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Items

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Items were objects that used to spawn on Maps during FFA and Silly Queue matches in the Open Beta.

As of the Full Launch, most Items were completely scrapped and will no longer spawn naturally. Certain Items still exist as part of certain Fighters' movesets, animations, and/or in certain Mutators and Nodes from the PvE Rifts Mode.

List of Items

List of Items
Introduced in Preseason
Image Name Description Origin Debut Universe
ACME Dynamite.png ACME Dynamite Could've been picked up and thrown at opponents, exploding upon contact and dealing major damage.

This Item still appears in Bugs Bunny's moveset, and its model was also reused for Stripe's dynamite and for the cage seen in Rift Nodes with the Companion Cage or Companion Capture Mutators activated.

Based on the ACME-produced dynamite that appeared in various Looney Tunes cartoons, used prominently in the Road Runner and Wile E. Coyote shorts.
Looney Tunes
Shield.png Armor Token Used to grant its user ARMOR for a short period of time. Original, based on the in-game ARMOR effect icon
MultiVersus
Heal Bottle.png

Heal Box.png Large Heal Box.png

Health Kit Used to heal a bit of damage for the Fighter that picked them up. The amount of damaged healed differed based on what Health Kit type the player picked. Original, based on medical kits. MultiVersus
Ice Shard.png Ice Shard Could've been thrown at opponents, increasing their ICE meter. It used to also rarely freeze opponents that had gained enough ICE.

This Item still appears in-game whenever a projectile is frozen with ICE-based attacks, and as part of certain Mutators.

Original, based on ice. MultiVersus
MeeseeksBox.png Meeseeks Box The Meeseeks Box used to spawn up to three Mr. Meeseeks that would've ran and attack nearby enemies. It could've also been thrown at opponents to deal small amounts of damage. Based on the Mr. Meeseeks Box, a gadget created by Rick Sanchez which can spawn a Mr. Meeseeks for the purpose of completing one given objective. It debuted in the fifth episode of Rick and Morty, "Meeseeks and Destroy".
Rick and Morty
Mystery Item.png Mystery Item Once picked up by a Fighter, it used to give them one of the game's other Items at random. Original. MultiVersus
Pie.png Pie Could've been picked up and thrown at enemies to apply SLOW, as well as heal the allies it passed through.

This Item still appears in Bugs Bunny's moveset.

Based on the various pies that Bugs Bunny had used in his gags throughout Looney Tunes history.
Looney Tunes
Rock.png Rock Could've been picked up and thrown at enemies, dealing small amounts of damage. Original, based on a stone rock. MultiVersus
Safe.png

Small Safe.png

Safes The normal-sized Safe couldn't have been picked up, but it could've been attacked and launched, dealing damage to the opponents it hit. The more damage it got, the more broken it would've become, and once it broke it would've dropped a random item. The small-sized Safes could've been picked up and thrown at enemies. Once they've been thrown, they would've become normal-sized.

These Items still appear in Bugs Bunny's moveset.

Based on the Safes that appeared in numerous "heavyweight gags" throughout Looney Tunes history.
Looney Tunes
Sandwich.png Sandwich Could've been thrown at opponents to damage them, as well as heal the allies it passed through.

This Item still appear in Shaggy's entrance and losing animations, as well as in his and Bugs Bunny's movesets, and is also a part of certain Mutators.

Based on the Sandwiches that appeared multiple times throughout the Scooby-Doo franchise as one of Scooby's and Shaggy's favorite snacks.
Scooby-Doo
TV.png TV Once picked up and thrown, it could've spawn one of two random characters that would've assisted the player in combat: Banana Guard and N.E.P.T.R. (both from Adventure Time). The Banana Guard used to run back and forth, damaging opponents, while N.E.P.T.R. followed its master while throwing pies which dealt minor damage. More Assistants from various other Universes were possibly planned to be added prior to the Item's removal. Original, based on a generic old American television. MultiVersus
Introduced in Season 1 (Open Beta)
Image Name Description Origin Debut Universe
Anvil.png ACME Anvil Could've been picked up and thrown at opponents, dealing major damage.

This Item still appears in Taz's moveset if he has the Iron Stomach Signature Perk equipped.

Based on the ACME-produced anvils that have appeared in various Looney Tunes cartoons, usually as a part of a "heavyweight gag", used prominently in the Road Runner and Wile E. Coyote shorts.
Looney Tunes
Introduced in Season 2 (Open Beta)
Image Name Description Origin Debut Universe
Bounce Pad.png Bounce Pad Could've been placed on either grounded terrain or platforms in order to grow in size and launch upwards any Fighter who stepped on it.

This Item still appears in-game as part of certain Nodes in Rifts.

Original, based on a jump pad. MultiVersus
Stirring Wheel.png Car Wheel Used to spawn the Fighter who picked it up inside of either the Batmobile or the Mystery Machine, where they could've drive around the Map and bump into other Fighters, dealing major damage. The two vehicles had similar attributes, with the only exceptions being that the Mystery Machine was able jump and the Batmobile was slightly faster. Original, based on a steering wheel. MultiVersus
Drumstick.png Drumstick Could've been thrown at opponents in order to turn them into Roast Chicken, similar to Taz's passive ability, Bottomless Pit. As a Roast Chicken, Fighters can't attack and can only run, jump, taunt, and, in Iron Giant's case in particular, hover. The effect usually lasts for about 10 seconds.

When a Fighter that has been turned into a Roast Chicken either by Taz or by the Drumstick item gets attacked or breaks out of this form, they will leave two smaller Drumstick-like items behind, which slightly heal the Fighter which picks them up.

While the Item itself has been scrapped, the Roast Chicken is still present in-game alongside the item's model for the smaller Drumstick-like items the Roast Chicken leaves behind when destroyed, which also appear in the PermaChicken Gauntlets Mutator.

Based on a cooked chicken's leg, which could be a reference to Henery Hawk and Foghorn Leghorn's cartoons. The Roast Chicken it turns Fighters into is also possibly based on the living cooked chicken that's seen in the 1943 "Wackiki Wabbit" short.
Looney Tunes
Proximity Mine.png Proximity Mine Once picked up and thrown on either ground or a platform by a Fighter, it used to detonate whenever an enemy got close enough to it. Original, based on a land mine. MultiVersus
Snowball.png Snowball Could've been thrown at opponents in order to give them "snowman"-like heads. Once hit 4 times, the opponents would've been frozen for a brief period of time. Original, based on snowballs. MultiVersus
Snowman Head.png Snowman Head Could've been thrown at opponents to instantly freeze them for a brief period of time. Original, based on a snowman head. MultiVersus

Audio

Roast Chicken

List of Grunts
Audio Description
Plays when a Fighter gets turned into a Roast Chicken.
Plays when a Roast Chicken-turned Fighter gets hurt.
Plays when a Roast Chicken-turned Fighter evades an attack.
Plays when a Roast Chicken-turned Fighter jumps.
Plays when a Roast Chicken-turned Fighter starts emoting Chicken Taunt.
Plays while a Roast Chicken-turned Fighter emotes Chicken Taunt.

Update History

Season 2 Patch
  • ‘Bounce Pad’: Place a spring pad that will launch anyone that steps on it upward.
  • Proximity Mine’: A placeable mine that will detonate when enemies get close
  • ‘Drumstick’: Cooked chicken leg that will when thrown will turn hit enemies into Chickens for a short time

Season 1.05 Patch

Adjusted item spawn likelihoods so more zany items will appear more often.

  • Added anvil item to item pool.


Trivia

  • A normal-sized Safe used to always spawn in the middle of the Map at the beginning of every FFA and Silly Queue match in the Open Beta (2 normal-sized Safes spawned instead if the battle took place on Trophy's E.D.G.E. 2).
  • During the Closed Alpha, the TV Item looked like a diamond with a question mark inside of it.
  • Following the TV Item's retirement, the Banana Guard was upgraded to a full fighter, while N.E.P.T.R. was relocated to a background cameo on the default Candy Kingdom map, with his Assistant behavior being repurposed for the Toasty battle ally from Rifts.
  • The Mystery Machine (which could've been spawned by the Car Wheel item) reused its model and animations from its appearance in Velma's "Snoopin'" Passive Ability and from its cameo on The Court Map.
    • Likewise, the Batmobile (which could've also been spawned by the aforementioned item) also reused its model from one of its cameos on the Batcave Map.
  • Snowballs and Snowman Heads used to also spawn frequently in Silly Queue's Snowball Fight Mode.
  • During the Open Beta, other Items were present as part of either a Fighter's moveset or for a ruleset from the now-removed Silly Queue, most of which are still in the game. These Items are/were:
    • Arya's Pie (Arya Stark Passive Ability)
    • Basketball (The Court Maps)
    • Batarang (in his Neutral Attacks)
    • Heart Collectibles/Big Heart (Silly Queue - Heart Breaker Mode)
    • Reindog (in his Aerial Up Special)
    • Scooby Snacks (Shaggy Neutral Special)
    • Stripe's Dynamite/Combat Stripe's Grenade (Stripe/Combat Stripe Grounded Down Special)
      • The City of Townsville Map also introduced some new items in the form of the bombs dropped by Mojo Jojo. The Rifts Mode also introduced the Ice Shuriken item that has the same function as the now-scrapped Snowman Head item.

Gallery

Images

External