May 30th, 2025: The game's online functionalities have been shut down. The game will remain playable offline for the foreseeable future for players who logged in during Season 5.
Patch Notes/Season 4 1.4.1 Patch
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The Season 4 1.4.1 Patch are patch notes that were released on November 19th, 2024 for MultiVersus.
Overall Patch Summary
General
- Replaced the “Harley Total Damage Dealt” badge in step 23 of the battlepass with the “Harley Highest Damage Dealt” badge
- Minimum time required on end of game rewards screens reduced 75%. It should be much easier to mash through the end of game UI now.
- Improved memory management to reduce some uncommon crashes
Perks
- Sturdy Dodger
- ~ Now applies 2 seconds (4 when stacked) of armor to the defending fighter after parrying a projectile, changed from applying armor to both team members after either fighter dodges a projectile
Characters
Legend:
+ = Buff
– = Nerf
~ = Change
* = Bugfix
Note: Attacks callouts reference default controls.
- General
- ~ On the defeat screen, Banana Guard’s friend will now equip the same variant equipped by the losing Banana Guard
- Ground Neutral Attack
- – Full charge final hit hitbox active duration reduced 3 frames; now better matches visuals
- Ground Side Attack 1
- ~ Can now redirect Raven’s Ground Up Attack rock projectile
- Ground Side Attack 2
- ~ Can now redirect Raven’s Ground Up Attack rock projectile
- Air/Ground Side Special
- * Fixed an issue where Lenore or the cooldown projectile could continue moving infinitely under certain conditions
- * Fixed an issue where Raven could T-pose during this attack under certain conditions
- “Telekinetic Takedown” Perk
- * Fixed an issue where the cooldown for this attack was not refreshing after Raven was rung out
- * This perk is still causing sporadic crashes, so it will remain deactivated for a short time. We hope to reactivate this perk in a future patch.
- Air Neutral Special
- – Throw damage reduced to 4 from 7, grab victims are now hit by the hand hitbox (3 damage) and throw hitbox (4 damage) for a total of 7 (this change was unlisted in the 1.4.0 notes)
- – On-hit weakened debuff removed (this change was unlisted in the 1.4.0 notes)
- Air/Ground Side Special
- ~ Now allows fast fall during attack
- Air/Ground Down Special
- ~ Boot projectile is no longer broken by melee attacks that otherwise would not normally destroy projectiles
- Air Neutral Special
- * Fixed an issue where stored charge would not be consumed when using this attack