May 30th, 2025: The game's online functionalities have been shut down. The game will remain playable offline for the foreseeable future for players who logged in during Season 5.
Other
Other is the offline queue of Game Modes in MultiVersus.
About
Arena
Arena is a "2v2v2v2v2v2v2v2" mode introduced in Season 4. Each round round is a 2v2 match that lasts until the 90 seconds timer runs out. The winner is determined by the team with the most ringouts and/or damage dealt. Arena Coins are earned after every round, with the amount earned being dependent on the team's "Interest" (which is gained based on the determinant value of their Upgrade items' rarities), and are mainly used to buy Upgrades from the in-mode shop that appears in-between rounds. Each player starts with
10. Before entering Arena, the players must select their respective Fighter from a roster of 8 randomly-selected characters (players may also reroll the selection for
3 or select randomly for
+2). The best performing teams of an Arena match may end up having to play up to 13 rounds before winning, while the worst performing teams may be kicked out after roughly 3 rounds and 4 losses. Occasionally, the mode will pit players against a CPU-controlled "DarkMimic" team, a ditto team which has the same Fighters, Cosmetics, and Upgrades.
Upgrade Items
Upgrades bought with from the in-mode shop enhance Fighters with special perks and/or abilities. They can also be leveled up akin to Gems if the same Power-Up is purchased multiple times. Only 4 Upgrades are displayed at a time in the shop, but players can reroll the selection at the cost of some
. They vary in rarity and value: Common, UNCOMMON, RARE, EPIC and LEGENDARY.
Icon | Name | Description | Rarity | Shop |
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Brick Wall | Defense boost | Common | ![]() |
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Damage Sponge | Start each life with gray health | Common | ![]() |
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Hard Hitter | Strength boost | Common | ![]() |
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Investor | Increase interest gained per round | Common | ![]() |
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Punch Yo Buns | Deal extra damage from behind | Common | ![]() |
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Ringout Refresh | Heal a portion of your current damage on ringout | Common | ![]() |
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Vertigo | Increase Aerial Up and Down attacks | Common | ![]() |
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Air Specialist | Improved maneuverability in air | UNCOMMON | ![]() |
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Blade and Shield | Damage & knockback boost for each Tank or Assassin on your team. | UNCOMMON | ![]() |
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Brain and Brawn | Damage & knockback boost for each Bruiser or Mage on your team. | UNCOMMON | ![]() |
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Cement Shoes | Reduced knockback and jump height | UNCOMMON | ![]() |
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Come At Me | After taking hits your next attack is a critical | UNCOMMON | ![]() |
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Explosive Panic | If evade meter is depleted, spawn tiny bombs | UNCOMMON | ![]() |
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Hot Foot | Jumping off the ground spawns a firewall. | UNCOMMON | ![]() |
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Passing Gas | Directional dodge at full meter to spawn a stink bomb | UNCOMMON | ![]() |
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Shopper | Free rerolls each shop phase | UNCOMMON | ![]() |
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Thorns | Deal damage back at your attacker | UNCOMMON | ![]() |
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Trigger Happy | Cooldowns refresh faster | UNCOMMON | ![]() |
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Two In The Chamber | All moves with ammo have additional ammo | UNCOMMON | ![]() |
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What a Chicken! | Parrying an enemy will turn them into a chicken for a limited duration | UNCOMMON | ![]() |
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Bulletproof Juggernaut | Gain a projectile shield by walking at enemies | RARE | ![]() |
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Can't Hit Me | Reduced cost on dodging | RARE | ![]() |
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Cold Breeze | Dodging through an enemy grants ice gauntlets | RARE | ![]() |
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Embrace the Elements | Gain a defense boost when enemies are afflicted with elemental statuses. | RARE | ![]() |
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Empty Pockets | Gain extra gold for every empty inventory slot | RARE | ![]() |
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Finish Them | Gain knockback and damage when enemies are high HP | RARE | ![]() |
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Hot and Cold | Hitting an enemy with a projectile will add stacks of ignite or freeze, randomly | RARE | ![]() |
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Reactive Plating | Enemy hits that break your shield will create an explosion around you | RARE | ![]() |
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Double Take | Receive a free use of a cooldown ability every so often | EPIC | ![]() |
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Empathetic Response | Defense boost for a time after ally dies | EPIC | ![]() |
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Enraged Response | Offensive boost for a time after ally dies | EPIC | ![]() |
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Gold Suit | Weight is increased for the amount of gold you have | EPIC | ![]() |
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Homing Rockets | Press interact to launch Rockets! | EPIC | ![]() |
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Not Out Yet! | Receive a gray health shield upon reaching a damage threshold. | EPIC | ![]() |
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Regeneration | Grant a regen + cleanse buff when you taunt. If allies are nearby, they also grain the buff. | EPIC | ![]() |
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Vampiric | Heal when dealing damage | EPIC | ![]() |
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Devilish Contract | Redirect half of the damage your ally takes to you. Deal more damage when high health. | LEGENDARY | ![]() |
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Emergency Gadget | Press interact to throw a Batarang. Earn charges on Ringout. | LEGENDARY | ![]() |
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The Bigger They Are | Grow large with increased damage. Shrink if you take damage. | LEGENDARY | ![]() |
Icon | Name | Description | Rarity | Shop |
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Armor Crush | Charged basic attacks will crush armor and deal more damage! | RARE | ![]() |
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Dashing Confidence | Dash attacks significantly improve! | RARE | ![]() |
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Heroic Landing | Fast fall to briefly grant yourself armor and knockback resist. Taking damage during this armor will make your next attack crit! | RARE | ![]() |
Training
Training, known as The Lab in the Open Beta, is a mode where players can train, practice combos and test out Fighters and Perks for free.
When entering a match in this mode players will be pitted against only one opponent, but 2 more Fighters, whose behavior and teams are customizable, can be spawned. The default Map for this mode is Training Room, but it can be changed to all the other available Maps from the game in the menu. A "Total Damage" and toggleable "Hit Stun Combo" counters can also be seen in this mode.
Local
Local, known as Local Play in the Open Beta, is a mode that allows 2-4 players to play matches on a single screen. Players can choose one of the following modes: 2v2, 1v1, and Free For All. They can also select the Maps and time & Ringout limit, as well as activating and deactivating Map Hazards. Every released Fighter in the game is available for free in this mode. Bots can also be enabled, and other game modes and select Mutators can also be selected.
Custom Game
Custom Game, known as Create Online Lobby in the Open Beta and as Custom Online Lobbies in the Closed Alpha, is a game mode that allows players to create their own online lobbies. The host can choose one of the following game modes for a match: 2v2, 1v1, and Free For All. They can also set the Maps and the time & Ringout limit, as well as activating and deactivating Map Hazards. Up to 3 other players (or bots) can be invited in this mode. Minigames from Wacky Weekend rulesets can also be played in this mode. Global Mutators can also be selected.
Spectator Mode
During Season 2 (Open Beta), a spectator sub-mode was added to this mode which allows up to 4 players to take the role of a spectator and watch the other players/bots battle online.
Update History
- Shields have been enabled by default in Training and Local
- Decreased variability in time for games to start after perks selection or arena shopping
Arena Map Pool
- Candy Kingdom 2 has been added to the arena map pool
- Castle has been added to the arena map pool
- Castle 3 has been added to the arena map pool
Arena
- Improved reliability of players making it through different phases and speeding up how long the Arena needs to wait in cases where players are hitting long loads
Season 4 1.4.3 Patch
Arena
There were no official patch notes for the changes to make Arena faster overall. These have already been in the game for a bit, but posting notes again just for visibility or if anyone didn’t play in the last week of Arena.
- You lose health faster now, it is possible to be out in as little as 3 rounds, but generally about 4 losses
- More money is put into the economy early and more often due to less rounds being played
- Interest increased to require less gold (1 per 6 to start), and give more at max (10)
- Items have had their xp necessary reduced, 1 for level 2, 3 for level 3
- Item drop rates have changed so that they appear earlier
- Streaks have been tuned to give bonuses earlier
- We reduced character choice to one of each class. This was mainly done to avoid teams with duplicates. We didn’t think that teams with the same character were super interesting, and generally Tanks were the only ones that could dupe, so we shouldn’t see two Jasons or two Wonder Woman teams anymore.
- Prestige gains lowered to account for shorter Arena times
Changes
- Added item rarity percentages to the store so players know the chances that each item rarity will show up in each round
- Reduced lag seen in the shopping phase for buying/selling/rerolling, most cases should be completely gone
- Increased number of character choices from 4 to 6.
Item Changes
- Air Specialist
- Air Move Speed, Air Control, and Jump Launch Speed boost lowered from 25/37.5/62.5 to 20/30/50
- Blade and Shield
- Damage Increase lowered from 15/22.5/37.5 to 12/18/30
- Add 0.5 damage per assassin or tank on your team
- Brain and Brawn
- Damage Increase lowered from 15/22.5/37.5 to 12/18/30
- Add 0.5 damage per bruiser or mage on your team
- Brick Wall
- Defensive boost lowered from 30/45/75 to 24/36/60
- Cement Shoes
- Knockback taken adjusted from -15/-30/-60 to -20/-30/-50
- Damage Sponge
- Gray Health lowered from 25/37/62 to 20/30/50
- Double Take
- Cooldown lowered from 10/7/3 to 8/6/2
- Embrace the Elements
- Defensive boost raised from 35/52.5/87.5 to 40/60/100
- Empty Pockets
- Gold per empty inventory slot increased from 4/5/8 to 5/7/12
- Explosive Panic
- Time between bomb spawns raised from 2/1.5/1 to 4/3/1
- Hard Hitter
- Attack boost lowered from 30/45/75 to 24/36/60
- Not Out Yet
- Gray health received lowered from 40/60/100 to 36/54/90
- Reactive Plating
- Cooldown lowered from 9/7/4 to 8/6/3
- Ringout Refresh
- Health percent healed reduced from 30/45/75 to 24/36/60
- The Bigger They Are
- Shrink rate adjusted from 1/.75/.5 to 1/.8/.4
- Vampiric
- Healing reduced from 30/45/75 to 24/36/60
- Vertigo
- Vertical attack power lowered from 40/60/100 to 36/54/90
- What A Chicken
- Time spent as a chicken lowered from 4/6/10 to 3/4/7
Arena Map Pool
- Space 2 has been added to the arena map pool
Season 4 1.4.0 Patch
*NEW* Arena Mode
Bring a friend or twelve in this all new way to play Multiversus! With support for up to 16 players, eight teams of 2 battle it out in round after round of intense combat. With each round, teams purchase power-ups to build their strength and become the last team standing. Learn more from our teaser trailer!
Season 3 1.3.3 Midseason Patch
Training Mode
New Options Added
- Refill Dodge Meter
- Instant Cooldowns
- Character Specific Toggles
- Shaggy – Infinite Rage
- Finn – Coin Count
- Iron Giant – Instant Rage
- Samurai Jack – Infinite Focus
- Joker – Joker’s Wild Card Behavior
- Velma – Instant Mystery Machine
Season 3 1.3.0 Patch
Training Mode
Training Mode will be receiving improvements to the user experience and user interface beginning with the Season 3 patch. We are looking to improve the ease of use and provide optimal training conditions.
- Added “Hitstun Combo Counter” to Training Mode
- Improved timing when resetting in Training Mode
- Changed Bot Behavior to not return the spawn location after being hit
- All fighters are now available for play in local play game modes
- Fixed an issue with team colors and HUD colors while spectating
- New Mode: Spectator mode is now available for custom games! Become the ultimate support teammate and cheer on your friends without entering the ring yourself. Lobbies can support up to 4 spectators per game.
- Added an option to edit Perks in Custom Game mode.
Spectator Mode
- New updates to the Custom Game Mode allows for spectating now!
- Spectate matches with up to 4 friends!
- You can now spectate bots matches to see which bot will win!
General
- Players can now try all Fighters in Training Mode, including Fighters they do not own
Bug Fixes
- Fixed an issue with pause input conflicts in Training.
- Fighters no longer have spawn invulnerability in The Lab.
Trivia
- During the Open Beta period, locked Variants were also available for free in the Training mode.
Gallery
Images
- The Other queue's design from Season 1.
Videos
Game Modes in MultiVersus | |||||||||||
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