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Marceline the Vampire Queen

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Marceline Abadeer, better known as Marceline the Vampire Queen, is a Fighter from the Adventure Time Universe in MultiVersus. She was revealed on October 7th, 2024 alongside Raven and was released in early access on December 17th, 2024, before making her proper debut on December 20th during Season 4.

Origin

Marceline is one of the main characters from Adventure Time. As an immortal vampire, she is over 1,000 years old and first appears as an antagonist in the episode "Evicted!", attempting to throw Finn and Jake out of their Tree Fort. Over the course of the series, she would quickly grow to instead fill a more heroic role, as more about her past and her relationships with other characters like the Ice King and Princess Bubblegum were revealed. Her main traits include her love of music (especially her Ax Bass guitar), her mischievous trickster tendencies, and her diet of "red" (the literal color of red objects) in place of blood.

Official Biography

All hail the Vampire Queen!

Website

Get ready to face the music with Marceline the Vampire Queen. Armed with her trusty bass axe, she’ll shred through any challenge that comes her way. Just try to stay on her good side or she'll let her inner demons out. And remember, she's not mean. She's 1,000 years old and she just lost track of her moral code.[1]

In-Game

Marceline is a fun-loving, 1,000 year old, Vampire Queen who's come from the Kingdom of Ooo to suck some red and blow some minds with her trusty axe. While she's ultimately a force of good, be very careful to stay on her good side... or you'll get a taste of her true demon/vampire form!

Gameplay

INFORMATION NEEDED
Finn Icon.png"HEY! who skronked up my section?" - Finn the Human
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Skills

ATTACKS GROUND AIR
SIDE
HOLD 🡆 + J
VAMPIRE KICK!
Marceline runs forward and extends her leg out for a flying kick to the face!
NEUTRAL
J
STAKE SPIN / BASS STRUM
Marceline twirls in front of her, ending in a stake stab. Fully charge to dash past your opponent, tap the opposite direction to stab behind you. During BASS STANCE, Marceline strums her bass creating magical soundwave attacks. Input different directions to control the height and facing of the sound waves.
ROCK OUT!
Marceline strums her axe-bass hard, creating damaging shockwaves in front of her and behind her for a double hit. Leaves behind her cassette player item.
SIDE
🡆 + J
SLASH, SWIPE, ROCK
Marceline performs a quick, 2 hit combo on continued forward attack input. Swipe your axe, and strum your bass to send foes flying.
AXE-BASS SWING
Marceline swings her axe horizontally in front of her. Charge up for more damage.
UP
🡅 + J
FACE KICK!
Marceline kicks straight up in front of her in an arching motion, knocking enemies upwards.
DOUBLE STAKE STAB
Marceline stabs her stakes above her head, one after the other for a double hit attack.
DOWN
🡇 + J
CHOP, CHOP!
Marceline slices her axe low in front of her knocking enemies up and above her before bringing her axe down in an arc in front of her for a second hit. The first hit can be branched out of, and the second hit can be charged.
HEAD STOMP
Marceline stomps directly down for a single hit, sending enemies downward. Landing the hit pops Marceline up slightly.

SPECIALS GROUND AIR
NEUTRAL
K
STANCE SWAP
Marceline swings her axe around, hooking enemies in and changing into BASS STANCE. BASS STANCE replaces your normal attacks with bass note strums, and your specials with bass finishers. Performing any 3 strums in a row will result in a bass finisher depending on the direction you hold.
STAKE THROW
Marceline twirls stakes in her hand, storing up to 3 stakes that she can throw downward at enemies. Tap once to start storing stakes, tap again to throw out stakes early. If you store 3 stakes, the next Air Neutral Special will throw all 3 stakes.
SIDE
🡆 + K
DARK WIND / POWER SLIDE
Marceline transforms into a giant bat and flaps her wings in front of her, creating a tornado projectile that speeds across the stage before slowing down and growing in size. During BASS STANCE, Marceline slides forwards on her knees, knocking opponents up. Spawn 0-3 fireworks behind Marceline depending on your Rhythm Bonus.
GRAB AND SLAP
Marceline transforms into her bat form and launches forward, swiping her claw in front of her. If she hits an opponent, she will grab them and follow up with a powerful slap.
UP
🡅 + K
TO THE SKIES / FLYING STRUM
Marceline transforms into a giant bat and flaps her wings downwards, launching herself up in the air. Hold for longer to launch higher. During BASS STANCE, Marceline flies up into the air with a massive strum of her bass, creating a huge AOE shockwave around her. Damage and knockback scale with Rhythm stacks.
TO THE SKIES (AIR)
Same as To the Skies.
DOWN
🡇 + K
FLYING ELBOW DROP / SHRED
Marceline leaps into the air and transforms into a bat, falling down with her elbow and crashing to the ground. During BASS STANCE, Marceline strums her bass rapidly 3 times for a multi-hit. Apply IGNITE to your enemy. Strength of the effect depends on your Rhythm Bonus.
FLYING ALBOW DROP (AIR)
Same as on the ground, except you can no longer charge the ability.

PASSIVE ABILITIES ON THE BEAT!
Hitting enemies with your bass notes builds Rhythm stacks. Each stack of Rhythm improves Marceline's bass finishers (see bass finisher descriptions for specific improvements).


Fighter Mastery Track

Rewards
Marceline Wins Icon.png

Marceline Wins
Tier 1

Perk currency.png

125 Perk Currency
Tier 2

Perk currency.png

150 Perk Currency
Tier 3

Perk currency.png

175 Perk Currency
Tier 4

Fighter Road XP.png

500 Fighter Road XP
Tier 5

Perk currency.png

250 Perk Currency
Tier 6

Perk currency.png

275 Perk Currency
Tier 7

Perk currency.png

300 Perk Currency
Tier 8

Perk currency.png

325 Perk Currency
Tier 9

Fighter Road XP.png

1,000 Fighter Road XP
Tier 10

Perk currency.png

500 Perk Currency
Tier 11

Perk currency.png

600 Perk Currency
Tier 12

Perk currency.png

700 Perk Currency
Tier 13

Fighter Road XP.png

1,500 Fighter Road XP
Tier 14

Gleamium-NEWICON.png

150 Gleamium
Tier 15

Gem Booster.png

Bonus Rewards (RARE)
Tier ∞

Update History

Season 4 1.4.5 Patch

These changes directly affect the zero-to-death loops Marceline the Vampire Queen was able to perform.

  • Air Neutral Attack
    • ~ Hitpause reduced
    • – Hitstun reduced
  • Ground Neutral Special
    • ~ Now maintains stacks of bass rhythm buff upon exiting bass stance
  • Air Neutral Special
    • * Fixed an issue where this attack could not be performed as an Instant Dodge Aerial special
  • Air Side Special
    • * Fixed an issue where this attack could not be performed as an Instant Dodge Aerial special
  • Air/Ground Up Special
    • * Fixed an issue where this attack could instantly ring out enemies under certain conditions

Season 4 1.4.4 Patch

  • Marceline the Vampire Queen was added as a playable fighter in MultiVersus.

October 7th 2024

  • Marceline the Vampire Queen was revealed to be a playable fighter in MultiVersus.


Trivia

Marceline's axe-bass as seen in the Official "Stars Collide. Pies Fly." Launch Trailer.
  • Marceline received multiple teases from the developers prior to her official reveal as a Fighter.
    • In the Official "Stars Collide. Pies Fly." Launch Trailer, as Rick is travelling across different stages, Marceline's axe-bass can be spotted sitting on Tree Fort.
    • The word "MultiVersus?" starts losing its red color in the Official "Public Service Announcement" Parody trailer, referencing how vampires suck blood.[2]
    • Nubia's "Into the Verse" livestream also ended with her apple turning grey, referencing Marceline's ability to suck the color red out of objects.
  • Marceline was playable early at the 2024 Platfight Gaming Championships tournament.[3]
  • Marceline was accidently listed as being an Assassin in-game and on the website prior to the Season 4 1.4.4 Patch.
  • Marceline's lobby animation (and, by extension, her Default Taunt as well) has her playing the song "Everything Stays" from the ending of the Adventure Time miniseries Stakes.
  • Marceline the Vampire Queen, Aquaman, and Lola Bunny are the only Fighters in the game to not have 3D renders for their Default Variants.

External

References