Patch Notes/1.2.3 Patch

From MultiVersus Wiki
Jump to navigation Jump to search


The 1.2.3 Patch are patch notes that were released on August 29th, 2024 for MultiVersus.

Overall patch summary

General

  • All fighters are now available for play in local play game modes
  • In Ranked modes, players will no longer be matched where there is a difference of more than 2 full tiers in Rank. For 2v2, parties of 2 will be matched based on the higher ranked player in the party.
  • In Platinum, Diamond, and Master tiers RP loss is capped at -19.
  • If you haven’t played a character recently, your win/loss streak will be reset for the purpose of matchmaking. This applies to both Ranked and Unranked modes.

General Combat
With the Ground Bounce Auto-Tech system now in place, we’re able to start bringing back more ground bounces and improve combo routes and approach options. This is the beginning of this effort.

  • Air Down and Air Down-Forward Dodges will now more reliably land on platforms
  • Certain air attacks now maintain less momentum when executed as part of a dodge off of a platform

General Bugfixes

  • Fixed an issue where controller rumble was not properly playing
  • Fixed an issue where the Marceline Ringout was disabled
  • Fixed an issue where Voice Lines were not playing for some characters

Rift
Rift Updates

  • “In The Shadows” gem is now re-enabled
  • Fixed issues with the camera preventing progression during the co-op golf mini-game

Characters
Legend:
+ = Buff
– = Nerf
~ = Change
* = Bugfix
Note: Attacks callouts reference default controls.

Agent Smith

  • Ground Up Attack
    • + On-hit cancel window advanced 2 frames
  • Air Up Attack
    • + Repeat-move lockout reduced to 13 frames from 18 frames
  • Air Neutral Special
    • + Start-up window before charge reduced 4 frames

Beetlejuice

  • Ground Dash Attack
    • + Knockback scaling increased to 20 from 18
    • + Damage increased to 9 from 8
  • Ground Side Attack 2
    • + On-hit cancel window advanced 1 frame
    • – Hitstun reduced
  • Ground Side Attack 3
    • + Start-up window reduced 3 frames
  • Ground Down Attack
    • + Start-up window before charge reduced 4 frames
  • Ground Up Attack
    • + On-hit cancel window advanced 5 frames
    • ~ Hitbox updated to better match the fist on up attack
  • Air Side Attack
    • + Damage increased to 8 from 7
    • + Knockback scaling increased to 15 from 13.5
  • Air Up Attack
    • + Damage increased to 7 from 6
    • + Knockback scaling increased to 9 from 8
  • Ground Down Special
    • * Fixed an issue where the bomb visuals would stay on screen if the ground disappeared underneath Beetlejuice
  • Air Side Special
    • + Sour Spot Hitbox Damage increased to 7 from 5
    • – Sour Spot Hitbox Knockback reduced to 2650 from 2800
    • + Knockback Scaling to 15 from 9

Garnet

  • “Marker” Perk
    • ~ Gauntlets no longer spawn a star if the gauntlets are too close to the edge of the arena

Jake

  • Air/Ground Side Special
    • * Fixed an issue where Jake wouldn’t look like he was running while moving as a horse

LeBron

  • Air Down Attack (Basketball and No Basketball Versions)
    • + Now allows fast-fall during attack start-up
  • Air Neutral Attack
    • ~ More upward aerial momentum is maintained on attack start-up

Morty
This is a revert to the Air Side Attack 1 changes from patch 1.2.0. This should make the Air Side Attack more reliable connecting into Air Side Attack 2 and it should bring back its ground bounce properties due to the knockback angle popping up less.

  • Air Side Attack 1
    • – Knockback reduced to 1000 from 1300
    • – Knockback scaling reduced to 5 from 6
    • + Knockback angle made more horizontal allows for more ground bouncing
  • Air Down Attack
    • + Hitbox start-up time advanced 1 frame; Hitbox active duration increased 1 frame
    • ~ Visual effects now better match attack properties
  • Ground Up Attack
    • + Gun tip Hitbox damage increased to 6 from 1
    • + Knockback increased to 1350 from 750

Reindog

  • Ground Side Attack 1
    • – Hitstun reduced
  • Air Side Attack
    • + Knockback made more downwards to allow ground bounce combos
  • Air Neutral Attack
    • + Projectile start-up time reduced 1 frame

Shaggy

  • Rage Air Side Special
    • * Fixed an issue where this attack was breaking armor unintentionally

Taz

  • Dodge Land
    • * Fixed an issue where Taz’s dodge land would not slide off of platforms