Input | Damage | Hits | Difficulty |
---|---|---|---|
Jump Up 🡇 + Attack (Air) 🡅 + Attack (Ground) Up + Attack (Air) |
23 | 5 | Easy |
This page documents all possible combo inputs for Reindog.
Input | Damage | Hits | Difficulty |
---|---|---|---|
Jump Up 🡇 + Attack (Air) 🡅 + Attack (Ground) Up + Attack (Air) |
23 | 5 | Easy |
Input | Damage | Hits | Difficulty |
---|---|---|---|
Neutral Attack (Mid Range) Move Forward: 🡆 🡆 + Attack (Needs Timing) 🡇 + Attack |
14 | 4 | Medium |
Input | Damage | Hits | Difficulty |
---|---|---|---|
🡆 + Attack (Close) 🡆 + Attack 🡅 + Attack 🡅 + Attack (Air) |
20 | 5 | Easy |
Input | Damage | Hits | Difficulty |
---|---|---|---|
🢅 + 🡇 Aerial Attack 🡆 Aerial Attack 🡆 Grounded Attack (2 Times) + Jab Jump Up 🡆 Aerial Special Must use Ignite Perk to deal 37 Damage. If not used, this combo will deal 34 Damage. |
37 | 6 | Medium |
Input | Damage | Hits | Difficulty |
---|---|---|---|
Move Foward: 🡆 Jump Forward Short 🡆 + Attack (Air) 🡆 + Attack (Ground) 🡆 + Attack 🡅 + Attack (2 Times) True Combo. Simple combo to initiate, but watch out for which direction Target moves to after the spin attack. |
29 | 8 | Easy[1] |
Combo subpages | |
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