![]() Heroic Rogue Rift |
![]() Horror Rogue Rift |
![]() Discipline Rogue Rift |
![]() Chaos Rogue Rift |
Rifts
Rifts is a "player vs. environment"-based game mode in MultiVersus. The mode is available for both solo and co-op play.
About
Rifts Mode challenges the player to complete a set of campaigns, called "Rifts", made up of Nodes. Each Node is a separate challenge, such as a battle or a mini-game. Each node comes with a range of Mutators which change the combat scenario in different ways. Gems are awarded for every Node beaten by the player(s).
Each Node of each rift has 5 different tasks to complete. If enough of these tasks have been completed, the player may receive a Rift Cauldron, which rewards the player with a significant amount of Gem XP.
Almost every Rift can be done in five difficulties:
- Easy
- Experienced (Only available on early season rifts)
- Crushing (Requires 2,000 Gem XP and the prior difficulty completed)
- Insanity (Requires 32,000 Gem XP and the prior difficulty completed) (Only available on mid or end-season rifts)
- Looney (Requires 100,000 Gem XP and the prior difficulty completed)
Starting with Season 4, most difficulties now have timers showing when they will be released.
Each difficulty counts its tasks separately and rewards their own Rift Star Meter
Some Nodes are locked behind certain requirements, such as needing a specific Fighter or type of Variant. For some of these, the game will allow the player to select "Guest Characters" to use even if they do not own them.
Types of Nodes
- Learn - A tutorial node used to teach mechanics.
- Battle - A normal battle, in the form of a 1v1, 2v1, 1v2, or 2v2.
- Bonus Node - A node mini-game with special Mutators.
- Boss Fight - A unique battle against a boss, usually saved for the end of a Rift.
List of Bonus Nodes
- Main Article: Rifts/Bonus Nodes
List of Rifts
![]() Trigon on the Loose |
![]() Welcome to Mythic Vista |
![]() A FestiVersus Vampire Invasion |
![]() Rogue Rift |
![]() Naptime is Over! |
![]() Batman Megamix |
![]() Hunter on the Trail |
![]() Haunted Megamix |
![]() Path of the Samurai |
![]() Upgrade War |
![]() Ghost with the Toast |
![]() Crisis in Townsville |
![]() Multiversal Mayhem! |
![]() Rift Detectives |
![]() Jason Vs Multiverse |
![]() Techno Terror |
![]() Surf's Up! |
![]() The Megalodog |
![]() Age of Smith |
![]() Triple Threat |
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Update History
Rifts
The “A Festiversus Vampire Invasion” PvE Rift is NOW AVAILABLE
The “Rogue Rift” PvE Rift has been added and be released later in the season.
Netcode
- Fixed occasional issue with rift calculation that was causing clients to continually run behind the server
Season 4 1.4.3 Patch
Rift Combat Updates:
- Electric Fence damage has been reduced.
- Certain Rift Hazards now break player shields:
- Exploding Barrel explosions now break player shields.
- Electric Fences electricity now breaks player shields.
- Spikeballs now break player shields.
- Fireballs now break player shields.
- The Ghost with the Most Rift Boss flying fists
- Hot Potato Mutator explosion
- Hot Potato Mutator
- The Hot Potato is not passed off if the passing attack is blocked by a shield
- Fixed an issue where the Hot Potato could be passed off to objects instead of fighters
- The Hot Potato now shows a visual indicator as the attached fighter gets close to 10 stacks to light the fuse
- Sandwich Party Mutator
- Fixed an issue where sandwiches were not scaling up with difficulty
- Bomb Party Mutator
- Bomb knockback increased
- Fixed an issue where portals would occasionally lock fighters in Limbo in the Mythic Valley Rift
Rift General Updates:
- All missions requiring applying the weakened debuff have been removed
- Fixed an issue where timed-release difficulties would show as “Expired” rather than counting down until their release
Season 4 1.4.0 Patch
Rifts
The “Trigon on the Loose!” PvE Rift is NOW AVAILABLE!
The “Welcome to Mythic Vista” PvE Rift has been added and will unlock later in the season:
Season 3 1.3.4 Hotfix Patch
Rifts
Rift Updates
- Fixed the incorrect “Win with a Tank” mission and replaced it with “Win with a Bruiser” on node 2B in Rift 3
Season 3 1.3.3 Midseason Patch
Rifts
The “Hunter on the Trail” PvE Rift is NOW AVAILABLE!
The “Haunted Megamix” PvE Rift has been added and will unlock later in the season:
Rift Updates
- Enemy combatants of varying toughness have been added to Season 2 and Season 3 Adventure bonus nodes:
- Temple Raider (Season 2)
- Grid Escape (Season 2)
- Coffin Run (Season 2)
- Rainbow Three (Season 3)
- Target Break, Race, and Golf stages now display a preview image in Node detail windows and during Pre and Post match.
Rift Combat Updates
- Rift Ice Pipe hazards no longer apply knockback on contact.
- Fixes for the Batman Mega Mix Laughing Gas Chase node.
Season 3 1.3.0 Patch
Rifts
The “Naptime is Over” PvE Rift is NOW AVAILABLE!
The “Batman Megamix” PvE Rift has been added and will unlock later in the season:
Rift Updates
- Gems can now be leveled up to level 20 instead of level 10, but total maximum XP and maximum strength are unchanged. Current gems will scale to their new level based on their current XP, and level 10 gems will scale to level 20 gems with the start of Season 3.
- Rift difficulties are now unlocked based on total gem XP rather than the average level of the player’s top 3 gems.
Rift Combat Updates
- Updated several level actors to support controller rumble feedback
1.2.3 Patch
Rift
Rift Updates
- “In The Shadows” gem is now re-enabled
- Fixed issues with the camera preventing progression during the co-op golf mini-game
1.2.2 Mid Season Patch Rifts
The “Ghost with the Toast” PvE Rift is NOW AVAILABLE!
The Crisis in Townsville Rift has been added and will unlock later in the season:
Rift Updates
- Replaced the mission “Freeze an opponent” with the mission “Hit an enemy with 5 dash attacks” on Node 4a in the Upgrade War Rift
- Fixed issue with Treasure Missions not processing correctly
- Fixed issues with Bonus Nodes playing incorrect ambient audio
- Removed yellow text from the Quiet Mind Gem effect – the bonus does not change with gem level
- Fixed camera being too close to players while playing CoOp in Target Break and Adventure style levels
Rift Combat Updates
- Bots are now more likely to pick up and throw items
- Rift Buddy Bubble movement changed to better work with Dexter’s Lab map
- Rift Jump Pads now launch players higher.
- Rift Electric Fences now have a warning phase before damaging shock is active.
- Rift Fireballs no longer apply stacks of ignite on contact
Full Launch Season 2 Patch
Rifts
The Path of the Samurai Rift is NOW AVAILABLE! We will be releasing a new Rift every two weeks during season 2
Rift Updates
- Fixed an issue where certain attacks would freeze when hitting destructible enemies.
- Fixed an issue where the game would crash when transitioning from PvP to PvE
Rifts
- Fixed an issue where the game would desync with the “Reverse Gears” gem under certain conditions
1.05 Mid-Season Patch
Rifts
The Megalodog PvE Rift is NOW AVAILABLE!
Future Rifts have been added and will unlock later in the season:
- “Age of Smith” Rift
- “Triple Threat” Rift
Rift Updates
- “Rift Cauldrons” are now called “Rift Star Meters.” Star Meters can now be completed by collecting 72% of available stars in a Rift, down from 80%. Players who have already completed 72% of available stars can claim their rewards retroactively by completing a node in the relevant Rift.
- Daily Gem Rewards now appear on a Rift of each attunement each day.
- Added a new button to auto-equip gems before the match if currently equipped gems are mismatched.
- Added a new button to retry a Rift node when the Rift is completed in single-player mode.
- Added a new button to leave Rift matches when in single-player mode.
- Defeated Boss requirements have been lowered to unlock Matrix Code Superman, Matrix Code Bugs Bunny, and Matrix Code Jake variants.
Rift Balance Updates
- Area-Of-Effect attack damage has been reduced on higher difficulties
- Reflect damage has been reduced on higher difficulties
- Armature knockback reduced
- Account Systems
Trivia
- The Looney difficulty used to have a feature where the player used to have a limited amount of lives per day, and more could've been purchased with
Gleamium. This feature was removed due to it not being intended to be added on the full release.[1]
- The feature would be altered and repurposed for the Rogue Rift, but without the purchase option.
Gallery
Videos
References
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