MultiVersus News:

May 30th, 2025: The game's online functionalities have been shut down. The game will remain playable offline for the foreseeable future for players who logged in during Season 5.

Patch Notes/Season 4 1.4.1 Patch

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The Season 4 1.4.1 Patch are patch notes that were released on November 19th, 2024 for MultiVersus.

Overall Patch Summary

General

  • Replaced the “Harley Total Damage Dealt” badge in step 23 of the battlepass with the “Harley Highest Damage Dealt” badge
  • Minimum time required on end of game rewards screens reduced 75%. It should be much easier to mash through the end of game UI now.
  • Improved memory management to reduce some uncommon crashes

Perks

  • Sturdy Dodger
    • ~ Now applies 2 seconds (4 when stacked) of armor to the defending fighter after parrying a projectile, changed from applying armor to both team members after either fighter dodges a projectile

Characters

Legend:
+ = Buff
– = Nerf
~ = Change
* = Bugfix
Note: Attacks callouts reference default controls.

Banana Guard

  • General
    • ~ On the defeat screen, Banana Guard’s friend will now equip the same variant equipped by the losing Banana Guard

Raven

  • Ground Neutral Attack
    • – Full charge final hit hitbox active duration reduced 3 frames; now better matches visuals
  • Ground Side Attack 1
    • ~ Can now redirect Raven’s Ground Up Attack rock projectile
  • Ground Side Attack 2
    • ~ Can now redirect Raven’s Ground Up Attack rock projectile
  • Air/Ground Side Special
    • * Fixed an issue where Lenore or the cooldown projectile could continue moving infinitely under certain conditions
    • * Fixed an issue where Raven could T-pose during this attack under certain conditions
  • “Telekinetic Takedown” Perk
    • * Fixed an issue where the cooldown for this attack was not refreshing after Raven was rung out
    • * This perk is still causing sporadic crashes, so it will remain deactivated for a short time. We hope to reactivate this perk in a future patch.

Samurai Jack

  • Air Neutral Special
    • – Throw damage reduced to 4 from 7, grab victims are now hit by the hand hitbox (3 damage) and throw hitbox (4 damage) for a total of 7 (this change was unlisted in the 1.4.0 notes)
    • – On-hit weakened debuff removed (this change was unlisted in the 1.4.0 notes)

Taz

  • Air/Ground Side Special
    • ~ Now allows fast fall during attack
  • Air/Ground Down Special
    • ~ Boot projectile is no longer broken by melee attacks that otherwise would not normally destroy projectiles

The Joker

  • Air Neutral Special
    • * Fixed an issue where stored charge would not be consumed when using this attack