
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Rhythm's Gonna Getcha | Performing ground up special after placing Garnet's electrical trap will detonate it immediately. | 1 (Open Beta) |
Harley Quinn
Icon | Name | Description | Debut Season |
---|---|---|---|
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Confetti Explosion | Instead of igniting, at max stacks Harley's Confetti debuff creates a large explosion launching enemies upward. | Preseason |
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Glove Control | Harley can aim the direction she fires her boxing glove on her air down normal attack. | Preseason |
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Smooth Moves | Harley's ground and air side specials also become dodges, giving her brief invulnerability at the beginning of the attack. | Preseason |
Iron Giant
Icon | Name | Description | Debut Season |
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Afterburners | When Iron Giant's rocket boots ignite the ground, they leave behind firewalls. | Preseason |
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Static Discharge | Iron Giant's passive grants a stack of Thorns for each unique source of gray health. | Preseason |
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Wrong Side of the Bed | Iron Giant spawns with some of his RAGE meter already filled. | Preseason |
Jake the Dog
Icon | Name | Description | Debut Season |
---|---|---|---|
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Stay Limber, Dude | Jake's House ability bounces back into the air after hitting the ground. | Preseason |
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Sticky | Enemies that touch Jake while he's stretching are briefly stunned, making them easier to hit with his buns. | Preseason |
Jason Voorhees
Icon | Name | Description | Debut Season |
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Monstrous Sidestep | Jason will move behind the nearest enemy in front of him when performing his side special. | Season 1 |
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Resurrectionist | The first time Jason or his ally are about to be RUNG OUT, they will instead get pulled back toward the center of the MAP. They will then have a brief window to keep fighting before automatically being RUNG OUT. | Season 1 |
LeBron James
Icon | Name | Description | Debut Season |
---|---|---|---|
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For Three! | LeBron and his allies that hit enemies with a basketball from far away cause the basketball to explode, dealing damage and knockback to all nearby enemies. | Preseason |
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Hot Hands | If LeBron completes a no-look pass to his ally, the basketball is ignited. If LeBron dunks an ignited basketball, he ignites all damaged enemies and creates a firewall on the ground. | Preseason |
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Keep Possession | When LeBron or his allies receive a pass, they gain gray health for a few seconds. | Preseason |
Lola Bunny
Icon | Name | Description | Debut Season |
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Heart Attack | Heart moves will apply a delayed heart attack on hit. This debuff can't be reapplied to the same target until the cooldown expires. | Season 5 |
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Heavy Ball | Basketball hits harder but won't bounce. | Season 5 |
Marceline the Vampire Queen
Icon | Name | Description | Debut Season |
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Bard | Marceline's bass note combo is replaced with a smooth melody, spawning magical musical note projectiles that home in on allies and provide grey health on hit or damage opponents. | Season 4 |
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Empress | Marceline briefly turns invisible and ignores player collisions when she successfully dodges or parries. Effect wears off after a few seconds and will go on cooldown. | Season 4 |
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Zephyrus | Marceline's Batform specials now leave wind tunnels behind that speed up allies. The tunnel will also slow down enemies that walk against the current. Tunnel will go onto cooldown after use. | Season 4 |
Marvin the Martian
Icon | Name | Description | Debut Season |
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K-62 Modulator Mark V | When Marvin redirects projectiles, those projectiles gain a small size and speed buff. Ally projectiles that Marvin redirects gain a larger buff. | Season 2 (Open Beta) |
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Space Invader | Marvin can aim the direction he fires his air up attack. | Season 2 (Open Beta) |
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Y-59 Heat-Seekers | Instead of firing one large rocket at Marvin, Marvin's spaceship will shoot one homing missile at each enemy affected with a Lock On debuff. | Season 2 (Open Beta) |
Morty
Icon | Name | Description | Debut Season |
---|---|---|---|
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Extra Fleeb Juice | Morty receives a projectile shield while using his plumbus. | Season 1 (Open Beta) |
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I'm More Than Just A Hammer | When Morty summons Hammer Morty, Morty will spin in a circle hitting around himself multiple times. | Season 1 (Open Beta) |
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Oh That's Still A Grenade | The explosion radius of Morty's grenades is increased based on their cook duration. Grenades thrown by Morty's allies always have the maximum explosion radius. | Season 1 (Open Beta) |
Nubia
Icon | Name | Description | Debut Season |
---|---|---|---|
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Cold Sight | Nubia gains a sweet spot on the tip of her spear during normal attacks. Landing 3 sweetspots will briefly stun an enemy. | Season 3 |
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Staff Mastery | Nubia gains a sweet spot on the tip of her spear during normal attacks. On hit applies shocked. | Season 3 |
Raven
Icon | Name | Description | Debut Season |
---|---|---|---|
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Friendly Familiar | Once Raven's bird is placed, it will home in towards the nearest ally. If homing towards Raven, the bird will stop homing a short distance away from raven. | Season 4 |
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Simmering Temper | Raven's Magical Countermeasures passive requires less damage to trigger. | Season 4 |
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Telekinetic Takedown | Raven's down special is replaced with an attack that reflects and pulls in nearby enemy projectiles and nearby pieces of terrain. Raven can then throw her acquired projectiles in any direction. Cooldown applies. | Season 4 |
Reindog
Icon | Name | Description | Debut Season |
---|---|---|---|
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Crystal Pal | Reindog's crystal follows him as it descends. | Preseason |
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Fire Fluff | Reindog's fireball creates a larger firewall upon hitting the ground. | Preseason |
Rick
Icon | Name | Description | Debut Season |
---|---|---|---|
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Bit Of A Stickler Meeseeks | Rick's Meeseeks deal double damage to fighters that are already in hitstun. | 1 (Open Beta) |
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Hephaestus, Who? | When Rick fully charges his whip attack, the final hit will spike enemies down towards Rick. | 1 (Open Beta) |
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Squanchin' Pyrotechnics | Rick's portal has a longer cooldown, but allies that pass through a portal ignite enemies with their next melee attack. Allied projectiles that pass through a portal also ignite enemies. Enemies that pass through a portal are ignited. | 1 (Open Beta) |
Samurai Jack
Icon | Name | Description | Debut Season |
---|---|---|---|
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Mindful Flow | Instead of Jack's FOCUS being reset when he is knocked out, his FOCUS will increase. | Season 2 |
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River's Flurry | Holding special input while performing Jack's down special will add more sword slashes to the attack. The slashes also deal WEAKENED. Extending the attack gradually consumes Jack's FOCUS meter. The attack can no longer be charged. | Season 2 |
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Shadow Step | When Jack's ground neutral special counter is activated, he will do an ARMORED dash toward the enemy that activated the counter. However, he will not fire a PROJECTILE. With full FOCUS, Jack will teleport to the enemy. | Season 2 |
Shaggy
Icon | Name | Description | Debut Season |
---|---|---|---|
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Hangry Man | If Shaggy has a sandwich equipped, he can quickly charge rage at the cost of eating his sandwich. | Preseason |
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One Last Zoinks | Shaggy gains rage automatically after passing 100 damage. | Preseason |
Steven Universe
Icon | Name | Description | Debut Season |
---|---|---|---|
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Bounce Bubble | Enemies have their hitstun extended and velocity increased after getting knocked into Steven's wall or platform shields. | Preseason |
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Green Thumb | Watermelon Steven grows larger and deals more damage the longer he is alive. | Preseason |
Stripe
Icon | Name | Description | Debut Season |
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Boom, Boom, Bounce! | If Stripe launches himself with his dynamite into terrain, he will create another large explosion at his location. | Season 1 (Open Beta) |
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He's The Leader | When Stripe leaps off of his team's projectiles, he leaps much farther than usual and gains a speed buff for a short duration. | Season 1 (Open Beta) |
Superman
Icon | Name | Description | Debut Season |
---|---|---|---|
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Break The Ice | Superman deals additional damage to fighters debuffed by Ice. The additional damage scales with stacks of Ice. | Preseason |
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Flaming Re-Entry | The landing from Superman's leap attack ignites enemies and leaves a firewall on the ground. | Preseason |
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Sniper Punch | Superman's aim punch range is extended. The damage and knockback from the aim punch are increased at long distances but decreased in close quarters. | Preseason |
Taz
Icon | Name | Description | Debut Season |
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I Gotta Get In There! | Taz's allies can jump into his dogpile, giving it more damage, more knockback, longer duration, and armor. | Preseason |
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Iron Stomach | After Taz eats a projectile, he will burp an anvil item instead of the projectile he ate. | Preseason |
The Joker
Icon | Name | Description | Debut Season |
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Joker's Wild | When the Joker throws a card, he will occasionally throw an explosive Joker card instead of a normal playing card. | Season 1 |
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Runaway Inflation | The Joker's balloon grows in size the longer he charges the attack. | Season 1 |
The Powerpuff Girls
Icon | Name | Description | Debut Season |
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Acrobatattack | Instant air dash can be used while in the air. | Season 3 |
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An Extra Ingredient | Each of the girl's signature's specials gains an additional effect. Blossom's frost breath applies ice, Bubbles' scream stuns, and Buttercup's eye lasers burn. | Season 3 |
Tom & Jerry
Icon | Name | Description | Debut Season |
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Dynamite Split | Reflecting Tom's dynamite with his tennis racket will split it into 3 dynamite sticks. | Preseason |
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Fly Fisher | Tom's fishing pole is weaker, but if he hits the ground or a wall with it, he will pull himself to the terrain. | Preseason |
Velma
Icon | Name | Description | Debut Season |
---|---|---|---|
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Knowledge Is Power | Velma's ally receives 3 gray health for a few seconds after picking up evidence. | Preseason |
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Studied | Velma spawns with 1 piece of evidence already collected. | Preseason |
Wonder Woman
Icon | Name | Description | Debut Season |
---|---|---|---|
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Grapple of Hermes | Wonder Woman's lasso will grapple lightning out of the air and pull her to its location. | Preseason |
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Shield of Athena | Dodging creates a barrier that blocks enemy projectiles. The barrier goes on cooldown after a successful block. | Preseason |
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Whip of Hephaestus | The tip of Wonder Woman's lasso has a powerful knockback sweetspot. | Preseason |
Update History
- “Telekinetic Takedown” Perk
- * Fixed an issue where this perk was causing sporadic crashes. It will be re-enabled with this patch.
- General
- * Fixed an issue where Steven would fall through his spawned platform when using the “Airwalker” perk\
- “Shield of Athena” perk
- * Fixed an issue where this perk’s visuals were not displaying in-game
- “Telekinetic Takedown” Perk
- * Fixed an issue where the cooldown for this attack was not refreshing after Raven was rung out
- * This perk is still causing sporadic crashes, so it will remain deactivated for a short time. We hope to reactivate this perk in a future patch.
- “Rainbow Dash” Perk
- – Knockback reduced to 2000 from 2600
- – Hitstun reduced
- ~ Knockback angle made more downwards
- – Knockback influence multiplier increased to 1.25 from 1.0
Season 3 1.3.3 Midseason Patch
- Air/Ground Neutral Special
- ~ Hand Cannon Perk Hitbox adjusted to better match visuals
- “The Iron Temple” Perk
- + Projectile shield activation advanced 2 frames
- “Joker’s Wild” Perk
- – Card knockback scaling reduced to 19 from 21
- “Acrobattack” Perk
- – On-whiff cancel window delayed 8 frames
- – Repeat-move lockout increased to 20 frames from 8 frames
- “Lingering Love” Perk
- ~ Fixed certain projectile clank interactions
- “Backpack Strength” Perk
- – Up special maximum knockback bonus from coins reduced to 125 from 225
- – Dash attack maximum knockback bonus from coins reduced to 100 from 200
- – Maximum damage multiplier from coins reduced to 1.25 from 1.5
- “Marker” Perk
- * Fixed an issue where gauntlets could spawn a star too close to the top blast zone
- *NEW* Signature Perk “Thunderclap”
- Perk effect: Performing ground up special after placing Garnet’s electrical trap will detonate it immediately.
- “Stay Limber” Perk
- * Fixed an issue where Jake would not bounce if the player held a down input
- “Joker’s Wild” Perk
- * Fixed an issue where the Joker card and Spade cards could be thrown at the same time
- * Fixed Joker card not being classified as a normal projectile
- ~ Fixed certain projectile clank interactions
- “Acrobattack” Perk
- – On-whiff cancel window delayed 8 frames
- – Repeat-move lockout increased to 20 frames from 8 frames
- “Dynamite Split” Perk
- ~ Split dynamite can now be reflected a short duration after they are spawned
- “Rainbow Dash” Perk
- ~ Perk has been re-enabled
- + Air dash attack knockback increased to 2600 from 1600
- – Air dash attack knockback scaling reduced to 10 from 21
- – Air dash attack knockback influence multiplier increased to 1.25 from 1.0
- – On-hit cancel window delayed 13 frames
- “Marker” Perk
- ~ Gauntlets no longer spawn a star if the gauntlets are too close to the edge of the arena
- General
- * Fixed issue where Jack’s dance animation wouldn’t play when affected by Gizmo’s “Rhythm’s Gonna Getcha” perk
- “Resurrectionist” Perk
- * Fixed an issue where Jason would get rung out even while Resurrectionist was active, causing a double ringout
- “Shadow Step” Perk
- * Fixed an issue where Jack would sometimes move behind his enemy and whiff his counter attack
- “Static Discharge” Perk
- ~ Perk is currently disabled while we update Iron Giant’s passive
- “Resurrectionist” Perk
- ~ Resurrected fighters are now immediately rung out when the effect ends, instead of being launched upwards
- “I Gotta Get In There” Perk
- ~ Allies can no longer enter the dogpile after it has hit an enemy. This will fix issues with allies getting stuck to Taz after the attack has concluded.
- “Iron Stomach” Perk
- * Fixed an issue where the anvil’s item pickup label was displaying incorrectly
- Grapple of Hermes Perk
- – Lasso on-whiff cancel window delayed 16 frames
- Whip of Hephaestus Perk
- – Lasso on-whiff cancel window delayed 8 frames
- “Lingering Love” Perk
- + Now has a melee hitbox while projectile spawn is on cooldown
- “Marker” Perk
- ~ Gauntlets no longer spawn a star if the gauntlets were destroyed from leaving the arena
- “I’m More Than Just A Hammer” Perk
- – On-whiff branch window delayed 15 frames
- – Horizontal movement reduced
- “Bit Of A Stickler Meeseeks” Signature Perk Returns!
- Perk effect: “Rick’s Meeseeks deal extra damage to fighters that are already in hitstun.”
- Hangry Man Perk
- – Charge duration while holding a sandwich extended
- “Break The Ice” Perk
- * Fixed an issue where bonus damage was not being applied to frozen enemies
- “Flaming Re-Entry” Signature Perk Returns!
- Perk effect: “Superman’s leap attack is stronger and ignites enemies. The landing from the attack leaves a firewall on the ground.”
- Joker’s Wild Perk
- – Knockback scaling reduced to 21 from 27
- “Shield of Athena” Perk
- * Fixed an issue where Wonder Woman could block ally projectiles
Maintenance Patch
- Superman's sniper punch replication error is fixed!
- ! ‘Wrong Side of the Bed Signature’ Perk
- Fixed an issue where Iron Giant would not always spawn with the correct amount of rage.
- ! ‘Fire Fluff’ Signature Perk
- Fixed an issue where Reindog’s on-cooldown fireball could still spawn a firewall after hitting terrain.
- ! I Gotta Get In There! Signature Perk
- Fixed an issue where the ally prompt to enter the cloud would only appear the first time the ally was able to interact.
- Fixed an issue where Taz was not properly given armor when an ally entered the cloud.
- ~ Air / Ground Special (Precision Grapple Signature Perk)
- Explosion moved to be centered on Batman instead of the grapple hook
- Explosion now triggers after Batman arrives at his destination, instead of after a fixed delay time
- Reel-in travel speed up on Grapple Snipe increased to 7500, up from 5000.
- ~ Electric Groove Signature Perk
- Updated Electric Groove to have a chance to apply rhythm, before it worked a bit differently and the perk text was incorrect.
- Addressed an issue where certain attacks that applied shocked would not be affected by Electric Groove
- ! [Marvin's] Signature Perks
- Signature perks can now be selected in local play and will be saved in online play.
- ! General
- Wonder Woman’s Shield of Athena perk can no longer destroy Marvin Spaceship
- - Ground/Air Side Special: Now has 2 ammo with one returning every 9 seconds.
- Explosion: Re-enabled on Signature Precision Grapple Perk.
- ~ Precision Grapple Signature Perk
- This perk was doing the opposite of what the text described, making Batman stronger during reel in and not spawning a proper blast at the end. The perk text and behavior have been overhauled to better match this perk’s intended use.
- ~ Electric Groove Signature Perk
- Text and behavior have been updated: applying a shocked debuff to an enemy now has a chance to grant a stack of rhythm.
- Several moves and effects that apply a shocked debuff have been tweaked to more consistently proc the perk.
- ! Air/Ground Side Special
- Note: We are aware of issues with the “Precision Grapple” signature perk. This perk will be addressed in our next patch.
- ! Bug Fix
- Betrayal signature perk enraged buff will apply 3x weakened stacks as outlined in the previous patch notes
- ! Bug Fix
- Bouncerang signature perk weakened stacks fixed to 3x as outlined in the previous patch notes
Bugs
- - Grounded Side Special
- Allies enraged by side special will apply 3x stacks of weakened down from 5x
- Change also applies to the projectile spawned by the Lingering Love signature perk
- - Signature Perk
- Betrayal perk enrages allies/Arya but they will deal 3x weakened on hit down from 5x.
- We were finding that weakened influenced the gameplay of Arya and their opponents too greatly at higher level play.
- - Signature Perk
- Bouncerang Weakened stacks applied reduced to 3 from 5.
- The power level this gave for very little effort made this perk feel unfair to opponents of Batman so we reduced it a little.
- “Iron Stomach” Perk
- * Fixed an issue where Taz could not pick up his own anvil
- - Comin' Through Doc signature perk:
- Hitbox active duration reduced to 0.25s from 0.5s.
- ~ Extra Fleeb Juice:
- Now cleans up Tom and Jerry’s mousetrap and cleans up Garnet’s electric zone.
- ~ I Gotta Get In There!:
- Taz’s ally can only enter the dogpile one time per use.
- ~ Iron Stomach:
- Anvil now classified as a Heavy Projectile. Fixed issues with Taz’s item throw animation.
- ~ Dynamite Split:
- Split dynamite sticks now detonate when they hit terrain.
- + On The House perk - Fixed an issue where Finn still spent gold on gems spawned by the perk
- Slightly reduced the launch speed of gems spawned by the perk – this should fix issues that arose when this perk was combined with the “Make it Rain, Dog!” perk
- ~ Hot Hands perk - When an ally catches a no-look pass while the Hot Hands perk is equipped, the basketball pass buff will emit flames to let allies know they will throw an ignited basketball
- - Knowledge Is Power perk - Reduced gray health from 7 HP for 5 seconds to 3 HP for 3 seconds
- ~ Shield of Athena Signature Perk - Adjusted scale of projectile shield for Shield of Athena signature perk to cover an edge case where projectiles would pass above it during a dodge.
- Arya - REMOVED - Wounded
- Arya - NEW - Betrayal
- Hitting an ally with Arya's dagger has a longer cooldown, but the ally is given an enraged buff. If Arya dashes to a dagger on an ally, she enrages herself.
- Bugs Bunny - Lingering Love
- Lingering Love projectile now has a cooldown.
- Lingering Love was forcing opponents to permanently alter the way they played against Bugs Bunny and felt too oppressive.
- Lingering Love projectile now has a cooldown.
- Harley - Confetti Explosion
- Now earnable through character mastery.
- Taz - REMOVED - Right Back At You
- Taz - NEW - I Gotta Get In There!
- Taz's allies can jump into his dogpile, giving it more damage, more knockback, longer duration, and armor.
Unused/Removed Signature Perks
Arya Stark, Taz, and Finn the Human had Signature Perks in the Closed Alpha and Open Beta that would later be cut and replaced in the Full Launch:
- Wounded for Arya Stark (replaced by Betrayal, with its icon reused for it)
- Right Back At You for Taz (replaced by I Gotta Get In There!).
- On The House! for Finn the Human (replaced by Backpack Strength).
Additionally, the official Perks webpage also contains icons for supposedly unused Bugs Bunny and Rick Signature Perks (known as Safety and Portal Catch respectively). According to early datamines, the Portal Catch Perk was originally in place of the Squanchin' Pyrotechnics Perk. The Esports Kit also includes an unused Velma Signature Perk known as Educated that shares Studied's icon, however its unknown if this is an unused perk, or just an error.
During the Open Beta, Signature Perks were unlocked via Mastery Level Training for each Fighter individually. They were also symbolized by a rhombus shape (as with the General Perks), as opposed to an octagon one.
During Season 4, Stripe's Feeding After Midnight Signature Perk, which was initially present in the Full Launch, would also be removed.
Icon | Name | Description | Fighter |
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Wounded | Enemies hit by Arya's thrown knife will gain stacks of stun debuff when knocked back. Arya's ally knocking back the enemy will add stacks twice as fast. The debuff is removed if Arya dashes to the knife. | Arya Stark |
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Right Back At You | Taz's tornado and the buff it gives his allies will reflect incoming projectiles, but the tornado moves slower. | Taz |
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On The House! | Generate a free gem after connecting a fully charged ground attack. | Finn the Human |
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Safety | N/A | Bugs Bunny |
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Portal Catch | Rick | |
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Educated | Velma | |
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Feeding After Midnight | Debuffs applied to Stripe have a longer duration. If he hits an enemy with his up special, he cleanses all active debuffs and applies a copy of those debuffs to the hit enemy. | Stripe |
Trivia
- During the Offline Mode hiatus, all Signature Perks that were in the game at the time were available from the get-go.
- One of the in-game screenshots from the Media section of the official website reveals that Signature Perks were originally called Unique Perks.
- During the Open Beta, if the player equipped 6 Signature Perks fast enough, the game would recreate the its main theme jingle.[1]
- When the Season 4 1.4.1 Patch first released, Bugs Bunny's Comin' Through Doc Signature Perk was briefly renamed to Tunnel Tech before being changed back a few hours later. Its descriptions was also altered: "When the cooldown is available, Bugs Bunny may enter a tunnel when teching a ground bounce by holding down."
- Prior to Season 5, Batman's Bomberang Signature Perk was originally known as Bouncerang and had a different functionality: "Hitting an enemy with the Batarang while it is returning to Batman will apply additional stacks of weakened."
- The Y-59 Heat-Seekers Signature Perk was originally known as R-33 Heat-Seekers.
- The title of Rick's Hephaestus, Who? Signature Perk references the title of Wonder Woman's Whip of Hephaestus Signature Perk.
- It could also reference the character named Hephaestus who appeared in the third episode of the fourth season of Rick and Morty, "One Crew Over the Crewcoo's Morty".
- The name of Rick's Squanchin' Pyrotechnics Signature Perk references Squanchy, one of Rick's close friends.
- The Powerpuff Girls' Acrobattack Signature Perk was originally known as Rainbow Dash.